mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
This commit is contained in:
parent
02be81cc48
commit
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23 changed files with 42 additions and 42 deletions
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@ -1,6 +1,6 @@
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# Change Log
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## Version 3.4.1 - Miyako - 13th April 2018
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## Version 3.5.0 - in development
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### New Features
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@ -1,6 +1,6 @@
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{
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"name": "phaser",
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"version": "3.4.1",
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"version": "3.5.0",
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"release": "Miyako",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
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"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",
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@ -123,7 +123,7 @@ var CameraManager = new Class({
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*
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* @method Phaser.Cameras.Scene2D.CameraManager#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -63,7 +63,7 @@ var CameraManager = new Class({
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*
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* @method Phaser.Cameras.Sprite3D.CameraManager#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -20,7 +20,7 @@ var CONST = {
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.4.1-beta',
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VERSION: '3.5.0-beta',
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BlendModes: require('./renderer/BlendModes'),
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@ -60,7 +60,7 @@ var DataManagerPlugin = new Class({
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*
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* @method Phaser.Data.DataManagerPlugin#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -83,7 +83,7 @@ var DataManagerPlugin = new Class({
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*
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* @method Phaser.Data.DataManagerPlugin#shutdown
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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shutdown: function ()
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{
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@ -97,7 +97,7 @@ var DataManagerPlugin = new Class({
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* We need to shutdown and then kill off all external references.
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*
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* @method Phaser.Data.DataManagerPlugin#destroy
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* @since 3.4.1
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* @since 3.5.0
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*/
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destroy: function ()
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{
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@ -69,7 +69,7 @@ var DisplayList = new Class({
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*
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* @method Phaser.GameObjects.DisplayList#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -163,7 +163,7 @@ var GameObject = new Class({
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* @name Phaser.GameObjects.GameObject#ignoreDestroy
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* @type {boolean}
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* @default false
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* @since 3.4.1
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* @since 3.5.0
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*/
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this.ignoreDestroy = false;
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@ -79,7 +79,7 @@ var GameObjectCreator = new Class({
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*
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* @method Phaser.GameObjects.GameObjectCreator#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -78,7 +78,7 @@ var GameObjectFactory = new Class({
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*
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* @method Phaser.GameObjects.GameObjectFactory#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -85,7 +85,7 @@ var UpdateList = new Class({
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*
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* @method Phaser.GameObjects.UpdateList#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -122,7 +122,7 @@ var DynamicBitmapText = new Class({
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*
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* @name Phaser.GameObjects.DynamicBitmapText#letterSpacing
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* @type {number}
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* @since 3.4.1
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* @since 3.5.0
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*/
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this.letterSpacing = 0;
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@ -63,7 +63,7 @@ var InputPlugin = new Class({
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*
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* @name Phaser.Input.InputPlugin#settings
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* @type {SettingsObject}
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* @since 3.4.1
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* @since 3.5.0
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*/
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this.settings = scene.sys.settings;
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@ -82,7 +82,7 @@ var InputPlugin = new Class({
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* @name Phaser.Input.InputPlugin#enabled
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* @type {boolean}
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* @default true
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* @since 3.4.1
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* @since 3.5.0
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*/
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this.enabled = true;
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@ -293,7 +293,7 @@ var InputPlugin = new Class({
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*
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* @method Phaser.Input.InputPlugin#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -1544,7 +1544,7 @@ var InputPlugin = new Class({
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*
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* @method Phaser.Input.InputPlugin#transitionIn
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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transitionIn: function ()
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{
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*
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* @method Phaser.Input.InputPlugin#transitionComplete
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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transitionComplete: function ()
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{
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@ -1571,7 +1571,7 @@ var InputPlugin = new Class({
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*
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* @method Phaser.Input.InputPlugin#transitionOut
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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transitionOut: function ()
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{
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@ -88,7 +88,7 @@ var ArcadePhysics = new Class({
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*
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* @method Phaser.Physics.Arcade.ArcadePhysics#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -251,7 +251,7 @@ var Factory = new Class({
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* Destroys this Factory.
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*
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* @method Phaser.Physics.Arcade.Factory#destroy
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* @since 3.4.1
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* @since 3.5.0
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*/
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destroy: function ()
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{
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@ -138,7 +138,7 @@ var Factory = new Class({
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* Destroys this Factory.
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*
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* @method Phaser.Physics.Impact.Factory#destroy
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* @since 3.4.1
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* @since 3.5.0
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*/
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destroy: function ()
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{
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@ -83,7 +83,7 @@ var ImpactPhysics = new Class({
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*
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* @method Phaser.Physics.Impact.ImpactPhysics#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -610,7 +610,7 @@ var Factory = new Class({
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* Destroys this Factory.
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*
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* @method Phaser.Physics.Matter.Factory#destroy
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* @since 3.4.1
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* @since 3.5.0
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*/
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destroy: function ()
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{
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@ -102,7 +102,7 @@ var MatterPhysics = new Class({
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*
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* @method Phaser.Physics.Matter.MatterPhysics#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -78,7 +78,7 @@ var ScenePlugin = new Class({
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*
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* @name Phaser.Scenes.ScenePlugin#transitionProgress
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* @type {float}
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* @since 3.4.1
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* @since 3.5.0
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*/
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this.transitionProgress = 0;
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* @name Phaser.Scenes.ScenePlugin#_elapsed
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* @type {integer}
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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this._elapsed = 0;
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* @name Phaser.Scenes.ScenePlugin#_target
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* @type {?Phaser.Scenes.Scene}
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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this._target = null;
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* @name Phaser.Scenes.ScenePlugin#_duration
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* @type {integer}
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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this._duration = 0;
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* @name Phaser.Scenes.ScenePlugin#_onUpdate
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* @type {function}
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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this._onUpdate;
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* @name Phaser.Scenes.ScenePlugin#_onUpdateScope
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* @type {object}
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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this._onUpdateScope;
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* @name Phaser.Scenes.ScenePlugin#_willSleep
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* @type {boolean}
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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this._willSleep = false;
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* Scene has been stopped.
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*
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* @method Phaser.Scenes.ScenePlugin#transition
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* @since 3.4.1
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* @since 3.5.0
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*
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* @param {SceneTransitionConfig} config - The transition configuration object.
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*
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*
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* @method Phaser.Scenes.ScenePlugin#checkValidTransition
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*
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* @param {Phaser.Scene} target - The Scene to test against.
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*
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*
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* @method Phaser.Scenes.ScenePlugin#step
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*
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* @param {number} time - [description]
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* @param {number} delta - [description]
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*
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* @method Phaser.Scenes.ScenePlugin#transitionComplete
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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transitionComplete: function ()
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{
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@ -448,7 +448,7 @@ var Systems = new Class({
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* Is this Scene currently transitioning out to, or in from another Scene?
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*
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* @method Phaser.Scenes.Systems#isTransitioning
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* @since 3.4.1
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* @since 3.5.0
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*
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* @return {boolean} `true` if this Scene is currently transitioning, otherwise `false`.
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*/
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* Is this Scene currently transitioning out from itself to another Scene?
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*
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* @method Phaser.Scenes.Systems#isTransitionOut
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* @since 3.4.1
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* @since 3.5.0
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*
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* @return {boolean} `true` if this Scene is in transition to another Scene, otherwise `false`.
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*/
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* Is this Scene currently transitioning in from another Scene?
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*
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* @method Phaser.Scenes.Systems#isTransitionIn
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* @since 3.4.1
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* @since 3.5.0
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*
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* @return {boolean} `true` if this Scene is transitioning in from another Scene, otherwise `false`.
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*/
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@ -118,7 +118,7 @@ var Clock = new Class({
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*
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* @method Phaser.Time.Clock#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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@ -117,7 +117,7 @@ var TweenManager = new Class({
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*
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* @method Phaser.Tweens.TweenManager#start
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* @private
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* @since 3.4.1
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* @since 3.5.0
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*/
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start: function ()
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{
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