Richard Davey
15b544fc46
jsdoc fixes
2018-06-13 08:37:40 +01:00
Richard Davey
9d52b6ac91
Fixed jsdoc errors
2018-06-12 17:05:39 +01:00
TadejZupancic
3c96ca73ec
Update Zone.js
2018-06-12 15:49:02 +02:00
Richard Davey
5c7e624260
setInteractive
will now take a configuration object as the only argument, allowing for easier setting of more complex input values
2018-06-11 11:35:31 +01:00
Chris Andrew
c08dde33b1
Documented some remaining TileSprite descriptions.
2018-06-08 17:07:35 +01:00
Chris Andrew
469c34feee
Documented the remaining descriptions in the Quad and Sprite game objects.
2018-06-08 15:50:44 +01:00
Chris Andrew
ae214a8664
Documented the missing descriptions for the Mesh game object.
2018-06-08 15:42:55 +01:00
Chris Andrew
07e9878166
Documented the Light game object.
2018-06-08 15:40:39 +01:00
Chris Andrew
f8ee35d46a
Fixed Gamepad lint errors, tweaked some Graphics docs.
2018-06-07 18:36:27 +01:00
Chris Andrew
62d6496dfb
Adapted Graphics class description from Phaser CE.
...
Documented the remaining properties and a few more methods.
2018-06-07 16:47:27 +01:00
Chris Andrew
786d2068a3
Documented most of the Graphics Game Object methods.
2018-06-07 16:01:40 +01:00
Chris Andrew
69ec32a2fe
Documented initial Graphics options and Graphics style settings types.
2018-06-07 16:01:40 +01:00
Chris Andrew
ab5853f65e
Started documenting the Graphics game object.
...
Added a couple of missing descriptions for the Container game object.
2018-06-06 17:52:31 +01:00
Chris Andrew
39ace6c9e9
Finished all BitmapText descriptions, other than GameObject class descriptions.
2018-06-06 17:34:18 +01:00
Chris Andrew
fb33fd045d
Documented DynamicBitmapText display callbacks.
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Finished up some DynamicBitmapText related descriptions.
Removed the align property from BitmapTextConfig, as it's not used.
2018-06-06 17:26:55 +01:00
Chris Andrew
79c3242c68
Tweaked and filled in a few more BitmapText related descriptions.
2018-06-06 16:58:48 +01:00
Chris Andrew
c9d4ff9f83
Fixed case of @readOnly annotations in BitmapText and DynamicBitmapText.
2018-06-06 16:34:49 +01:00
Chris Andrew
96d750bb60
Documented BitmapText and DynamicBitmapText.
...
Moved BitmapFontData typedefs to the BitmapText class file.
2018-06-06 16:32:58 +01:00
Chris Andrew
25f1dedb74
Started documenting Bitmap Font data structures.
2018-06-06 15:12:12 +01:00
Chris Andrew
a90e78d0a9
Finished UpdateList and RetroFont.Config documentation.
2018-06-06 15:11:40 +01:00
Chris Andrew
4aaf071ad3
Cleaned up some previous documentation, finished the RenderTexture GameObject documentation.
2018-06-06 14:23:39 +01:00
Richard Davey
c0ac1259ea
Significant Data Manager overhaul.
...
Adds in values property, removes redundant functions, streamlines the event flow, adds features to the get and set handlers.
2018-06-05 01:01:13 +01:00
Richard Davey
a67e5dbbd5
Merge pull request #3726 from samme/feature/updatelist-length
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Add Phaser.GameObjects.UpdateList#length
2018-06-03 21:01:07 +01:00
samme
5be5ea8024
Add Phaser.GameObjects.UpdateList#length
2018-06-02 20:59:01 -07:00
Chris Andrew
9e49b30d31
Fixed @return annotation spacing for GetBitmapTextSize.
2018-06-01 15:32:03 +01:00
Chris Andrew
085efa3190
Fixed a couple of BitmapTextSize descriptions.
2018-06-01 15:28:00 +01:00
Chris Andrew
8a7f381a28
Improved some GetBitmapTextSize descriptions.
2018-06-01 15:25:16 +01:00
Chris Andrew
efaff363aa
Documented XML Bitmap Font parsing and the GetBitmapTextSize function.
2018-06-01 15:21:10 +01:00
Chris Andrew
4750e92be4
Fixed a method signature issue with the Animation component's 'remove' event handler.
...
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
2018-06-01 14:37:15 +01:00
Chris Andrew
007ac01f10
Documented the Animation, Pipeline and ToJSON Game Object components.
2018-06-01 14:08:35 +01:00
Chris Andrew
cb6077f231
Documented most of the Animation component class and some of the Animation class.
2018-06-01 13:11:25 +01:00
Chris Andrew
544daa8d4a
Documented the DisplayList and UpdateList plugins, and the BuildGameObject function.
2018-06-01 11:36:12 +01:00
Richard Davey
7df02a4447
Added 2 NOOPs instead of merging the whole mixins.
2018-06-01 00:03:45 +01:00
TadejZupancic
6f7463f4f7
Particle Emitter Manager in Container
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Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
2018-05-30 10:44:49 +02:00
Richard Davey
a739be27a1
RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time
2018-05-29 12:07:40 +01:00
Richard Davey
a7da8dc28f
The Canvas RenderTexture drawImage method incorrectly set the values of the frame, causing them to appear wrongly scaled in the canvas renderer. Fix #3710
2018-05-29 11:50:23 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
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Update type definitions
2018-05-24 13:49:30 +01:00
Richard Davey
30678b44ff
Updated method names
2018-05-23 23:09:31 +01:00
Richard Davey
1a1dbe2dd7
lint fix
2018-05-23 14:55:51 +01:00
Richard Davey
457ab68ef4
Container updated to use preDestroy and remove event hooks
2018-05-22 16:02:28 +01:00
Richard Davey
d629923e54
Blitter preDestroy will now clear the children List and renderList.
2018-05-22 16:02:13 +01:00
Richard Davey
b3ef36ed08
Added preDestroy callback
2018-05-22 15:59:23 +01:00
Richard Davey
660887f338
Group.destroy now respects the ignoreDestroy
property.
2018-05-22 15:59:10 +01:00
Richard Davey
2630c982b4
jsdoc fixes
2018-05-22 15:55:36 +01:00
Richard Davey
137f97b325
RenderTexture.destroy has been renamed to preDestroy
to take advantage of the preDestroy callback system.
2018-05-22 15:55:22 +01:00
Richard Davey
0893c158d1
Added jsdocs
2018-05-22 15:55:02 +01:00
Richard Davey
126ec196c1
TileSprite.destroy has been renamed to preDestroy
to take advantage of the preDestroy callback system.
2018-05-22 15:54:53 +01:00
Thomas Tan
0fcfe73de1
Missed some cases
2018-05-22 16:08:44 +08:00
Thomas Tan
2c5cadc67c
Use this
return type annotation
2018-05-22 12:46:26 +08:00
Thomas Tan
0fa334ff3e
Change Group.* return types from GameObject to any
2018-05-22 12:05:52 +08:00
Richard Davey
7c28a7bd08
Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed.
2018-05-18 14:44:25 +01:00
Richard Davey
9429a28574
The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643
2018-05-18 13:16:17 +01:00
Richard Davey
0d0846a415
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
2018-05-16 15:17:08 +01:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
...
Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7
Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds
on a nested container to fail. Fix #3624
2018-05-15 16:23:33 +01:00
samme
0bbffdc965
Correct JSDoc type for GameObject#body
2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3
All Game Objects have a new method setRandomPosition
which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size.
2018-05-15 15:58:53 +01:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
11cbf0cf8d
Marked the children parameter as optional. Fix #3657
2018-05-10 23:32:46 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
672a535d88
Added disableInteractive and removeInteractive methods. #3621
2018-05-08 16:15:50 +01:00
Richard Davey
107ca71d6b
BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text
argument in the constructor. Before they only worked via setText
2018-05-03 15:52:12 +01:00
Richard Davey
c13c828dc4
lint fix
2018-05-02 11:36:03 +01:00
Richard Davey
28251fd0f5
addToScene
added to all Game Object Creators
2018-05-02 10:57:26 +01:00
Richard Davey
a30d5acb9e
The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
2018-05-02 10:57:04 +01:00
Richard Davey
661ed5f675
Merge pull request #3629 from samme/fix/setEmitZone
...
Fix `source` checks in ParticleEmitter#setEmitZone
2018-05-01 11:38:52 +01:00
Richard Davey
3323b785b2
space-infix fix
2018-04-30 13:03:44 +01:00
Richard Davey
63dbd9fd12
The Animation Component setProgress
method was setting the frame on the wrong object. Fix #3633
2018-04-30 12:37:50 +01:00
Richard Davey
373ebe7d3f
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-30 12:28:36 +01:00
Richard Davey
9fa74400ab
Container.getBounds now checks if it can call getBounds
on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623
2018-04-30 12:28:26 +01:00
samme
5fc6f94c67
Remove source
checks in setEmitZone
2018-04-28 13:10:22 -07:00
samme
f59f90d2ca
Correct source
types in *ZoneConfig definitions
2018-04-28 13:09:59 -07:00
samme
84ba1ba191
Correct source
checks in setEmitZone
2018-04-28 08:41:32 -07:00
Rex
0a46d64328
Remove extra space in each line end
...
Add space only when the word index is greater than last one.
2018-04-28 14:54:59 +08:00
Richard Davey
2037cf468b
More clarity. #3622
2018-04-27 12:42:37 +01:00
Richard Davey
b2b631534c
Merge pull request #3616 from samme/fix/particles
...
Fix ParticleEmitter#toJSON() output
2018-04-26 13:03:30 +01:00
samme
bd9831912c
Don't stringify emitter ops twice
2018-04-24 14:20:23 -07:00
samme
0de5340201
Add 'angle' to configOpMap
...
It was missing from toJSON() output
2018-04-24 14:20:23 -07:00
samme
66f1ff848e
Fix no children created from GroupCreateConfig[] (multiple adds)
...
Fixes #3612
2018-04-23 18:14:36 -07:00
Richard Davey
6d958c5157
jsdoc udpate
2018-04-23 23:39:24 +01:00
Richard Davey
e3c28d3cd9
Removed un-needed arguments
2018-04-23 17:28:37 +01:00
Richard Davey
ed2eafb3b3
Code tidying
2018-04-23 00:13:11 +01:00
Richard Davey
ced2d34b34
BitmapMask and GeometryMask both have new destroy
methods which clear their references, freeing them for gc.
2018-04-23 00:13:04 +01:00
Richard Davey
30a0ff02cb
Merge pull request #3600 from samme/docs/particles
...
Add docs for gameobjects/particles
2018-04-22 23:07:51 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
...
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
samme
711d2a6193
Minor additions and corrections to docs
2018-04-20 21:00:19 -07:00
Richard Davey
606ba6d8d7
Added new Mask component and added to all relevant Game Objects
2018-04-20 18:57:49 +01:00
Basile Desloges
a7fc306329
Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return
2018-04-20 17:55:32 +02:00
samme
8b939d7790
Omit EmitterOpEmitConfig, EmitterOpUpdateConfig
2018-04-20 06:51:31 -07:00
Richard Davey
6299019838
Updated to use typeof DefinePlugin check.
2018-04-20 00:23:24 +01:00
samme
0b881e9a4e
Add particles docs
2018-04-19 14:05:21 -07:00
Richard Davey
349a95bc4b
Updating to 3.6.0
2018-04-19 14:45:45 +01:00
Richard Davey
cfc4528370
Containers no longer in beta.
2018-04-19 14:35:17 +01:00
Richard Davey
3d0be3e20c
Group.remove and clear have optional destroyChild
arguments
2018-04-19 14:13:46 +01:00
Richard Davey
e14d0c5054
eslint fixes
2018-04-19 13:57:33 +01:00
Richard Davey
cb4eb9e435
Rescoped RetroFont so it's no longer bound to BitmapText
2018-04-19 13:07:59 +01:00
Richard Davey
5b31a51dd5
Rescoped
2018-04-19 12:42:35 +01:00
Richard Davey
32ce8d7947
jsdoc fixes and removed un-used ResetKey file.
2018-04-19 12:30:38 +01:00
Felipe Alfonso
4496e773a7
Removed particle scroll factor property and calculation from canvas rendering
2018-04-18 18:44:09 -03:00
samme
1c0905a103
Fix incorrect active
state selection
2018-04-18 08:44:10 -07:00
Richard Davey
23f353326c
jsdoc fix
2018-04-18 13:48:25 +01:00
Richard Davey
6e77557375
jsdoc fixes
2018-04-18 13:34:22 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
d96382f94d
Added getFirstNth and getLastNth
2018-04-18 13:28:57 +01:00
Richard Davey
55965c748f
jsdoc fixes
2018-04-18 12:13:49 +01:00
Richard Davey
5b4feedcaf
Added Group.GetLast
2018-04-18 04:01:06 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
348aeec4ec
Merge pull request #3580 from jmcriat/patch-1
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Delete Texture only applicable on renderer.gl
2018-04-17 02:36:17 +01:00
Richard Davey
07a55e5d1f
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
2018-04-17 02:34:07 +01:00
José Maria
607ce3a9bb
Delete Texture only applicable on render.gl
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There is no deleteTexture on this.renderer when running on canvas.
Destroying tilesprite (scene shutting down) would throw error.
2018-04-16 21:50:04 -03:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
Richard Davey
b392dee5a9
More jsdoc fixes
2018-04-16 15:11:51 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
samme
821fff02b5
Group fixes/changes:
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- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
855f38c649
typo
2018-04-14 17:38:20 +01:00
Felipe Alfonso
1058cff4c8
Fixed issue with inverted coordinates on render texture
2018-04-13 17:33:43 -03:00
Richard Davey
a01535ea78
Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
2018-04-13 17:59:29 +01:00
Richard Davey
0aba433379
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9
Added GameObject.ignoreDestroy
2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
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Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Felipe Alfonso
d3beb043e2
Added parent to game objects that called CanvasPool.create2D
2018-04-13 12:48:34 -03:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
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Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
...
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Antriel
6be6f17bfd
Add missing letterSpacing to DynamicBitmapText
2018-04-13 10:50:18 +02:00
Antriel
b52707f79d
Fix Animation component pause()
2018-04-13 09:58:33 +02:00
samme
470d2bc08a
Add descriptions for Phaser.GameObjects.Group
2018-04-12 20:10:03 -07:00
Richard Davey
a6ef9e09dd
Shorter warning
2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b
Added warning to docs
2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47
Containers flag
2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b
GetBounds getTopLeft
, getTopRight
, getBottomLeft
and getBottomRight
all have a new optional argument includeParent
which will factor in all ancestor transforms to the returned point.
2018-04-12 17:42:16 +01:00
Richard Davey
9269aa7a73
Swapped to using public properties
2018-04-12 16:28:05 +01:00
Richard Davey
f13bbca9c3
Fix getWorldBounds clash
2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a
eslint override
2018-04-12 02:18:01 +01:00
Richard Davey
9c0c037d79
Added getIndexList method.
2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556
Added originX/Y properties. Fix #3545
2018-04-11 21:07:41 +01:00
Richard Davey
223c94a783
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623
Added maxSize
, jsdocs and ts def fixes
2018-04-11 16:58:48 +01:00
Felipe Alfonso
5e2699f1a4
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-11 12:55:54 -03:00
Felipe Alfonso
23cd9868b4
Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component.
2018-04-11 12:55:32 -03:00
Richard Davey
a1e10a4bbc
Added missing extends and removed setSF because defaults are 1,1 anyway
2018-04-11 15:39:30 +01:00
Felipe Alfonso
091d947eae
Container scroll factor implemented to the render functions
2018-04-11 11:02:04 -03:00
Richard Davey
30d73a0197
Container can now be assigned an arcade physics body
2018-04-11 13:37:38 +01:00
Richard Davey
276ae03aff
TODO
2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7
Start of getBounds
2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d
Added default TMs
2018-04-11 13:17:26 +01:00
Richard Davey
e135f132d9
Added missing properties needed for input to work
2018-04-11 11:25:11 +01:00
Sean Bohan
b6480a0db7
Fix animationcomplete event name typo
2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509
Fixed inverted rotation on TransformMatrix
2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c
eslint fixes
2018-04-10 17:35:14 +01:00