Richard Davey
7c28a7bd08
Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed.
2018-05-18 14:44:25 +01:00
Richard Davey
9429a28574
The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643
2018-05-18 13:16:17 +01:00
Richard Davey
0d0846a415
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
2018-05-16 15:17:08 +01:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
...
Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7
Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds
on a nested container to fail. Fix #3624
2018-05-15 16:23:33 +01:00
samme
0bbffdc965
Correct JSDoc type for GameObject#body
2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3
All Game Objects have a new method setRandomPosition
which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size.
2018-05-15 15:58:53 +01:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
11cbf0cf8d
Marked the children parameter as optional. Fix #3657
2018-05-10 23:32:46 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
672a535d88
Added disableInteractive and removeInteractive methods. #3621
2018-05-08 16:15:50 +01:00
Richard Davey
107ca71d6b
BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text
argument in the constructor. Before they only worked via setText
2018-05-03 15:52:12 +01:00
Richard Davey
c13c828dc4
lint fix
2018-05-02 11:36:03 +01:00
Richard Davey
28251fd0f5
addToScene
added to all Game Object Creators
2018-05-02 10:57:26 +01:00
Richard Davey
a30d5acb9e
The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
2018-05-02 10:57:04 +01:00
Richard Davey
661ed5f675
Merge pull request #3629 from samme/fix/setEmitZone
...
Fix `source` checks in ParticleEmitter#setEmitZone
2018-05-01 11:38:52 +01:00
Richard Davey
3323b785b2
space-infix fix
2018-04-30 13:03:44 +01:00
Richard Davey
63dbd9fd12
The Animation Component setProgress
method was setting the frame on the wrong object. Fix #3633
2018-04-30 12:37:50 +01:00
Richard Davey
373ebe7d3f
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-30 12:28:36 +01:00
Richard Davey
9fa74400ab
Container.getBounds now checks if it can call getBounds
on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623
2018-04-30 12:28:26 +01:00
samme
5fc6f94c67
Remove source
checks in setEmitZone
2018-04-28 13:10:22 -07:00
samme
f59f90d2ca
Correct source
types in *ZoneConfig definitions
2018-04-28 13:09:59 -07:00
samme
84ba1ba191
Correct source
checks in setEmitZone
2018-04-28 08:41:32 -07:00
Rex
0a46d64328
Remove extra space in each line end
...
Add space only when the word index is greater than last one.
2018-04-28 14:54:59 +08:00
Richard Davey
2037cf468b
More clarity. #3622
2018-04-27 12:42:37 +01:00
Richard Davey
b2b631534c
Merge pull request #3616 from samme/fix/particles
...
Fix ParticleEmitter#toJSON() output
2018-04-26 13:03:30 +01:00
samme
bd9831912c
Don't stringify emitter ops twice
2018-04-24 14:20:23 -07:00
samme
0de5340201
Add 'angle' to configOpMap
...
It was missing from toJSON() output
2018-04-24 14:20:23 -07:00
samme
66f1ff848e
Fix no children created from GroupCreateConfig[] (multiple adds)
...
Fixes #3612
2018-04-23 18:14:36 -07:00
Richard Davey
6d958c5157
jsdoc udpate
2018-04-23 23:39:24 +01:00
Richard Davey
e3c28d3cd9
Removed un-needed arguments
2018-04-23 17:28:37 +01:00
Richard Davey
ed2eafb3b3
Code tidying
2018-04-23 00:13:11 +01:00
Richard Davey
ced2d34b34
BitmapMask and GeometryMask both have new destroy
methods which clear their references, freeing them for gc.
2018-04-23 00:13:04 +01:00
Richard Davey
30a0ff02cb
Merge pull request #3600 from samme/docs/particles
...
Add docs for gameobjects/particles
2018-04-22 23:07:51 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
...
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
samme
711d2a6193
Minor additions and corrections to docs
2018-04-20 21:00:19 -07:00
Richard Davey
606ba6d8d7
Added new Mask component and added to all relevant Game Objects
2018-04-20 18:57:49 +01:00
Basile Desloges
a7fc306329
Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return
2018-04-20 17:55:32 +02:00
samme
8b939d7790
Omit EmitterOpEmitConfig, EmitterOpUpdateConfig
2018-04-20 06:51:31 -07:00
Richard Davey
6299019838
Updated to use typeof DefinePlugin check.
2018-04-20 00:23:24 +01:00
samme
0b881e9a4e
Add particles docs
2018-04-19 14:05:21 -07:00
Richard Davey
349a95bc4b
Updating to 3.6.0
2018-04-19 14:45:45 +01:00
Richard Davey
cfc4528370
Containers no longer in beta.
2018-04-19 14:35:17 +01:00
Richard Davey
3d0be3e20c
Group.remove and clear have optional destroyChild
arguments
2018-04-19 14:13:46 +01:00
Richard Davey
e14d0c5054
eslint fixes
2018-04-19 13:57:33 +01:00
Richard Davey
cb4eb9e435
Rescoped RetroFont so it's no longer bound to BitmapText
2018-04-19 13:07:59 +01:00
Richard Davey
5b31a51dd5
Rescoped
2018-04-19 12:42:35 +01:00
Richard Davey
32ce8d7947
jsdoc fixes and removed un-used ResetKey file.
2018-04-19 12:30:38 +01:00
Felipe Alfonso
4496e773a7
Removed particle scroll factor property and calculation from canvas rendering
2018-04-18 18:44:09 -03:00
samme
1c0905a103
Fix incorrect active
state selection
2018-04-18 08:44:10 -07:00
Richard Davey
23f353326c
jsdoc fix
2018-04-18 13:48:25 +01:00
Richard Davey
6e77557375
jsdoc fixes
2018-04-18 13:34:22 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
d96382f94d
Added getFirstNth and getLastNth
2018-04-18 13:28:57 +01:00
Richard Davey
55965c748f
jsdoc fixes
2018-04-18 12:13:49 +01:00
Richard Davey
5b4feedcaf
Added Group.GetLast
2018-04-18 04:01:06 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
348aeec4ec
Merge pull request #3580 from jmcriat/patch-1
...
Delete Texture only applicable on renderer.gl
2018-04-17 02:36:17 +01:00
Richard Davey
07a55e5d1f
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
2018-04-17 02:34:07 +01:00
José Maria
607ce3a9bb
Delete Texture only applicable on render.gl
...
There is no deleteTexture on this.renderer when running on canvas.
Destroying tilesprite (scene shutting down) would throw error.
2018-04-16 21:50:04 -03:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
Richard Davey
b392dee5a9
More jsdoc fixes
2018-04-16 15:11:51 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
samme
821fff02b5
Group fixes/changes:
...
- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
855f38c649
typo
2018-04-14 17:38:20 +01:00
Felipe Alfonso
1058cff4c8
Fixed issue with inverted coordinates on render texture
2018-04-13 17:33:43 -03:00
Richard Davey
a01535ea78
Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
2018-04-13 17:59:29 +01:00
Richard Davey
0aba433379
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9
Added GameObject.ignoreDestroy
2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Felipe Alfonso
d3beb043e2
Added parent to game objects that called CanvasPool.create2D
2018-04-13 12:48:34 -03:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
...
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
...
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Antriel
6be6f17bfd
Add missing letterSpacing to DynamicBitmapText
2018-04-13 10:50:18 +02:00
Antriel
b52707f79d
Fix Animation component pause()
2018-04-13 09:58:33 +02:00
samme
470d2bc08a
Add descriptions for Phaser.GameObjects.Group
2018-04-12 20:10:03 -07:00
Richard Davey
a6ef9e09dd
Shorter warning
2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b
Added warning to docs
2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47
Containers flag
2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b
GetBounds getTopLeft
, getTopRight
, getBottomLeft
and getBottomRight
all have a new optional argument includeParent
which will factor in all ancestor transforms to the returned point.
2018-04-12 17:42:16 +01:00
Richard Davey
9269aa7a73
Swapped to using public properties
2018-04-12 16:28:05 +01:00
Richard Davey
f13bbca9c3
Fix getWorldBounds clash
2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a
eslint override
2018-04-12 02:18:01 +01:00
Richard Davey
9c0c037d79
Added getIndexList method.
2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556
Added originX/Y properties. Fix #3545
2018-04-11 21:07:41 +01:00
Richard Davey
223c94a783
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623
Added maxSize
, jsdocs and ts def fixes
2018-04-11 16:58:48 +01:00
Felipe Alfonso
5e2699f1a4
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-11 12:55:54 -03:00
Felipe Alfonso
23cd9868b4
Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component.
2018-04-11 12:55:32 -03:00
Richard Davey
a1e10a4bbc
Added missing extends and removed setSF because defaults are 1,1 anyway
2018-04-11 15:39:30 +01:00
Felipe Alfonso
091d947eae
Container scroll factor implemented to the render functions
2018-04-11 11:02:04 -03:00
Richard Davey
30d73a0197
Container can now be assigned an arcade physics body
2018-04-11 13:37:38 +01:00
Richard Davey
276ae03aff
TODO
2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7
Start of getBounds
2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d
Added default TMs
2018-04-11 13:17:26 +01:00
Richard Davey
e135f132d9
Added missing properties needed for input to work
2018-04-11 11:25:11 +01:00
Sean Bohan
b6480a0db7
Fix animationcomplete event name typo
2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509
Fixed inverted rotation on TransformMatrix
2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c
eslint fixes
2018-04-10 17:35:14 +01:00
Felipe Alfonso
1eaee870c7
Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
2018-04-10 13:25:13 -03:00
Richard Davey
be7b52b1b9
No longer extends List, but implements its own methods directly.
2018-04-10 15:21:46 +01:00
Richard Davey
68ef6f8630
Removed parentContainer reference
2018-04-10 15:21:04 +01:00
Richard Davey
bf81a7dd06
TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
2018-04-10 15:20:50 +01:00
Richard Davey
cdfe2e0ea2
Fixed references
2018-04-10 04:13:38 +01:00
Richard Davey
3c5d3db267
Testing exclusive setting
2018-04-09 17:33:55 +01:00
Richard Davey
ca2a575726
Added jsdocs
2018-04-09 16:46:03 +01:00
Richard Davey
12b6b26838
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-09 16:43:37 +01:00
Richard Davey
5c69bd054e
Added property getters
2018-04-09 16:42:33 +01:00
Felipe Alfonso
9d39bd7b45
Container alpha added
2018-04-09 12:32:08 -03:00
Richard Davey
381963c014
Removed localToWorld (no longer needed)
2018-04-09 16:01:16 +01:00
Evan Cobb
4270660c31
adding documentation to some files with only one [description] tag
2018-04-08 14:13:02 -05:00
Richard Davey
70bedbdce0
Check if animation exists
2018-04-08 17:01:43 +01:00
Richard Davey
cc1dba4ba9
Merge pull request #3511 from hexus/fix/graphics-generate-texture
...
Fixed renderCanvas() call in Graphics.generateTexture()
2018-04-07 16:09:32 +01:00
Richard Davey
d1788d8a4c
Updated jsdocs
2018-04-07 15:58:08 +01:00
Richard Davey
777325c046
Removed callbacks, added events and added new stop methods
2018-04-07 12:36:35 +01:00
Richard Davey
e0dc28e4ba
Fixed lint errors and added jsdocs
2018-04-06 11:15:15 +01:00
Chris Andrew
f70f92b038
Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument.
2018-04-05 21:07:45 +01:00
Chris Andrew
9293891c82
Fixed renderCanvas() call in Graphics.generateTexture().
...
Introduced by altering the signature of the Canvas renderers (c232642a
).
2018-04-05 19:08:54 +01:00
Felipe Alfonso
0e401bb6fe
Fixed order on getWorldTransformMatrix
2018-04-05 14:11:48 -03:00
Richard Davey
eb0f3c3ec1
Added missing Container components
2018-04-05 16:53:40 +01:00
Richard Davey
da6db3f29e
Added transform methods
2018-04-05 16:50:37 +01:00
Richard Davey
c3ba80c4e5
Added jsdocs
2018-04-05 16:50:21 +01:00
Richard Davey
7e64b4d624
Automatically remove from display list
2018-04-05 15:28:34 +01:00
Richard Davey
fb04cd4869
Containers are now exclusive
2018-04-05 14:59:57 +01:00
Richard Davey
183896f8ff
Added parentContainer
property
2018-04-05 14:56:43 +01:00
Richard Davey
13df64c01f
Extends List
2018-04-05 13:52:42 +01:00
Richard Davey
6ccb0f2dc4
Accepts optional children array
2018-04-05 13:52:24 +01:00
Richard Davey
e0f95bb3fa
Now using proper array
2018-04-05 13:52:11 +01:00
Richard Davey
ba4693d140
jsdoc fix
2018-04-05 13:51:37 +01:00
Richard Davey
85671883e8
Tidying up
2018-04-05 11:25:22 +01:00
Richard Davey
c1517d60ed
eslint fixes
2018-04-05 09:28:04 +01:00
Richard Davey
054ceafae0
Added jsdocs to Container and made add
support arrays
2018-04-05 09:23:29 +01:00
Richard Davey
4f6239dadb
jsdoc and eslint fixes
2018-04-05 09:02:36 +01:00
Felipe Alfonso
e02efcfeb3
Merge branch 'master' into containers
2018-04-04 14:06:24 -03:00
Felipe Alfonso
c232642a52
Parent matrix is applied to canvas context on each draw function
2018-04-04 14:05:59 -03:00
Richard Davey
9f9c7dea61
Added setProgress
2018-04-04 17:19:02 +01:00
Felipe Alfonso
eafb488e25
Merge branch 'master' into containers
2018-04-04 13:15:42 -03:00
Felipe Alfonso
96b8db4685
Added parentMatrix to all canvas rendering functions
2018-04-04 13:14:55 -03:00
Felipe Alfonso
7b275e2c62
DrawImage works with parent matrix
2018-04-04 12:31:45 -03:00
Richard Davey
fa2320238e
More jsdocs fixes and staggerPlay fix
2018-04-04 16:27:33 +01:00
Felipe Alfonso
5026566084
Container Canvas Rendering function
2018-04-04 12:22:10 -03:00
Richard Davey
e734e7ef6b
Extensive Animation API changes to use milliseconds, improve docs and access to properties
2018-04-04 16:13:45 +01:00
Felipe Alfonso
bea7ca36ad
Merge branch 'master' into containers
...
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
552cfe3c5e
Animation Component overhaul
2018-04-04 14:44:09 +01:00
Richard Davey
c251eceaf6
jsdoc fixes
2018-04-04 14:43:53 +01:00
Richard Davey
51d29b818d
Animation.updateFrame will now call setSizeToFrame
on the Game Object, which will adjust the Game Objects width
and height
properties to match the frame size. Fix #3473
2018-04-04 13:14:41 +01:00
Richard Davey
96507beda1
Added setLetterSpacing
method and exported value in toJSON
( #3480 )
2018-04-04 11:34:39 +01:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472
2018-04-04 11:28:58 +01:00
Richard Davey
dac030dd3e
Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
2018-04-04 11:13:19 +01:00
Felipe Alfonso
198180fec6
Fixed issue https://github.com/photonstorm/phaser/issues/3475
2018-04-03 12:03:02 -03:00
Travis O'Neal
2ec70cac48
Added a letterSpacing property to BitmapText
2018-04-02 09:42:24 -04:00
Travis O'Neal
43ea5f239c
Updated @since to the appropriate version
2018-03-30 14:07:28 -04:00
Travis O'Neal
d6265a59dd
Initial Commit
2018-03-30 13:46:44 -04:00
Felipe Alfonso
749a69c387
Merge branch 'master' into containers
2018-03-30 11:50:54 -03:00
Antriel
630732f9fc
jsdoc generics fix
2018-03-30 14:43:58 +02:00
Felipe Alfonso
4f8ddd73bb
Merge branch 'master' into containers
2018-03-29 12:35:40 -03:00
Felipe Alfonso
0186e122a6
If a container is nested the parentContainer property is setted
2018-03-29 12:34:23 -03:00
Richard Davey
37589ffe00
jsdoc updates
2018-03-29 15:12:32 +01:00
Richard Davey
cef9050627
jsdoc fixes
2018-03-29 14:53:06 +01:00
Richard Davey
e7191e9d8e
jsdoc updates
2018-03-29 13:48:14 +01:00
Richard Davey
91008232ad
jsdoc fixes
2018-03-29 13:12:07 +01:00
Richard Davey
562344fed0
The ComputedSize Component now has setSize
and setDisplaySize
methods. This component is used for Game Objects that have a non-texture based size.
2018-03-29 12:55:28 +01:00
Richard Davey
fba8183d94
Fixed docs order
2018-03-29 12:54:33 +01:00
Richard Davey
aec64c635e
Removed floats
2018-03-29 12:54:12 +01:00
Felipe Alfonso
e0f678d1ff
Merge branch 'master' into containers
2018-03-28 20:49:00 -03:00
Felipe Alfonso
88ed9bd3b8
transform to container space
2018-03-28 20:47:57 -03:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
15c4334dc7
jsdoc fixes
2018-03-28 14:11:46 +01:00
Richard Davey
f10efda8f0
font
is non-optional, so removed coordinates as optional
2018-03-28 12:05:03 +01:00
Felipe Alfonso
b23ad3b130
Fixed issue with creating containers and graphics with scene.make.
2018-03-27 17:32:33 -03:00
Felipe Alfonso
d544701495
parentMatrix added to individual game object render function
2018-03-27 14:49:09 -03:00
orblazer
ae0b3b841b
Fix types on GameObjects
2018-03-27 14:52:58 +02:00
Felipe Alfonso
9a2ec4225a
Merge branch 'master' into containers
2018-03-26 21:17:07 -03:00
Richard Davey
1f44366bc7
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-27 01:09:34 +01:00
Richard Davey
933e193ccf
Group.destroy has a new optional argument destroyChildren
which will automatically call destroy
on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
2018-03-27 01:09:30 +01:00
Richard Davey
25cbb320a5
Merge pull request #3453 from orblazer/genericTypes
...
Change structs for generic types
2018-03-27 00:37:34 +01:00
Felipe Alfonso
f6eef58608
Merge branch 'master' into containers
2018-03-26 19:57:11 -03:00
Felipe Alfonso
eac2b8338e
parentTransformMatrix argument added to texture pipeline
2018-03-26 17:23:18 -03:00
Samid\Sami
20b9930335
Fix calling non existing start() instead of startFollow() in setPath(config)
2018-03-25 10:44:24 +02:00
Felipe Alfonso
5bcd12fcb7
Base container rendering + sprite batching with parent matrix
2018-03-23 14:15:52 -03:00
orblazer
f42f1bf132
Change structs for generic types
2018-03-23 16:54:12 +01:00
Richard Davey
2cd7da0126
The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
2018-03-23 10:00:25 +00:00
Richard Davey
04b5985724
Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
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Fix changing alpha in RenderTextureWebGLRenderer
2018-03-22 14:52:14 +00:00
Gerard van Alphen
78c1e86021
Fix changing alpha in RenderTextureWebGLRenderer
2018-03-22 14:58:41 +01:00
Richard Davey
5816b863fa
Removed TransformNode so it doesn't break the 3.3 CI build
2018-03-22 13:19:52 +00:00
Richard Davey
0ef92e1172
Merge branch 'pr/3439'
2018-03-21 16:06:56 +00:00
Richard Davey
8e7944a1b4
Updated EventEmitter reference
2018-03-21 14:09:58 +00:00
Richard Davey
3f0ee709f0
Renamed methods to avoid confliction with Animation component
2018-03-21 14:09:30 +00:00
orblazer
439df07fd5
Fix "object" type on GameObjects and Input
2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 03:17:00 +00:00
Richard Davey
786d181a91
Sorted the components
2018-03-21 03:16:49 +00:00
orblazer
4f7f2b8981
Fix RemoveCallback call on Group
2018-03-21 00:32:13 +01:00
orblazer
5a518f2e5f
Fix "object" types on Camera and GameObjecs
2018-03-20 23:28:26 +01:00
Richard Davey
d329724ae5
Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
2018-03-20 19:00:48 +00:00
Richard Davey
28206e872f
Merge pull request #3433 from orblazer/fix-types
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Fix "any" types
2018-03-20 16:28:43 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
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Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3
TransformNode Implemented for nested transformations
2018-03-20 12:15:14 -03:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00