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add synced bag to VehicleController
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1 changed files with 9 additions and 1 deletions
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@ -37,12 +37,20 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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class WheelSyncList : SyncList<WheelSyncData> { }
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WheelSyncList m_net_wheelsData;
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private readonly SyncedBag.StringSyncDictionary m_syncDictionary = new SyncedBag.StringSyncDictionary();
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public SyncedBag ExtraData { get; }
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// is it better to place syncvars in Vehicle class ? - that way, there is no need for hooks
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// - or we could assign/read syncvars in Update()
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private VehicleController()
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{
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ExtraData = new SyncedBag(m_syncDictionary);
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}
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private void Awake()
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{
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//m_vehicle = GetComponent<Vehicle>();
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