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disable automatic light baking
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@ -235,6 +235,9 @@ namespace SanAndreasUnity.Editor
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EditorUtility.DisplayProgressBar("", "Preparing...", 0f);
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// disable automatic light baking, otherwise Editor will be very slow after assets are loaded and will fill the whole memory
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Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
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DayTimeManager.Singleton.SetTime(13, 0, true); // to make TOBJ objects visible
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EditorUtility.ClearProgressBar();
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