jsdoc fixes

This commit is contained in:
Richard Davey 2018-03-29 14:53:06 +01:00
parent d5fd3e20d9
commit cef9050627
3 changed files with 4 additions and 7 deletions

View file

@ -90,7 +90,7 @@ var Blitter = new Class({
* [description]
*
* @name Phaser.GameObjects.Blitter#children
* @type {Phaser.Structs.List.<Phaser.GameObjects.Blitter.Blitter>}
* @type {Phaser.Structs.List.<Phaser.GameObjects.Blitter.Bob>}
* @since 3.0.0
*/
this.children = new List();

View file

@ -28,7 +28,6 @@ var SpriteRender = require('./SpriteRender');
* @since 3.0.0
*
* @extends Phaser.GameObjects.Components.Alpha
* @extends Phaser.GameObjects.Components.Animation
* @extends Phaser.GameObjects.Components.BlendMode
* @extends Phaser.GameObjects.Components.Depth
* @extends Phaser.GameObjects.Components.Flip

View file

@ -126,8 +126,7 @@ var MatterTileBody = new Class({
* @method Phaser.Physics.Matter.TileBody#setFromTileRectangle
* @since 3.0.0
*
* @param {object} [options] - Options to be used when creating the Matter body. See
* Phaser.Physics.Matter.Matter.Body for a list of what Matter accepts.
* @param {object} [options] - Options to be used when creating the Matter body. See MatterJS.Body for a list of what Matter accepts.
* @param {boolean} [options.isStatic=true] - Whether or not the newly created body should be
* made static. This defaults to true since typically tiles should not be moved.
* @param {boolean} [options.addToWorld=true] - Whether or not to add the newly created body (or
@ -165,8 +164,7 @@ var MatterTileBody = new Class({
* @method Phaser.Physics.Matter.TileBody#setFromTileCollision
* @since 3.0.0
*
* @param {object} [options] - Options to be used when creating the Matter body. See
* Phaser.Physics.Matter.Matter.Body for a list of what Matter accepts.
* @param {object} [options] - Options to be used when creating the Matter body. See MatterJS.Body for a list of what Matter accepts.
* @param {boolean} [options.isStatic=true] - Whether or not the newly created body should be
* made static. This defaults to true since typically tiles should not be moved.
* @param {boolean} [options.addToWorld=true] - Whether or not to add the newly created body (or
@ -258,7 +256,7 @@ var MatterTileBody = new Class({
* @method Phaser.Physics.Matter.TileBody#setBody
* @since 3.0.0
*
* @param {Phaser.Physics.Matter.Matter.Body} body - The new Matter body to use.
* @param {MatterJS.Body} body - The new Matter body to use.
* @param {boolean} [addToWorld=true] - Whether or not to add the body to the Matter world.
*
* @return {Phaser.Physics.Matter.TileBody} This TileBody object.