fix checking if asset exists

This commit is contained in:
in0finite 2022-01-16 04:26:03 +01:00
parent ef4fb54ce6
commit e9d69848cb

View file

@ -213,13 +213,11 @@ namespace SanAndreasUnity.Editor
if (AssetDatabase.Contains(asset))
return false;
if (!AssetDatabase.IsMainAssetAtPathLoaded(path))
{
AssetDatabase.CreateAsset(asset, path);
return true;
}
if (File.Exists(Path.Combine(Application.dataPath + "/../", path)))
return false;
return false;
AssetDatabase.CreateAsset(asset, path);
return true;
}
}
}