Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions

This commit is contained in:
Richard Davey 2018-04-15 12:44:47 +01:00
parent 02be81cc48
commit ce7d67297f
23 changed files with 42 additions and 42 deletions

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@ -1,6 +1,6 @@
# Change Log
## Version 3.4.1 - Miyako - 13th April 2018
## Version 3.5.0 - in development
### New Features

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@ -1,6 +1,6 @@
{
"name": "phaser",
"version": "3.4.1",
"version": "3.5.0",
"release": "Miyako",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",

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@ -123,7 +123,7 @@ var CameraManager = new Class({
*
* @method Phaser.Cameras.Scene2D.CameraManager#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -63,7 +63,7 @@ var CameraManager = new Class({
*
* @method Phaser.Cameras.Sprite3D.CameraManager#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -20,7 +20,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.4.1-beta',
VERSION: '3.5.0-beta',
BlendModes: require('./renderer/BlendModes'),

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@ -60,7 +60,7 @@ var DataManagerPlugin = new Class({
*
* @method Phaser.Data.DataManagerPlugin#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{
@ -83,7 +83,7 @@ var DataManagerPlugin = new Class({
*
* @method Phaser.Data.DataManagerPlugin#shutdown
* @private
* @since 3.4.1
* @since 3.5.0
*/
shutdown: function ()
{
@ -97,7 +97,7 @@ var DataManagerPlugin = new Class({
* We need to shutdown and then kill off all external references.
*
* @method Phaser.Data.DataManagerPlugin#destroy
* @since 3.4.1
* @since 3.5.0
*/
destroy: function ()
{

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@ -69,7 +69,7 @@ var DisplayList = new Class({
*
* @method Phaser.GameObjects.DisplayList#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -163,7 +163,7 @@ var GameObject = new Class({
* @name Phaser.GameObjects.GameObject#ignoreDestroy
* @type {boolean}
* @default false
* @since 3.4.1
* @since 3.5.0
*/
this.ignoreDestroy = false;

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@ -79,7 +79,7 @@ var GameObjectCreator = new Class({
*
* @method Phaser.GameObjects.GameObjectCreator#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -78,7 +78,7 @@ var GameObjectFactory = new Class({
*
* @method Phaser.GameObjects.GameObjectFactory#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -85,7 +85,7 @@ var UpdateList = new Class({
*
* @method Phaser.GameObjects.UpdateList#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -122,7 +122,7 @@ var DynamicBitmapText = new Class({
*
* @name Phaser.GameObjects.DynamicBitmapText#letterSpacing
* @type {number}
* @since 3.4.1
* @since 3.5.0
*/
this.letterSpacing = 0;

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@ -63,7 +63,7 @@ var InputPlugin = new Class({
*
* @name Phaser.Input.InputPlugin#settings
* @type {SettingsObject}
* @since 3.4.1
* @since 3.5.0
*/
this.settings = scene.sys.settings;
@ -82,7 +82,7 @@ var InputPlugin = new Class({
* @name Phaser.Input.InputPlugin#enabled
* @type {boolean}
* @default true
* @since 3.4.1
* @since 3.5.0
*/
this.enabled = true;
@ -293,7 +293,7 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{
@ -1544,7 +1544,7 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#transitionIn
* @private
* @since 3.4.1
* @since 3.5.0
*/
transitionIn: function ()
{
@ -1556,7 +1556,7 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#transitionComplete
* @private
* @since 3.4.1
* @since 3.5.0
*/
transitionComplete: function ()
{
@ -1571,7 +1571,7 @@ var InputPlugin = new Class({
*
* @method Phaser.Input.InputPlugin#transitionOut
* @private
* @since 3.4.1
* @since 3.5.0
*/
transitionOut: function ()
{

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@ -88,7 +88,7 @@ var ArcadePhysics = new Class({
*
* @method Phaser.Physics.Arcade.ArcadePhysics#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -251,7 +251,7 @@ var Factory = new Class({
* Destroys this Factory.
*
* @method Phaser.Physics.Arcade.Factory#destroy
* @since 3.4.1
* @since 3.5.0
*/
destroy: function ()
{

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@ -138,7 +138,7 @@ var Factory = new Class({
* Destroys this Factory.
*
* @method Phaser.Physics.Impact.Factory#destroy
* @since 3.4.1
* @since 3.5.0
*/
destroy: function ()
{

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@ -83,7 +83,7 @@ var ImpactPhysics = new Class({
*
* @method Phaser.Physics.Impact.ImpactPhysics#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -610,7 +610,7 @@ var Factory = new Class({
* Destroys this Factory.
*
* @method Phaser.Physics.Matter.Factory#destroy
* @since 3.4.1
* @since 3.5.0
*/
destroy: function ()
{

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@ -102,7 +102,7 @@ var MatterPhysics = new Class({
*
* @method Phaser.Physics.Matter.MatterPhysics#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -78,7 +78,7 @@ var ScenePlugin = new Class({
*
* @name Phaser.Scenes.ScenePlugin#transitionProgress
* @type {float}
* @since 3.4.1
* @since 3.5.0
*/
this.transitionProgress = 0;
@ -88,7 +88,7 @@ var ScenePlugin = new Class({
* @name Phaser.Scenes.ScenePlugin#_elapsed
* @type {integer}
* @private
* @since 3.4.1
* @since 3.5.0
*/
this._elapsed = 0;
@ -98,7 +98,7 @@ var ScenePlugin = new Class({
* @name Phaser.Scenes.ScenePlugin#_target
* @type {?Phaser.Scenes.Scene}
* @private
* @since 3.4.1
* @since 3.5.0
*/
this._target = null;
@ -108,7 +108,7 @@ var ScenePlugin = new Class({
* @name Phaser.Scenes.ScenePlugin#_duration
* @type {integer}
* @private
* @since 3.4.1
* @since 3.5.0
*/
this._duration = 0;
@ -118,7 +118,7 @@ var ScenePlugin = new Class({
* @name Phaser.Scenes.ScenePlugin#_onUpdate
* @type {function}
* @private
* @since 3.4.1
* @since 3.5.0
*/
this._onUpdate;
@ -128,7 +128,7 @@ var ScenePlugin = new Class({
* @name Phaser.Scenes.ScenePlugin#_onUpdateScope
* @type {object}
* @private
* @since 3.4.1
* @since 3.5.0
*/
this._onUpdateScope;
@ -138,7 +138,7 @@ var ScenePlugin = new Class({
* @name Phaser.Scenes.ScenePlugin#_willSleep
* @type {boolean}
* @private
* @since 3.4.1
* @since 3.5.0
*/
this._willSleep = false;
@ -253,7 +253,7 @@ var ScenePlugin = new Class({
* Scene has been stopped.
*
* @method Phaser.Scenes.ScenePlugin#transition
* @since 3.4.1
* @since 3.5.0
*
* @param {SceneTransitionConfig} config - The transition configuration object.
*
@ -328,7 +328,7 @@ var ScenePlugin = new Class({
*
* @method Phaser.Scenes.ScenePlugin#checkValidTransition
* @private
* @since 3.4.1
* @since 3.5.0
*
* @param {Phaser.Scene} target - The Scene to test against.
*
@ -351,7 +351,7 @@ var ScenePlugin = new Class({
*
* @method Phaser.Scenes.ScenePlugin#step
* @private
* @since 3.4.1
* @since 3.5.0
*
* @param {number} time - [description]
* @param {number} delta - [description]
@ -378,7 +378,7 @@ var ScenePlugin = new Class({
*
* @method Phaser.Scenes.ScenePlugin#transitionComplete
* @private
* @since 3.4.1
* @since 3.5.0
*/
transitionComplete: function ()
{

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@ -448,7 +448,7 @@ var Systems = new Class({
* Is this Scene currently transitioning out to, or in from another Scene?
*
* @method Phaser.Scenes.Systems#isTransitioning
* @since 3.4.1
* @since 3.5.0
*
* @return {boolean} `true` if this Scene is currently transitioning, otherwise `false`.
*/
@ -461,7 +461,7 @@ var Systems = new Class({
* Is this Scene currently transitioning out from itself to another Scene?
*
* @method Phaser.Scenes.Systems#isTransitionOut
* @since 3.4.1
* @since 3.5.0
*
* @return {boolean} `true` if this Scene is in transition to another Scene, otherwise `false`.
*/
@ -474,7 +474,7 @@ var Systems = new Class({
* Is this Scene currently transitioning in from another Scene?
*
* @method Phaser.Scenes.Systems#isTransitionIn
* @since 3.4.1
* @since 3.5.0
*
* @return {boolean} `true` if this Scene is transitioning in from another Scene, otherwise `false`.
*/

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@ -118,7 +118,7 @@ var Clock = new Class({
*
* @method Phaser.Time.Clock#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{

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@ -117,7 +117,7 @@ var TweenManager = new Class({
*
* @method Phaser.Tweens.TweenManager#start
* @private
* @since 3.4.1
* @since 3.5.0
*/
start: function ()
{