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jsdoc fixes
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d5fd3e20d9
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3 changed files with 4 additions and 7 deletions
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@ -90,7 +90,7 @@ var Blitter = new Class({
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* [description]
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*
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* @name Phaser.GameObjects.Blitter#children
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* @type {Phaser.Structs.List.<Phaser.GameObjects.Blitter.Blitter>}
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* @type {Phaser.Structs.List.<Phaser.GameObjects.Blitter.Bob>}
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* @since 3.0.0
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*/
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this.children = new List();
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@ -28,7 +28,6 @@ var SpriteRender = require('./SpriteRender');
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* @since 3.0.0
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*
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.Animation
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Flip
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@ -126,8 +126,7 @@ var MatterTileBody = new Class({
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* @method Phaser.Physics.Matter.TileBody#setFromTileRectangle
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* @since 3.0.0
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*
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* @param {object} [options] - Options to be used when creating the Matter body. See
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* Phaser.Physics.Matter.Matter.Body for a list of what Matter accepts.
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* @param {object} [options] - Options to be used when creating the Matter body. See MatterJS.Body for a list of what Matter accepts.
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* @param {boolean} [options.isStatic=true] - Whether or not the newly created body should be
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* made static. This defaults to true since typically tiles should not be moved.
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* @param {boolean} [options.addToWorld=true] - Whether or not to add the newly created body (or
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@ -165,8 +164,7 @@ var MatterTileBody = new Class({
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* @method Phaser.Physics.Matter.TileBody#setFromTileCollision
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* @since 3.0.0
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*
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* @param {object} [options] - Options to be used when creating the Matter body. See
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* Phaser.Physics.Matter.Matter.Body for a list of what Matter accepts.
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* @param {object} [options] - Options to be used when creating the Matter body. See MatterJS.Body for a list of what Matter accepts.
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* @param {boolean} [options.isStatic=true] - Whether or not the newly created body should be
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* made static. This defaults to true since typically tiles should not be moved.
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* @param {boolean} [options.addToWorld=true] - Whether or not to add the newly created body (or
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@ -258,7 +256,7 @@ var MatterTileBody = new Class({
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* @method Phaser.Physics.Matter.TileBody#setBody
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* @since 3.0.0
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*
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* @param {Phaser.Physics.Matter.Matter.Body} body - The new Matter body to use.
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* @param {MatterJS.Body} body - The new Matter body to use.
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* @param {boolean} [addToWorld=true] - Whether or not to add the body to the Matter world.
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*
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* @return {Phaser.Physics.Matter.TileBody} This TileBody object.
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