Commit graph

1430 commits

Author SHA1 Message Date
Richard Davey
7c28a7bd08 Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed. 2018-05-18 14:44:25 +01:00
Richard Davey
9429a28574 The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643 2018-05-18 13:16:17 +01:00
Richard Davey
0d0846a415 Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7 Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds on a nested container to fail. Fix #3624 2018-05-15 16:23:33 +01:00
samme
0bbffdc965 Correct JSDoc type for GameObject#body 2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3 All Game Objects have a new method setRandomPosition which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size. 2018-05-15 15:58:53 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
11cbf0cf8d Marked the children parameter as optional. Fix #3657 2018-05-10 23:32:46 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
672a535d88 Added disableInteractive and removeInteractive methods. #3621 2018-05-08 16:15:50 +01:00
Richard Davey
107ca71d6b BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
Richard Davey
c13c828dc4 lint fix 2018-05-02 11:36:03 +01:00
Richard Davey
28251fd0f5 addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
Richard Davey
a30d5acb9e The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637 2018-05-02 10:57:04 +01:00
Richard Davey
661ed5f675
Merge pull request #3629 from samme/fix/setEmitZone
Fix `source` checks in ParticleEmitter#setEmitZone
2018-05-01 11:38:52 +01:00
Richard Davey
3323b785b2 space-infix fix 2018-04-30 13:03:44 +01:00
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
373ebe7d3f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-30 12:28:36 +01:00
Richard Davey
9fa74400ab Container.getBounds now checks if it can call getBounds on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623 2018-04-30 12:28:26 +01:00
samme
5fc6f94c67 Remove source checks in setEmitZone 2018-04-28 13:10:22 -07:00
samme
f59f90d2ca Correct source types in *ZoneConfig definitions 2018-04-28 13:09:59 -07:00
samme
84ba1ba191 Correct source checks in setEmitZone 2018-04-28 08:41:32 -07:00
Rex
0a46d64328 Remove extra space in each line end
Add space only when the word index is greater than last one.
2018-04-28 14:54:59 +08:00
Richard Davey
2037cf468b More clarity. #3622 2018-04-27 12:42:37 +01:00
Richard Davey
b2b631534c
Merge pull request #3616 from samme/fix/particles
Fix ParticleEmitter#toJSON() output
2018-04-26 13:03:30 +01:00
samme
bd9831912c Don't stringify emitter ops twice 2018-04-24 14:20:23 -07:00
samme
0de5340201 Add 'angle' to configOpMap
It was missing from toJSON() output
2018-04-24 14:20:23 -07:00
samme
66f1ff848e Fix no children created from GroupCreateConfig[] (multiple adds)
Fixes #3612
2018-04-23 18:14:36 -07:00
Richard Davey
6d958c5157 jsdoc udpate 2018-04-23 23:39:24 +01:00
Richard Davey
e3c28d3cd9 Removed un-needed arguments 2018-04-23 17:28:37 +01:00
Richard Davey
ed2eafb3b3 Code tidying 2018-04-23 00:13:11 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
30a0ff02cb
Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
2018-04-22 23:07:51 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
samme
711d2a6193 Minor additions and corrections to docs 2018-04-20 21:00:19 -07:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Basile Desloges
a7fc306329 Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return 2018-04-20 17:55:32 +02:00
samme
8b939d7790 Omit EmitterOpEmitConfig, EmitterOpUpdateConfig 2018-04-20 06:51:31 -07:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
samme
0b881e9a4e Add particles docs 2018-04-19 14:05:21 -07:00
Richard Davey
349a95bc4b Updating to 3.6.0 2018-04-19 14:45:45 +01:00
Richard Davey
cfc4528370 Containers no longer in beta. 2018-04-19 14:35:17 +01:00
Richard Davey
3d0be3e20c Group.remove and clear have optional destroyChild arguments 2018-04-19 14:13:46 +01:00
Richard Davey
e14d0c5054 eslint fixes 2018-04-19 13:57:33 +01:00
Richard Davey
cb4eb9e435 Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
Richard Davey
5b31a51dd5 Rescoped 2018-04-19 12:42:35 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Felipe Alfonso
4496e773a7 Removed particle scroll factor property and calculation from canvas rendering 2018-04-18 18:44:09 -03:00
samme
1c0905a103 Fix incorrect active state selection 2018-04-18 08:44:10 -07:00
Richard Davey
23f353326c jsdoc fix 2018-04-18 13:48:25 +01:00
Richard Davey
6e77557375 jsdoc fixes 2018-04-18 13:34:22 +01:00
Richard Davey
b0544c73b8 jsdoc fixes 2018-04-18 13:29:22 +01:00
Richard Davey
d96382f94d Added getFirstNth and getLastNth 2018-04-18 13:28:57 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
5b4feedcaf Added Group.GetLast 2018-04-18 04:01:06 +01:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
348aeec4ec
Merge pull request #3580 from jmcriat/patch-1
Delete Texture only applicable on renderer.gl
2018-04-17 02:36:17 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
José Maria
607ce3a9bb
Delete Texture only applicable on render.gl
There is no deleteTexture on this.renderer when running on canvas.
 Destroying tilesprite (scene shutting down) would throw error.
2018-04-16 21:50:04 -03:00
Richard Davey
28e2764723 More jsdoc fixes 2018-04-16 16:02:27 +01:00
Richard Davey
b392dee5a9 More jsdoc fixes 2018-04-16 15:11:51 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
samme
821fff02b5 Group fixes/changes:
- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
855f38c649 typo 2018-04-14 17:38:20 +01:00
Felipe Alfonso
1058cff4c8 Fixed issue with inverted coordinates on render texture 2018-04-13 17:33:43 -03:00
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
0aba433379 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Felipe Alfonso
d3beb043e2 Added parent to game objects that called CanvasPool.create2D 2018-04-13 12:48:34 -03:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Antriel
6be6f17bfd Add missing letterSpacing to DynamicBitmapText 2018-04-13 10:50:18 +02:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
samme
470d2bc08a Add descriptions for Phaser.GameObjects.Group 2018-04-12 20:10:03 -07:00
Richard Davey
a6ef9e09dd Shorter warning 2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b Added warning to docs 2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00
Richard Davey
f13bbca9c3 Fix getWorldBounds clash 2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a eslint override 2018-04-12 02:18:01 +01:00
Richard Davey
9c0c037d79 Added getIndexList method. 2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556 Added originX/Y properties. Fix #3545 2018-04-11 21:07:41 +01:00
Richard Davey
223c94a783 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623 Added maxSize, jsdocs and ts def fixes 2018-04-11 16:58:48 +01:00
Felipe Alfonso
5e2699f1a4 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 12:55:54 -03:00
Felipe Alfonso
23cd9868b4 Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component. 2018-04-11 12:55:32 -03:00
Richard Davey
a1e10a4bbc Added missing extends and removed setSF because defaults are 1,1 anyway 2018-04-11 15:39:30 +01:00
Felipe Alfonso
091d947eae Container scroll factor implemented to the render functions 2018-04-11 11:02:04 -03:00
Richard Davey
30d73a0197 Container can now be assigned an arcade physics body 2018-04-11 13:37:38 +01:00
Richard Davey
276ae03aff TODO 2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7 Start of getBounds 2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d Added default TMs 2018-04-11 13:17:26 +01:00
Richard Davey
e135f132d9 Added missing properties needed for input to work 2018-04-11 11:25:11 +01:00
Sean Bohan
b6480a0db7 Fix animationcomplete event name typo 2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509 Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c eslint fixes 2018-04-10 17:35:14 +01:00
Felipe Alfonso
1eaee870c7 Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate 2018-04-10 13:25:13 -03:00
Richard Davey
be7b52b1b9 No longer extends List, but implements its own methods directly. 2018-04-10 15:21:46 +01:00
Richard Davey
68ef6f8630 Removed parentContainer reference 2018-04-10 15:21:04 +01:00
Richard Davey
bf81a7dd06 TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
Richard Davey
cdfe2e0ea2 Fixed references 2018-04-10 04:13:38 +01:00
Richard Davey
3c5d3db267 Testing exclusive setting 2018-04-09 17:33:55 +01:00
Richard Davey
ca2a575726 Added jsdocs 2018-04-09 16:46:03 +01:00
Richard Davey
12b6b26838 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-09 16:43:37 +01:00
Richard Davey
5c69bd054e Added property getters 2018-04-09 16:42:33 +01:00
Felipe Alfonso
9d39bd7b45 Container alpha added 2018-04-09 12:32:08 -03:00
Richard Davey
381963c014 Removed localToWorld (no longer needed) 2018-04-09 16:01:16 +01:00
Evan Cobb
4270660c31 adding documentation to some files with only one [description] tag 2018-04-08 14:13:02 -05:00
Richard Davey
70bedbdce0 Check if animation exists 2018-04-08 17:01:43 +01:00
Richard Davey
cc1dba4ba9
Merge pull request #3511 from hexus/fix/graphics-generate-texture
Fixed renderCanvas() call in Graphics.generateTexture()
2018-04-07 16:09:32 +01:00
Richard Davey
d1788d8a4c Updated jsdocs 2018-04-07 15:58:08 +01:00
Richard Davey
777325c046 Removed callbacks, added events and added new stop methods 2018-04-07 12:36:35 +01:00
Richard Davey
e0dc28e4ba Fixed lint errors and added jsdocs 2018-04-06 11:15:15 +01:00
Chris Andrew
f70f92b038 Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument. 2018-04-05 21:07:45 +01:00
Chris Andrew
9293891c82 Fixed renderCanvas() call in Graphics.generateTexture().
Introduced by altering the signature of the Canvas renderers (c232642a).
2018-04-05 19:08:54 +01:00
Felipe Alfonso
0e401bb6fe Fixed order on getWorldTransformMatrix 2018-04-05 14:11:48 -03:00
Richard Davey
eb0f3c3ec1 Added missing Container components 2018-04-05 16:53:40 +01:00
Richard Davey
da6db3f29e Added transform methods 2018-04-05 16:50:37 +01:00
Richard Davey
c3ba80c4e5 Added jsdocs 2018-04-05 16:50:21 +01:00
Richard Davey
7e64b4d624 Automatically remove from display list 2018-04-05 15:28:34 +01:00
Richard Davey
fb04cd4869 Containers are now exclusive 2018-04-05 14:59:57 +01:00
Richard Davey
183896f8ff Added parentContainer property 2018-04-05 14:56:43 +01:00
Richard Davey
13df64c01f Extends List 2018-04-05 13:52:42 +01:00
Richard Davey
6ccb0f2dc4 Accepts optional children array 2018-04-05 13:52:24 +01:00
Richard Davey
e0f95bb3fa Now using proper array 2018-04-05 13:52:11 +01:00
Richard Davey
ba4693d140 jsdoc fix 2018-04-05 13:51:37 +01:00
Richard Davey
85671883e8 Tidying up 2018-04-05 11:25:22 +01:00
Richard Davey
c1517d60ed eslint fixes 2018-04-05 09:28:04 +01:00
Richard Davey
054ceafae0 Added jsdocs to Container and made add support arrays 2018-04-05 09:23:29 +01:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Felipe Alfonso
e02efcfeb3 Merge branch 'master' into containers 2018-04-04 14:06:24 -03:00
Felipe Alfonso
c232642a52 Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
Richard Davey
9f9c7dea61 Added setProgress 2018-04-04 17:19:02 +01:00
Felipe Alfonso
eafb488e25 Merge branch 'master' into containers 2018-04-04 13:15:42 -03:00
Felipe Alfonso
96b8db4685 Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
Felipe Alfonso
7b275e2c62 DrawImage works with parent matrix 2018-04-04 12:31:45 -03:00
Richard Davey
fa2320238e More jsdocs fixes and staggerPlay fix 2018-04-04 16:27:33 +01:00
Felipe Alfonso
5026566084 Container Canvas Rendering function 2018-04-04 12:22:10 -03:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
Felipe Alfonso
bea7ca36ad Merge branch 'master' into containers
# Conflicts:
#	src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
552cfe3c5e Animation Component overhaul 2018-04-04 14:44:09 +01:00
Richard Davey
c251eceaf6 jsdoc fixes 2018-04-04 14:43:53 +01:00
Richard Davey
51d29b818d Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473 2018-04-04 13:14:41 +01:00
Richard Davey
96507beda1 Added setLetterSpacing method and exported value in toJSON (#3480) 2018-04-04 11:34:39 +01:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472 2018-04-04 11:28:58 +01:00
Richard Davey
dac030dd3e Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object. 2018-04-04 11:13:19 +01:00
Felipe Alfonso
198180fec6 Fixed issue https://github.com/photonstorm/phaser/issues/3475 2018-04-03 12:03:02 -03:00
Travis O'Neal
2ec70cac48 Added a letterSpacing property to BitmapText 2018-04-02 09:42:24 -04:00
Travis O'Neal
43ea5f239c
Updated @since to the appropriate version 2018-03-30 14:07:28 -04:00
Travis O'Neal
d6265a59dd Initial Commit 2018-03-30 13:46:44 -04:00
Felipe Alfonso
749a69c387 Merge branch 'master' into containers 2018-03-30 11:50:54 -03:00
Antriel
630732f9fc jsdoc generics fix 2018-03-30 14:43:58 +02:00
Felipe Alfonso
4f8ddd73bb Merge branch 'master' into containers 2018-03-29 12:35:40 -03:00
Felipe Alfonso
0186e122a6 If a container is nested the parentContainer property is setted 2018-03-29 12:34:23 -03:00
Richard Davey
37589ffe00 jsdoc updates 2018-03-29 15:12:32 +01:00
Richard Davey
cef9050627 jsdoc fixes 2018-03-29 14:53:06 +01:00
Richard Davey
e7191e9d8e jsdoc updates 2018-03-29 13:48:14 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
562344fed0 The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size. 2018-03-29 12:55:28 +01:00
Richard Davey
fba8183d94 Fixed docs order 2018-03-29 12:54:33 +01:00
Richard Davey
aec64c635e Removed floats 2018-03-29 12:54:12 +01:00
Felipe Alfonso
e0f678d1ff Merge branch 'master' into containers 2018-03-28 20:49:00 -03:00
Felipe Alfonso
88ed9bd3b8 transform to container space 2018-03-28 20:47:57 -03:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
15c4334dc7 jsdoc fixes 2018-03-28 14:11:46 +01:00
Richard Davey
f10efda8f0 font is non-optional, so removed coordinates as optional 2018-03-28 12:05:03 +01:00
Felipe Alfonso
b23ad3b130 Fixed issue with creating containers and graphics with scene.make. 2018-03-27 17:32:33 -03:00
Felipe Alfonso
d544701495 parentMatrix added to individual game object render function 2018-03-27 14:49:09 -03:00
orblazer
ae0b3b841b Fix types on GameObjects 2018-03-27 14:52:58 +02:00
Felipe Alfonso
9a2ec4225a Merge branch 'master' into containers 2018-03-26 21:17:07 -03:00
Richard Davey
1f44366bc7 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-27 01:09:34 +01:00
Richard Davey
933e193ccf Group.destroy has a new optional argument destroyChildren which will automatically call destroy on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246 2018-03-27 01:09:30 +01:00
Richard Davey
25cbb320a5
Merge pull request #3453 from orblazer/genericTypes
Change structs for generic types
2018-03-27 00:37:34 +01:00
Felipe Alfonso
f6eef58608 Merge branch 'master' into containers 2018-03-26 19:57:11 -03:00
Felipe Alfonso
eac2b8338e parentTransformMatrix argument added to texture pipeline 2018-03-26 17:23:18 -03:00
Samid\Sami
20b9930335 Fix calling non existing start() instead of startFollow() in setPath(config) 2018-03-25 10:44:24 +02:00
Felipe Alfonso
5bcd12fcb7 Base container rendering + sprite batching with parent matrix 2018-03-23 14:15:52 -03:00
orblazer
f42f1bf132 Change structs for generic types 2018-03-23 16:54:12 +01:00
Richard Davey
2cd7da0126 The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451 2018-03-23 10:00:25 +00:00
Richard Davey
04b5985724
Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
Fix changing alpha in RenderTextureWebGLRenderer
2018-03-22 14:52:14 +00:00
Gerard van Alphen
78c1e86021 Fix changing alpha in RenderTextureWebGLRenderer 2018-03-22 14:58:41 +01:00
Richard Davey
5816b863fa Removed TransformNode so it doesn't break the 3.3 CI build 2018-03-22 13:19:52 +00:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
Richard Davey
8e7944a1b4 Updated EventEmitter reference 2018-03-21 14:09:58 +00:00
Richard Davey
3f0ee709f0 Renamed methods to avoid confliction with Animation component 2018-03-21 14:09:30 +00:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
786d181a91 Sorted the components 2018-03-21 03:16:49 +00:00
orblazer
4f7f2b8981 Fix RemoveCallback call on Group 2018-03-21 00:32:13 +01:00
orblazer
5a518f2e5f Fix "object" types on Camera and GameObjecs 2018-03-20 23:28:26 +01:00
Richard Davey
d329724ae5 Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN. 2018-03-20 19:00:48 +00:00
Richard Davey
28206e872f
Merge pull request #3433 from orblazer/fix-types
Fix "any" types
2018-03-20 16:28:43 +00:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3 TransformNode Implemented for nested transformations 2018-03-20 12:15:14 -03:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00