This commit is contained in:
in0finite 2022-01-08 19:06:13 +01:00
parent 44b3722e1c
commit 6869b631a5

View file

@ -3,8 +3,6 @@ using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using SanAndreasUnity.Behaviours.World;
using UnityEditor.SceneManagement;
using System.IO;
using System.Collections;
namespace SanAndreasUnity.Editor
@ -65,7 +63,9 @@ namespace SanAndreasUnity.Editor
void OnGUI()
{
EditorGUILayout.HelpBox(
"Generate nav mesh from loaded world.\nOnly high LOD objects are included.",
"Generate nav mesh from loaded world.\n" +
"Only high LOD world objects and water are included.\n" +
"At the end, you will choose where to save the generated nav mesh.",
MessageType.Info,
true);
@ -114,13 +114,6 @@ namespace SanAndreasUnity.Editor
yield break;
}
UnityEngine.SceneManagement.Scene activeScene = EditorSceneManager.GetActiveScene();
if (!activeScene.IsValid())
{
EditorUtility.DisplayDialog("", "Active scene is not valid", "Ok");
yield break;
}
NavMeshBuildSettings navMeshBuildSettings = NavMesh.GetSettingsByID(s_selectedAgentId);
var navMeshData = s_navMeshData = new NavMeshData(s_selectedAgentId);