Commit graph

1430 commits

Author SHA1 Message Date
Richard Davey
15b544fc46 jsdoc fixes 2018-06-13 08:37:40 +01:00
Richard Davey
9d52b6ac91 Fixed jsdoc errors 2018-06-12 17:05:39 +01:00
TadejZupancic
3c96ca73ec
Update Zone.js 2018-06-12 15:49:02 +02:00
Richard Davey
5c7e624260 setInteractive will now take a configuration object as the only argument, allowing for easier setting of more complex input values 2018-06-11 11:35:31 +01:00
Chris Andrew
c08dde33b1 Documented some remaining TileSprite descriptions. 2018-06-08 17:07:35 +01:00
Chris Andrew
469c34feee Documented the remaining descriptions in the Quad and Sprite game objects. 2018-06-08 15:50:44 +01:00
Chris Andrew
ae214a8664 Documented the missing descriptions for the Mesh game object. 2018-06-08 15:42:55 +01:00
Chris Andrew
07e9878166 Documented the Light game object. 2018-06-08 15:40:39 +01:00
Chris Andrew
f8ee35d46a Fixed Gamepad lint errors, tweaked some Graphics docs. 2018-06-07 18:36:27 +01:00
Chris Andrew
62d6496dfb Adapted Graphics class description from Phaser CE.
Documented the remaining properties and a few more methods.
2018-06-07 16:47:27 +01:00
Chris Andrew
786d2068a3 Documented most of the Graphics Game Object methods. 2018-06-07 16:01:40 +01:00
Chris Andrew
69ec32a2fe Documented initial Graphics options and Graphics style settings types. 2018-06-07 16:01:40 +01:00
Chris Andrew
ab5853f65e Started documenting the Graphics game object.
Added a couple of missing descriptions for the Container game object.
2018-06-06 17:52:31 +01:00
Chris Andrew
39ace6c9e9 Finished all BitmapText descriptions, other than GameObject class descriptions. 2018-06-06 17:34:18 +01:00
Chris Andrew
fb33fd045d Documented DynamicBitmapText display callbacks.
Finished up some DynamicBitmapText related descriptions.

Removed the align property from BitmapTextConfig, as it's not used.
2018-06-06 17:26:55 +01:00
Chris Andrew
79c3242c68 Tweaked and filled in a few more BitmapText related descriptions. 2018-06-06 16:58:48 +01:00
Chris Andrew
c9d4ff9f83 Fixed case of @readOnly annotations in BitmapText and DynamicBitmapText. 2018-06-06 16:34:49 +01:00
Chris Andrew
96d750bb60 Documented BitmapText and DynamicBitmapText.
Moved BitmapFontData typedefs to the BitmapText class file.
2018-06-06 16:32:58 +01:00
Chris Andrew
25f1dedb74 Started documenting Bitmap Font data structures. 2018-06-06 15:12:12 +01:00
Chris Andrew
a90e78d0a9 Finished UpdateList and RetroFont.Config documentation. 2018-06-06 15:11:40 +01:00
Chris Andrew
4aaf071ad3 Cleaned up some previous documentation, finished the RenderTexture GameObject documentation. 2018-06-06 14:23:39 +01:00
Richard Davey
c0ac1259ea Significant Data Manager overhaul.
Adds in values property, removes redundant functions, streamlines the event flow, adds features to the get and set handlers.
2018-06-05 01:01:13 +01:00
Richard Davey
a67e5dbbd5
Merge pull request #3726 from samme/feature/updatelist-length
Add Phaser.GameObjects.UpdateList#length
2018-06-03 21:01:07 +01:00
samme
5be5ea8024 Add Phaser.GameObjects.UpdateList#length 2018-06-02 20:59:01 -07:00
Chris Andrew
9e49b30d31 Fixed @return annotation spacing for GetBitmapTextSize. 2018-06-01 15:32:03 +01:00
Chris Andrew
085efa3190 Fixed a couple of BitmapTextSize descriptions. 2018-06-01 15:28:00 +01:00
Chris Andrew
8a7f381a28 Improved some GetBitmapTextSize descriptions. 2018-06-01 15:25:16 +01:00
Chris Andrew
efaff363aa Documented XML Bitmap Font parsing and the GetBitmapTextSize function. 2018-06-01 15:21:10 +01:00
Chris Andrew
4750e92be4 Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
2018-06-01 14:37:15 +01:00
Chris Andrew
007ac01f10 Documented the Animation, Pipeline and ToJSON Game Object components. 2018-06-01 14:08:35 +01:00
Chris Andrew
cb6077f231 Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
Chris Andrew
544daa8d4a Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
Richard Davey
7df02a4447 Added 2 NOOPs instead of merging the whole mixins. 2018-06-01 00:03:45 +01:00
TadejZupancic
6f7463f4f7
Particle Emitter Manager in Container
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
2018-05-30 10:44:49 +02:00
Richard Davey
a739be27a1 RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time 2018-05-29 12:07:40 +01:00
Richard Davey
a7da8dc28f The Canvas RenderTexture drawImage method incorrectly set the values of the frame, causing them to appear wrongly scaled in the canvas renderer. Fix #3710 2018-05-29 11:50:23 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
Update type definitions
2018-05-24 13:49:30 +01:00
Richard Davey
30678b44ff Updated method names 2018-05-23 23:09:31 +01:00
Richard Davey
1a1dbe2dd7 lint fix 2018-05-23 14:55:51 +01:00
Richard Davey
457ab68ef4 Container updated to use preDestroy and remove event hooks 2018-05-22 16:02:28 +01:00
Richard Davey
d629923e54 Blitter preDestroy will now clear the children List and renderList. 2018-05-22 16:02:13 +01:00
Richard Davey
b3ef36ed08 Added preDestroy callback 2018-05-22 15:59:23 +01:00
Richard Davey
660887f338 Group.destroy now respects the ignoreDestroy property. 2018-05-22 15:59:10 +01:00
Richard Davey
2630c982b4 jsdoc fixes 2018-05-22 15:55:36 +01:00
Richard Davey
137f97b325 RenderTexture.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system. 2018-05-22 15:55:22 +01:00
Richard Davey
0893c158d1 Added jsdocs 2018-05-22 15:55:02 +01:00
Richard Davey
126ec196c1 TileSprite.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system. 2018-05-22 15:54:53 +01:00
Thomas Tan
0fcfe73de1
Missed some cases 2018-05-22 16:08:44 +08:00
Thomas Tan
2c5cadc67c
Use this return type annotation 2018-05-22 12:46:26 +08:00
Thomas Tan
0fa334ff3e
Change Group.* return types from GameObject to any 2018-05-22 12:05:52 +08:00
Richard Davey
7c28a7bd08 Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed. 2018-05-18 14:44:25 +01:00
Richard Davey
9429a28574 The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643 2018-05-18 13:16:17 +01:00
Richard Davey
0d0846a415 Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7 Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds on a nested container to fail. Fix #3624 2018-05-15 16:23:33 +01:00
samme
0bbffdc965 Correct JSDoc type for GameObject#body 2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3 All Game Objects have a new method setRandomPosition which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size. 2018-05-15 15:58:53 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
11cbf0cf8d Marked the children parameter as optional. Fix #3657 2018-05-10 23:32:46 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
672a535d88 Added disableInteractive and removeInteractive methods. #3621 2018-05-08 16:15:50 +01:00
Richard Davey
107ca71d6b BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
Richard Davey
c13c828dc4 lint fix 2018-05-02 11:36:03 +01:00
Richard Davey
28251fd0f5 addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
Richard Davey
a30d5acb9e The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637 2018-05-02 10:57:04 +01:00
Richard Davey
661ed5f675
Merge pull request #3629 from samme/fix/setEmitZone
Fix `source` checks in ParticleEmitter#setEmitZone
2018-05-01 11:38:52 +01:00
Richard Davey
3323b785b2 space-infix fix 2018-04-30 13:03:44 +01:00
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
373ebe7d3f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-30 12:28:36 +01:00
Richard Davey
9fa74400ab Container.getBounds now checks if it can call getBounds on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623 2018-04-30 12:28:26 +01:00
samme
5fc6f94c67 Remove source checks in setEmitZone 2018-04-28 13:10:22 -07:00
samme
f59f90d2ca Correct source types in *ZoneConfig definitions 2018-04-28 13:09:59 -07:00
samme
84ba1ba191 Correct source checks in setEmitZone 2018-04-28 08:41:32 -07:00
Rex
0a46d64328 Remove extra space in each line end
Add space only when the word index is greater than last one.
2018-04-28 14:54:59 +08:00
Richard Davey
2037cf468b More clarity. #3622 2018-04-27 12:42:37 +01:00
Richard Davey
b2b631534c
Merge pull request #3616 from samme/fix/particles
Fix ParticleEmitter#toJSON() output
2018-04-26 13:03:30 +01:00
samme
bd9831912c Don't stringify emitter ops twice 2018-04-24 14:20:23 -07:00
samme
0de5340201 Add 'angle' to configOpMap
It was missing from toJSON() output
2018-04-24 14:20:23 -07:00
samme
66f1ff848e Fix no children created from GroupCreateConfig[] (multiple adds)
Fixes #3612
2018-04-23 18:14:36 -07:00
Richard Davey
6d958c5157 jsdoc udpate 2018-04-23 23:39:24 +01:00
Richard Davey
e3c28d3cd9 Removed un-needed arguments 2018-04-23 17:28:37 +01:00
Richard Davey
ed2eafb3b3 Code tidying 2018-04-23 00:13:11 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
30a0ff02cb
Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
2018-04-22 23:07:51 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
samme
711d2a6193 Minor additions and corrections to docs 2018-04-20 21:00:19 -07:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Basile Desloges
a7fc306329 Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return 2018-04-20 17:55:32 +02:00
samme
8b939d7790 Omit EmitterOpEmitConfig, EmitterOpUpdateConfig 2018-04-20 06:51:31 -07:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
samme
0b881e9a4e Add particles docs 2018-04-19 14:05:21 -07:00
Richard Davey
349a95bc4b Updating to 3.6.0 2018-04-19 14:45:45 +01:00
Richard Davey
cfc4528370 Containers no longer in beta. 2018-04-19 14:35:17 +01:00
Richard Davey
3d0be3e20c Group.remove and clear have optional destroyChild arguments 2018-04-19 14:13:46 +01:00
Richard Davey
e14d0c5054 eslint fixes 2018-04-19 13:57:33 +01:00
Richard Davey
cb4eb9e435 Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
Richard Davey
5b31a51dd5 Rescoped 2018-04-19 12:42:35 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Felipe Alfonso
4496e773a7 Removed particle scroll factor property and calculation from canvas rendering 2018-04-18 18:44:09 -03:00
samme
1c0905a103 Fix incorrect active state selection 2018-04-18 08:44:10 -07:00
Richard Davey
23f353326c jsdoc fix 2018-04-18 13:48:25 +01:00
Richard Davey
6e77557375 jsdoc fixes 2018-04-18 13:34:22 +01:00
Richard Davey
b0544c73b8 jsdoc fixes 2018-04-18 13:29:22 +01:00
Richard Davey
d96382f94d Added getFirstNth and getLastNth 2018-04-18 13:28:57 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
5b4feedcaf Added Group.GetLast 2018-04-18 04:01:06 +01:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
348aeec4ec
Merge pull request #3580 from jmcriat/patch-1
Delete Texture only applicable on renderer.gl
2018-04-17 02:36:17 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
José Maria
607ce3a9bb
Delete Texture only applicable on render.gl
There is no deleteTexture on this.renderer when running on canvas.
 Destroying tilesprite (scene shutting down) would throw error.
2018-04-16 21:50:04 -03:00
Richard Davey
28e2764723 More jsdoc fixes 2018-04-16 16:02:27 +01:00
Richard Davey
b392dee5a9 More jsdoc fixes 2018-04-16 15:11:51 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
samme
821fff02b5 Group fixes/changes:
- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
855f38c649 typo 2018-04-14 17:38:20 +01:00
Felipe Alfonso
1058cff4c8 Fixed issue with inverted coordinates on render texture 2018-04-13 17:33:43 -03:00
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
0aba433379 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Felipe Alfonso
d3beb043e2 Added parent to game objects that called CanvasPool.create2D 2018-04-13 12:48:34 -03:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Antriel
6be6f17bfd Add missing letterSpacing to DynamicBitmapText 2018-04-13 10:50:18 +02:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
samme
470d2bc08a Add descriptions for Phaser.GameObjects.Group 2018-04-12 20:10:03 -07:00
Richard Davey
a6ef9e09dd Shorter warning 2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b Added warning to docs 2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00
Richard Davey
f13bbca9c3 Fix getWorldBounds clash 2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a eslint override 2018-04-12 02:18:01 +01:00
Richard Davey
9c0c037d79 Added getIndexList method. 2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556 Added originX/Y properties. Fix #3545 2018-04-11 21:07:41 +01:00
Richard Davey
223c94a783 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623 Added maxSize, jsdocs and ts def fixes 2018-04-11 16:58:48 +01:00
Felipe Alfonso
5e2699f1a4 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 12:55:54 -03:00
Felipe Alfonso
23cd9868b4 Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component. 2018-04-11 12:55:32 -03:00
Richard Davey
a1e10a4bbc Added missing extends and removed setSF because defaults are 1,1 anyway 2018-04-11 15:39:30 +01:00
Felipe Alfonso
091d947eae Container scroll factor implemented to the render functions 2018-04-11 11:02:04 -03:00
Richard Davey
30d73a0197 Container can now be assigned an arcade physics body 2018-04-11 13:37:38 +01:00
Richard Davey
276ae03aff TODO 2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7 Start of getBounds 2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d Added default TMs 2018-04-11 13:17:26 +01:00
Richard Davey
e135f132d9 Added missing properties needed for input to work 2018-04-11 11:25:11 +01:00
Sean Bohan
b6480a0db7 Fix animationcomplete event name typo 2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509 Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c eslint fixes 2018-04-10 17:35:14 +01:00