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https://github.com/GTA-ASM/SanAndreasUnity
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impl CoroutineManager
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57
Assets/Scripts/Utilities/CoroutineManager.cs
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57
Assets/Scripts/Utilities/CoroutineManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public class CoroutineManager : StartupSingleton<CoroutineManager>
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{
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private static CoroutineRunner m_coroutineRunner = new CoroutineRunner();
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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static void InitOnLoad()
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{
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UnityEditor.EditorApplication.update -= EditorUpdate;
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UnityEditor.EditorApplication.update += EditorUpdate;
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}
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static void EditorUpdate()
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{
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if (!F.IsAppInEditTime)
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return;
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m_coroutineRunner.Update();
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}
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#endif
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void Update()
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{
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m_coroutineRunner.Update();
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}
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public static CoroutineInfo Start(IEnumerator coroutine)
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{
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return m_coroutineRunner.StartCoroutine(coroutine, null, null);
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}
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public static CoroutineInfo Start(
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IEnumerator coroutine,
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System.Action onFinishSuccess,
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System.Action<System.Exception> onFinishError)
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{
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return m_coroutineRunner.StartCoroutine(coroutine, onFinishSuccess, onFinishError);
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}
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public static void Stop(CoroutineInfo coroutineInfo)
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{
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m_coroutineRunner.StopCoroutine(coroutineInfo);
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}
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public static bool IsRunning(CoroutineInfo coroutineInfo)
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{
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return m_coroutineRunner.IsCoroutineRunning(coroutineInfo);
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}
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}
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}
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11
Assets/Scripts/Utilities/CoroutineManager.cs.meta
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11
Assets/Scripts/Utilities/CoroutineManager.cs.meta
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fileFormatVersion: 2
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guid: 81bcbcc6c7d0163408eea6ffa3732506
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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105
Assets/Scripts/Utilities/CoroutineRunner.cs
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105
Assets/Scripts/Utilities/CoroutineRunner.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public class CoroutineInfo
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{
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private static long s_lastId = 0;
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public long Id { get; } = ++s_lastId;
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public IEnumerator coroutine { get; }
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public System.Action onFinishSuccess { get; }
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public System.Action<System.Exception> onFinishError { get; }
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public CoroutineInfo(IEnumerator coroutine, Action onFinishSuccess, Action<Exception> onFinishError)
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{
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this.coroutine = coroutine;
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this.onFinishSuccess = onFinishSuccess;
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this.onFinishError = onFinishError;
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}
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}
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public class CoroutineRunner
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{
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private List<CoroutineInfo> m_coroutines = new List<CoroutineInfo>();
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private List<CoroutineInfo> m_newCoroutines = new List<CoroutineInfo>();
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public CoroutineInfo StartCoroutine(IEnumerator coroutine, System.Action onFinishSuccess, System.Action<System.Exception> onFinishError)
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{
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var coroutineInfo = new CoroutineInfo(coroutine, onFinishSuccess, onFinishError);
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m_newCoroutines.Add(coroutineInfo);
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return coroutineInfo;
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}
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public void StopCoroutine(CoroutineInfo coroutineInfo)
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{
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if (null == coroutineInfo)
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return;
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int index = m_coroutines.IndexOf(coroutineInfo);
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if (index >= 0)
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m_coroutines[index] = null;
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m_newCoroutines.Remove(coroutineInfo);
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}
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public bool IsCoroutineRunning(CoroutineInfo coroutineInfo)
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{
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if (null == coroutineInfo)
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return false;
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return m_coroutines.Contains(coroutineInfo);
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}
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public void Update()
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{
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m_coroutines.RemoveAll(c => null == c);
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m_coroutines.AddRange(m_newCoroutines);
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m_newCoroutines.Clear();
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for (int i = 0; i < m_coroutines.Count; i++)
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{
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this.UpdateCoroutine(m_coroutines[i], i);
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}
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}
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void UpdateCoroutine(CoroutineInfo coroutine, int coroutineIndex)
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{
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bool isFinished = false;
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bool isSuccess = false;
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System.Exception failureException = null;
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try
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{
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if (!coroutine.coroutine.MoveNext())
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{
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isFinished = true;
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isSuccess = true;
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}
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}
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catch (System.Exception ex)
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{
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isFinished = true;
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isSuccess = false;
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failureException = ex;
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Debug.LogException(ex);
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}
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if (isFinished)
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{
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m_coroutines[coroutineIndex] = null;
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if (isSuccess)
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F.RunExceptionSafe(coroutine.onFinishSuccess);
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else
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F.RunExceptionSafe(() => coroutine.onFinishError(failureException));
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}
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}
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}
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}
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11
Assets/Scripts/Utilities/CoroutineRunner.cs.meta
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11
Assets/Scripts/Utilities/CoroutineRunner.cs.meta
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fileFormatVersion: 2
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guid: 577a4c9d6ba16494f8bea1797e91fb73
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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