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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 12:03:04 +00:00
reuse existing static geometry
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parent
25a0093c8f
commit
8e08c8b1c8
5 changed files with 187 additions and 19 deletions
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@ -20,9 +20,6 @@ namespace SanAndreasUnity.Behaviours.World
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private MapObject[] m_cars;
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private List<EntranceExitMapObject> m_enexes;
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private bool m_createdStaticGeometry = false;
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private bool m_initializedStaticGeometry = false;
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public IReadOnlyList<int> CellIds { get; } = Enumerable.Range(0, 19).ToList();
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public bool ignoreLodObjectsWhenInitializing = false;
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@ -140,23 +137,136 @@ namespace SanAndreasUnity.Behaviours.World
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}
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public void CreateStaticGeometry ()
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{
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if (m_createdStaticGeometry)
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return;
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private static string GetKey(StaticGeometry sg)
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{
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return $"{sg.SerializedObjectDefinitionId}_{sg.SerializedInstancePosition}_{sg.SerializedInstanceRotation}";
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}
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m_createdStaticGeometry = true;
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private static string GetKey(Instance inst)
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{
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return $"{inst.ObjectId}_{inst.Position}_{inst.Rotation}";
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}
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public void CreateStaticGeometry ()
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{
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/*var gr = Item.GetPlacements<Instance>(CellIds.ToArray())
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.GroupBy(_ => $"{_.ObjectId}_{_.Position}_{_.Rotation}")
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.Where(g => g.ElementAtOrDefault(1) != default)
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.ToList();*/
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var placements = Item.GetPlacements<Instance>(CellIds.ToArray());
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m_insts = new Dictionary<Instance,StaticGeometry> (48 * 1024);
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foreach (var plcm in placements) {
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// find existing objects
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var existingObjects = new Dictionary<string, object>(this.transform.childCount);
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foreach(var sg in this.gameObject.GetFirstLevelChildrenSingleComponent<StaticGeometry>())
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{
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string key = GetKey(sg);
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if (existingObjects.TryGetValue(key, out object obj))
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{
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if (obj is List<StaticGeometry> list)
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{
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list.Add(sg);
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}
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else
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{
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list = new List<StaticGeometry>();
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list.Add(sg);
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existingObjects[key] = list;
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}
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}
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else
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{
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existingObjects.Add(key, sg);
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}
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}
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Debug.Log($"Found {existingObjects.Count} existing objects");
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// create new, or update existing objects
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m_insts = new Dictionary<Instance, StaticGeometry> (48 * 1024);
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int numObjectsReused = 0;
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foreach (var plcm in placements)
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{
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if (this.ignoreLodObjectsWhenInitializing && plcm.IsLod)
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continue;
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m_insts.Add (plcm, StaticGeometry.Create ());
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}
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//m_insts = placements.ToDictionary(x => x, x => StaticGeometry.Create());
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string key = GetKey(plcm);
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if (existingObjects.TryGetValue(key, out object obj))
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{
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StaticGeometry sg;
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if (obj is List<StaticGeometry> list)
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{
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sg = list.RemoveFirst();
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if (list.Count == 0)
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existingObjects.Remove(key);
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}
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else
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{
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sg = (StaticGeometry) obj;
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existingObjects.Remove(key);
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}
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m_insts.Add(plcm, sg);
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numObjectsReused++;
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}
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else
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{
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m_insts.Add(plcm, StaticGeometry.Create());
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}
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}
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Debug.Log($"Reused {numObjectsReused} existing objects");
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// delete unused existing objects
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foreach (var pair in existingObjects)
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{
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if (pair.Value is List<StaticGeometry> list)
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list.ForEach(sg => F.DestroyEvenInEditMode(sg.gameObject));
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else
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F.DestroyEvenInEditMode(((StaticGeometry)pair.Value).gameObject);
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}
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Debug.Log($"Deleted {existingObjects.Count} existing objects");
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/*
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// gather existing objects, and destroy invalid ones
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var toDestroy = new List<StaticGeometry>();
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foreach (var sg in this.gameObject.GetFirstLevelChildrenSingleComponent<StaticGeometry>())
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{
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if (sg.SerializedObjectDefinitionId <= 0
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|| !placements.TryGetValue(sg.SerializedObjectDefinitionId, out var plcm)
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|| (this.ignoreLodObjectsWhenInitializing && plcm.IsLod))
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toDestroy.Add(sg);
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else
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m_insts.Add(plcm, sg);
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}
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toDestroy.ForEach(sg => F.DestroyEvenInEditMode(sg.gameObject));
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// add new objects
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foreach (var pair in placements)
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{
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var plcm = pair.Value;
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if (this.ignoreLodObjectsWhenInitializing && plcm.IsLod)
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continue;
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if (!m_insts.ContainsKey(plcm))
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m_insts.Add(plcm, StaticGeometry.Create());
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}*/
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UnityEngine.Debug.Log("Num static geometries " + m_insts.Count);
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@ -171,11 +281,6 @@ namespace SanAndreasUnity.Behaviours.World
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public void InitStaticGeometry ()
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{
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if (m_initializedStaticGeometry)
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return;
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m_initializedStaticGeometry = true;
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foreach (var inst in m_insts)
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{
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var staticGeometry = inst.Value;
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@ -34,7 +34,22 @@ namespace SanAndreasUnity.Behaviours.World
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public ISimpleObjectDefinition ObjectDefinition { get; private set; }
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private bool _canLoad;
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[SerializeField]
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[HideInInspector]
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private int m_serializedObjectDefinitionId = -1;
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public int SerializedObjectDefinitionId => m_serializedObjectDefinitionId;
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[SerializeField]
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[HideInInspector]
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private Vector3 m_serializedInstancePosition;
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public Vector3 SerializedInstancePosition => m_serializedInstancePosition;
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[SerializeField]
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[HideInInspector]
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private Quaternion m_serializedInstanceRotation;
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public Quaternion SerializedInstanceRotation => m_serializedInstanceRotation;
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private bool _canLoad;
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private bool _isGeometryLoaded = false;
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private bool _isFading;
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@ -89,6 +104,10 @@ namespace SanAndreasUnity.Behaviours.World
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public void Initialize(Instance inst, Dictionary<Instance, StaticGeometry> dict)
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{
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Instance = inst;
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m_serializedObjectDefinitionId = inst.ObjectId;
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m_serializedInstancePosition = inst.Position;
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m_serializedInstanceRotation = inst.Rotation;
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ObjectDefinition = Item.GetDefinition<Importing.Items.Definitions.ISimpleObjectDefinition>(inst.ObjectId);
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if (ObjectDefinition is TimeObjectDef)
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@ -104,6 +123,10 @@ namespace SanAndreasUnity.Behaviours.World
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name = _canLoad ? ObjectDefinition.ModelName : string.Format("Unknown ({0})", Instance.ObjectId);
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if (LodChild != null)
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LodChild.LodParent = null;
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LodChild = null;
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if (_canLoad && Instance.LodInstance != null)
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{
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if (dict.TryGetValue(Instance.LodInstance, out StaticGeometry dictValue))
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@ -124,6 +147,9 @@ namespace SanAndreasUnity.Behaviours.World
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if (!_canLoad) return;
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if (null != this.GetComponent<MeshFilter>()) // already loaded - this also works in edit mode
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return;
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Profiler.BeginSample ("StaticGeometry.OnLoad", this);
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21
Assets/Scripts/Utilities/CollectionExtensions.cs
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21
Assets/Scripts/Utilities/CollectionExtensions.cs
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@ -0,0 +1,21 @@
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using System.Collections.Generic;
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namespace SanAndreasUnity.Utilities
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{
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public static class CollectionExtensions
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{
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public static T RemoveLast<T>(this IList<T> list)
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{
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T lastElement = list[list.Count - 1];
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list.RemoveAt(list.Count - 1);
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return lastElement;
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}
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public static T RemoveFirst<T>(this IList<T> list)
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{
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T firstElement = list[0];
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list.RemoveAt(0);
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return firstElement;
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}
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}
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}
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11
Assets/Scripts/Utilities/CollectionExtensions.cs.meta
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11
Assets/Scripts/Utilities/CollectionExtensions.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d1a08f49d78741c47838f4a11e35ecc5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -292,6 +292,11 @@ namespace SanAndreasUnity.Utilities
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return go.transform.GetFirstLevelChildren().SelectMany(c => c.GetComponents<T>());
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}
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public static IEnumerable<T> GetFirstLevelChildrenSingleComponent<T>(this GameObject go) where T : Component
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{
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return go.transform.GetFirstLevelChildren().Select(c => c.GetComponent<T>()).Where(_ => _ != null);
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}
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public static void SetY(this Transform t, float yPos) {
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Vector3 pos = t.position;
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pos.y = yPos;
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