performance optimization for edit-mode: don't deactivate world objects during initialization

This commit is contained in:
in0finite 2022-01-29 03:24:26 +01:00
parent eb091f11d0
commit e31d937b4a
2 changed files with 4 additions and 2 deletions

View file

@ -44,7 +44,8 @@ namespace SanAndreasUnity.Behaviours.World
info.TargetInterior),
Quaternion.identity);
gameObject.SetActive(false);
if (!F.IsAppInEditTime)
gameObject.SetActive(false);
gameObject.isStatic = true;
// collider

View file

@ -138,7 +138,8 @@ namespace SanAndreasUnity.Behaviours.World
this.SetDrawDistance(ObjectDefinition?.DrawDist ?? 0);
gameObject.SetActive(false);
if (!F.IsAppInEditTime)
gameObject.SetActive(false);
gameObject.isStatic = true;
}