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bitmaptext
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Merge branch 'master' into containers
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2018-04-04 12:07:41 -03:00 |
blitter
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
components
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
container
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If a container is nested the parentContainer property is setted
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2018-03-29 12:34:23 -03:00 |
graphics
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Merge branch 'master' into containers
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2018-04-04 12:07:41 -03:00 |
group
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
image
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
lights
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
mesh
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
particles
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
pathfollower
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
quad
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
rendertexture
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Merge branch 'master' into containers
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2018-04-04 12:07:41 -03:00 |
sprite
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
sprite3d
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
text
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
tilesprite
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
zone
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
BuildGameObject.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
BuildGameObjectAnimation.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
DisplayList.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
GameObject.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
GameObjectCreator.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
GameObjectFactory.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
index.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
UpdateList.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |