jsdoc fixes

This commit is contained in:
Richard Davey 2018-03-28 15:04:09 +01:00
parent 2b533d9870
commit 747f09af86
57 changed files with 67 additions and 76 deletions

View file

@ -29,7 +29,7 @@ var Pad = require('../utils/string/Pad');
* Sprites and other Game Objects get the data they need from the AnimationManager.
*
* @class AnimationManager
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Animations
* @constructor
* @since 3.0.0

View file

@ -202,7 +202,7 @@ var Game = new Class({
* The Sound Manager is a global system responsible for the playback and updating of all audio in your game.
*
* @name Phaser.Game#sound
* @type {Phaser.BaseSoundManager}
* @type {Phaser.Sound.BaseSoundManager}
* @since 3.0.0
*/
this.sound = SoundManagerCreator.create(this);
@ -323,7 +323,7 @@ var Game = new Class({
* the Scenes for rendering, but it won't have actually drawn anything yet.
*
* @event Phaser.Game#prerenderEvent
* @param {(Phaser.Renderer.CanvasRenderer|Phaser.Renderer.WebGLRenderer)} renderer - A reference to the current renderer.
* @param {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)} renderer - A reference to the current renderer.
*/
/**
@ -333,7 +333,7 @@ var Game = new Class({
* Every Scene will have rendered and drawn to the canvas.
*
* @event Phaser.Game#postrenderEvent
* @param {(Phaser.Renderer.CanvasRenderer|Phaser.Renderer.WebGLRenderer)} renderer - A reference to the current renderer.
* @param {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)} renderer - A reference to the current renderer.
*/
/**

View file

@ -12,10 +12,9 @@ var Browser = require('./Browser');
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.audio` from within any Scene.
*
* @name Phaser.Device.Audio
* @typedef {object} Phaser.Device.Audio
* @since 3.0.0
*
* @type {object}
* @property {boolean} audioData - Can this device play HTML Audio tags?
* @property {boolean} dolby - Can this device play EC-3 Dolby Digital Plus files?
* @property {boolean} m4a - Can this device can play m4a files.

View file

@ -12,10 +12,9 @@ var OS = require('./OS');
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.browser` from within any Scene.
*
* @name Phaser.Device.Browser
* @typedef {object} Phaser.Device.Browser
* @since 3.0.0
*
* @type {object}
*
* @property {boolean} chrome - Set to true if running in Chrome.
* @property {boolean} edge - Set to true if running in Microsoft Edge browser.
* @property {boolean} firefox - Set to true if running in Firefox.

View file

@ -12,10 +12,9 @@ var CanvasPool = require('../display/canvas/CanvasPool');
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.canvasFeatures` from within any Scene.
*
* @name Phaser.Device.CanvasFeatures
* @typedef {object} Phaser.Device.CanvasFeatures
* @since 3.0.0
*
* @type {object}
*
* @property {boolean} supportInverseAlpha - Set to true if the browser supports inversed alpha.
* @property {boolean} supportNewBlendModes - Set to true if the browser supports new canvas blend modes.
*/

View file

@ -14,10 +14,9 @@ var CanvasPool = require('../display/canvas/CanvasPool');
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.features` from within any Scene.
*
* @name Phaser.Device.Features
* @typedef {object} Phaser.Device.Features
* @since 3.0.0
*
* @type {object}
* @property {?boolean} canvasBitBltShift - True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
* @property {boolean} canvas - Is canvas available?
* @property {boolean} file - Is file available?

View file

@ -10,10 +10,9 @@
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.fullscreen` from within any Scene.
*
* @name Phaser.Device.Fullscreen
* @typedef {object} Phaser.Device.Fullscreen
* @since 3.0.0
*
* @type {object}
*
* @property {boolean} available - Does the browser support the Full Screen API?
* @property {boolean} keyboard - Does the browser support access to the Keyboard during Full Screen mode?
* @property {string} cancel - If the browser supports the Full Screen API this holds the call you need to use to cancel it.

View file

@ -13,10 +13,9 @@ var Browser = require('./Browser');
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.input` from within any Scene.
*
* @name Phaser.Device.Input
* @typedef {object} Phaser.Device.Input
* @since 3.0.0
*
* @type {object}
*
* @property {?string} wheelType - The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
* @property {boolean} gamepads - Is navigator.getGamepads available?
* @property {boolean} mspointer - Is mspointer available?

View file

@ -10,10 +10,9 @@
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.os` from within any Scene.
*
* @name Phaser.Device.OS
* @typedef {object} Phaser.Device.OS
* @since 3.0.0
*
* @type {object}
*
* @property {boolean} android - Is running on android?
* @property {boolean} chromeOS - Is running on chromeOS?
* @property {boolean} cocoonJS - Is the game running under CocoonJS?

View file

@ -10,10 +10,9 @@
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.video` from within any Scene.
*
* @name Phaser.Device.Video
* @typedef {object} Phaser.Device.Video
* @since 3.0.0
*
* @type {object}
*
* @property {boolean} h264Video - Can this device play h264 mp4 video files?
* @property {boolean} hlsVideo - Can this device play hls video files?
* @property {boolean} mp4Video - Can this device play h264 mp4 video files?

View file

@ -139,7 +139,7 @@ var GameObject = new Class({
* If this Game Object is enabled for physics then this property will contain a reference to a Physics Body.
*
* @name Phaser.GameObjects.GameObject#body
* @type {?Phaser.Physics.Body}
* @type {?object}
* @default null
* @since 3.0.0
*/

View file

@ -15,7 +15,7 @@ var GameObject = require('../../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.DynamicBitmapText} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.DynamicBitmapText} gameObject - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.BitmapText} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.BitmapText} gameObject - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Blitter} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Blitter} gameObject - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -21,7 +21,7 @@ var Origin = {
*
* @name Phaser.GameObjects.Components.Origin#_originComponent
* @type {boolean}
* @private
* @protected
* @default true
* @since 3.2.0
*/

View file

@ -18,7 +18,7 @@ var Size = {
*
* @name Phaser.GameObjects.Components.Size#_sizeComponent
* @type {boolean}
* @private
* @protected
* @default true
* @since 3.2.0
*/

View file

@ -16,7 +16,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Graphics} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Graphics} graphics - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Image} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Image} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -26,7 +26,7 @@ var GameObjects = {
Graphics: require('./graphics/Graphics.js'),
Group: require('./group/Group'),
Image: require('./image/Image'),
Particles: require('./particles/ParticleEmitterManager'),
Particles: require('./particles'),
PathFollower: require('./pathfollower/PathFollower'),
RenderTexture: require('./rendertexture/RenderTexture'),
Sprite3D: require('./sprite3d/Sprite3D'),

View file

@ -11,7 +11,7 @@
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Mesh} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Mesh} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -40,7 +40,7 @@ var Particle = new Class({
* [description]
*
* @name Phaser.GameObjects.Particles.Particle#frame
* @type {Phaser.Texture.Frame}
* @type {Phaser.Textures.Frame}
* @default null
* @since 3.0.0
*/

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Particles} emitterManager - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Particles} emitterManager - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.2.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -16,7 +16,7 @@ var Utils = require('../../renderer/webgl/Utils');
* @since 3.2.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -114,8 +114,8 @@ var Sprite = new Class({
* @since 3.0.0
*
* @param {string} key - [description]
* @param {boolean} ignoreIfPlaying - [description]
* @param {(integer|string)} startFrame - [description]
* @param {boolean} [ignoreIfPlaying=false] - [description]
* @param {integer} [startFrame=0] - [description]
*
* @return {Phaser.GameObjects.Sprite} This Game Object.
*/

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Sprite} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Sprite} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Text} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Text} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -10,10 +10,10 @@
module.exports = {
CreateInteractiveObject: require('./CreateInteractiveObject'),
Gamepad: require('./gamepad'),
InputManager: require('./InputManager'),
InputPlugin: require('./InputPlugin'),
InteractiveObject: require('./InteractiveObject'),
Keyboard: require('./keyboard'),
Mouse: require('./mouse'),
Pointer: require('./Pointer'),

View file

@ -31,7 +31,7 @@ var ProcessKeyUp = require('./keys/ProcessKeyUp');
* So please check your extensions before opening Phaser issues.
*
* @class KeyboardManager
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Input.Keyboard
* @constructor
* @since 3.0.0

View file

@ -122,10 +122,10 @@ var File = new Class({
this.loader = null;
/**
* The XHR Loader instance that is loading this File.
* The XMLHttpRequest instance (as created by XHR Loader) that is loading this File.
*
* @name Phaser.Loader.File#xhrLoader
* @type {?Phaser.Loader.XHRLoader}
* @type {?XMLHttpRequest}
* @since 3.0.0
*/
this.xhrLoader = null;

View file

@ -49,7 +49,7 @@ var XHRSettings = require('./XHRSettings');
* [description]
*
* @class LoaderPlugin
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Loader
* @constructor
* @since 3.0.0

View file

@ -22,7 +22,7 @@ var GetURL = require('../GetURL');
* @param {string} key - [description]
* @param {string} url - [description]
* @param {string} path - [description]
* @param {Phaser.Loader.XHRSettingsConfig} config - [description]
* @param {XHRSettingsObject} config - [description]
* @param {boolean} locked - [description]
*/
var HTML5AudioFile = new Class({

View file

@ -90,7 +90,7 @@ var Wrap = require('../../math/Wrap');
* [description]
*
* @class World
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Physics.Arcade
* @constructor
* @since 3.0.0

View file

@ -77,7 +77,7 @@ var TYPE = require('./TYPE');
* [description]
*
* @class World
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Physics.Impact
* @constructor
* @since 3.0.0

View file

@ -23,7 +23,7 @@ var MatterTileBody = require('./MatterTileBody');
* [description]
*
* @class World
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Physics.Matter
* @constructor
* @since 3.0.0

View file

@ -15,7 +15,7 @@ var NOOP = require('../utils/NOOP');
* Class containing all the shared state and behaviour of a sound object, independent of the implementation.
*
* @class BaseSound
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Sound
* @constructor
* @since 3.0.0

View file

@ -37,7 +37,7 @@ var NOOP = require('../utils/NOOP');
* There is a good guide to what's supported [here](https://developer.mozilla.org/en-US/Apps/Fundamentals/Audio_and_video_delivery/Cross-browser_audio_basics#Audio_Codec_Support).
*
* @class BaseSoundManager
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Sound
* @constructor
* @since 3.0.0

View file

@ -1,5 +1,6 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
@ -12,7 +13,6 @@ var WebAudioSoundManager = require('./webaudio/WebAudioSoundManager');
* Creates a Web Audio, HTML5 Audio or No Audio Sound Manager based on config and device settings.
*
* @function Phaser.Sound.SoundManagerCreator
* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
* @since 3.0.0
*
* @param {Phaser.Game} game - Reference to the current game instance.

View file

@ -1,13 +1,12 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @namespace Phaser.Sound
*
* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
*/
/**

View file

@ -30,7 +30,7 @@ var Texture = require('./Texture');
* Access it via `scene.textures`.
*
* @class TextureManager
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @memberOf Phaser.Textures
* @constructor
* @since 3.0.0

View file

@ -15,7 +15,7 @@ var GameObject = require('../../gameobjects/GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Tilemaps.DynamicTilemapLayer} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../gameobjects/GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Tilemaps.DynamicTilemapLayer} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -142,7 +142,7 @@ var StaticTilemapLayer = new Class({
/**
* @name Phaser.Tilemaps.StaticTilemapLayer#renderer
* @type {(Phaser.Renderer.CanvasRenderer|Phaser.Renderer.WebGLRenderer)}
* @type {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)}
* @private
* @since 3.0.0
*/

View file

@ -15,7 +15,7 @@ var GameObject = require('../../gameobjects/GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Tilemaps.StaticTilemapLayer} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var GameObject = require('../../gameobjects/GameObject');
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Tilemaps.StaticTilemapLayer} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.

View file

@ -15,7 +15,7 @@ var TWEEN_CONST = require('./tween/const');
*
* @class Timeline
* @memberOf Phaser.Tweens
* @extends EventEmitter
* @extends Phaser.Events.EventEmitter
* @constructor
* @since 3.0.0
*