fix deleting audio source when loading finishes

This commit is contained in:
in0finite 2022-01-23 05:50:32 +01:00
parent 896729818b
commit e4b788b6ca

View file

@ -40,6 +40,12 @@ namespace SanAndreasUnity.Behaviours.Audio
static AudioManager()
{
Loader.onLoadingFinished -= OnLoadingFinished;
Loader.onLoadingFinished += OnLoadingFinished;
}
protected override void OnSingletonDisable()
{
if (s_gtaAudioFiles != null)
@ -49,7 +55,7 @@ namespace SanAndreasUnity.Behaviours.Audio
}
}
void OnLoaderFinished ()
static void OnLoadingFinished ()
{
if (s_startupAudioSource != null)
{