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fix warning
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@ -120,8 +120,6 @@ namespace SanAndreasUnity.Behaviours
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public static Texture2D FistTexture { get; set; }
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public AnimationState AimAnimState { get; set; }
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private float m_aimAnimTimeForAimWithArmWeapon = 0f;
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//public bool IsInsideFireAnim { get { return this.AimAnimState != null && this.AimAnimState.enabled && this.AimAnimState.time > this.AimAnimMaxTime; } }
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public Transform GunFlash { get; private set; }
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public float LastTimeWhenFired { get; protected set; } = float.NegativeInfinity;
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