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1 changed files with 3 additions and 3 deletions
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@ -297,12 +297,12 @@ namespace SanAndreasUnity.Editor
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for (int i = 0; i < objectsToExport.Length; i++)
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{
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Transform child = objectsToExport[i];
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Transform currentObject = objectsToExport[i];
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if (EditorUtility.DisplayCancelableProgressBar("", $"Creating assets ({i + 1}/{objectsToExport.Length})... {child.name}", i / (float)objectsToExport.Length))
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if (EditorUtility.DisplayCancelableProgressBar("", $"Creating assets ({i + 1}/{objectsToExport.Length})... {currentObject.name}", i / (float)objectsToExport.Length))
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yield break;
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this.ExportAssets(child.gameObject);
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this.ExportAssets(currentObject.gameObject);
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}
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if (m_exportPrefabs)
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