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https://github.com/photonstorm/phaser
synced 2025-02-17 14:38:30 +00:00
Container can now be assigned an arcade physics body
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parent
f80db91429
commit
30d73a0197
2 changed files with 48 additions and 29 deletions
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@ -26,6 +26,7 @@ var Vector2 = require('../../math/Vector2');
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*
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.ComputedSize
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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@ -42,6 +43,7 @@ var Container = new Class({
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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Components.ComputedSize,
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Components.Depth,
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Components.Transform,
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Components.Visible,
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@ -130,28 +132,6 @@ var Container = new Class({
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*/
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this._sortKey = '';
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/**
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* Internal value to allow Containers to be used for input.
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* Do not change this value. It has no effect other than to break input.
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*
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* @name Phaser.GameObjects.Container#displayOriginX
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* @type {number}
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* @private
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* @since 3.4.0
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*/
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this.displayOriginX = 0;
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/**
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* Internal value to allow Containers to be used for input.
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* Do not change this value. It has no effect other than to break input.
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*
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* @name Phaser.GameObjects.Container#displayOriginY
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* @type {number}
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* @private
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* @since 3.4.0
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*/
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this.displayOriginY = 0;
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/**
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* Internal value to allow Containers to be used for input.
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* Do not change this value. It has no effect other than to break input.
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@ -184,6 +164,42 @@ var Container = new Class({
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}
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},
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/**
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* Internal value to allow Containers to be used for input and physics.
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* Do not change this value. It has no effect other than to break things.
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*
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* @name Phaser.GameObjects.Container#displayOriginX
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* @type {number}
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* @readOnly
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* @since 3.4.0
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*/
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displayOriginX: {
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get: function ()
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{
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return this.width * 0.5;
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}
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},
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/**
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* Internal value to allow Containers to be used for input and physics.
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* Do not change this value. It has no effect other than to break things.
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*
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* @name Phaser.GameObjects.Container#displayOriginY
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* @type {number}
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* @readOnly
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* @since 3.4.0
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*/
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displayOriginY: {
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get: function ()
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{
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return this.height * 0.5;
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}
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},
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/**
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* Does this Container exclusively manage its children?
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*
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@ -50,6 +50,9 @@ var Body = new Class({
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function Body (world, gameObject)
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{
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var width = (gameObject.width) ? gameObject.width : 64;
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var height = (gameObject.height) ? gameObject.height : 64;
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/**
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* [description]
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*
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@ -167,7 +170,7 @@ var Body = new Class({
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* @type {Phaser.Math.Vector2}
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* @since 3.0.0
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*/
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this.prev = new Vector2(this.position.x, this.position.y);
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this.prev = new Vector2(gameObject.x, gameObject.y);
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/**
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* [description]
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@ -204,7 +207,7 @@ var Body = new Class({
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* @type {number}
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* @since 3.0.0
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*/
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this.width = gameObject.width;
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this.width = width;
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/**
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* [description]
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@ -213,7 +216,7 @@ var Body = new Class({
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* @type {number}
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* @since 3.0.0
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*/
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this.height = gameObject.height;
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this.height = height;
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/**
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* [description]
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@ -222,7 +225,7 @@ var Body = new Class({
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* @type {number}
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* @since 3.0.0
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*/
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this.sourceWidth = gameObject.width;
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this.sourceWidth = width;
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/**
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* [description]
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@ -231,7 +234,7 @@ var Body = new Class({
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* @type {number}
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* @since 3.0.0
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*/
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this.sourceHeight = gameObject.height;
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this.sourceHeight = height;
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if (gameObject.frame)
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{
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@ -246,7 +249,7 @@ var Body = new Class({
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* @type {number}
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* @since 3.0.0
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*/
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this.halfWidth = Math.abs(gameObject.width / 2);
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this.halfWidth = Math.abs(width / 2);
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/**
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* [description]
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@ -255,7 +258,7 @@ var Body = new Class({
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* @type {number}
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* @since 3.0.0
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*/
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this.halfHeight = Math.abs(gameObject.height / 2);
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this.halfHeight = Math.abs(height / 2);
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/**
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* [description]
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