Richard Davey
|
94540e112e
|
Text supports high dpi resolution for its internal canvas
|
2018-07-17 22:44:12 +01:00 |
|
Richard Davey
|
c8b058c26a
|
Renamed object to avoid TS defs conflict
|
2018-07-16 10:28:28 +01:00 |
|
Richard Davey
|
66ee2ac973
|
Bumped version
|
2018-07-13 11:14:13 +01:00 |
|
Richard Davey
|
eee96cd2d3
|
setPipeline returns the Game Object, not the pipeline, to be consistent.
|
2018-07-13 11:14:08 +01:00 |
|
Richard Davey
|
aa9ba84766
|
Merge pull request #3741 from TadejZupancic/patch-5
Zone inside a Container fix
|
2018-07-13 08:30:13 +01:00 |
|
Richard Davey
|
13776e5116
|
Fixed argument order.
|
2018-07-11 16:54:48 +01:00 |
|
Richard Davey
|
51f94cd444
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-07-11 16:25:26 +01:00 |
|
Richard Davey
|
5ba80defb7
|
Pass GO to setPipeline
|
2018-07-11 16:23:44 +01:00 |
|
Chris Andrew
|
0858797599
|
Minor documentation fix for BitmapText.getTextBounds().
|
2018-07-11 14:50:23 +01:00 |
|
Richard Davey
|
82b15c8695
|
Removed drawEmitterManager and moved to emitter render function
|
2018-07-11 14:40:36 +01:00 |
|
Richard Davey
|
497fa1f2ff
|
Added copyFromArray method
|
2018-07-11 12:36:49 +01:00 |
|
Richard Davey
|
ef79edf1ff
|
New pipeline function call
|
2018-07-11 12:35:23 +01:00 |
|
Richard Davey
|
b7edbe755f
|
Tidying up function
|
2018-07-11 12:35:09 +01:00 |
|
Richard Davey
|
9c9e9cecbb
|
Updated log and lint fixes
|
2018-07-10 16:49:53 +01:00 |
|
Richard Davey
|
5fe74453fe
|
Extends BitmapText, to save on lots of space
|
2018-07-10 16:33:13 +01:00 |
|
Richard Davey
|
e145b6b7d3
|
Fixed Dynamic Bitmap Text Rendering
|
2018-07-10 16:33:01 +01:00 |
|
Richard Davey
|
469f6b6880
|
TransformMatrix.multiply has a new optional argument out which is a matrix to store the multiplication results in. If not given it will act as before, multiplying the current matrix.
|
2018-07-10 14:01:14 +01:00 |
|
Richard Davey
|
434c8d1413
|
Fixed issue with sprite matrix and camera scaling
|
2018-07-10 13:59:49 +01:00 |
|
Richard Davey
|
6560f51699
|
Added jsdocs and updated change log
|
2018-07-09 22:35:48 +01:00 |
|
Richard Davey
|
39c05e4a96
|
Added support for BitmapText alignment and internal dirty flag for calculation speed
|
2018-07-09 21:57:51 +01:00 |
|
Richard Davey
|
f892d97475
|
Removed indexCount
|
2018-07-09 17:06:36 +01:00 |
|
Richard Davey
|
2d313ac927
|
The start of adding multi-line alignment
|
2018-07-09 17:06:20 +01:00 |
|
Richard Davey
|
f266acecc2
|
Re-uses the bounds object, rather than re-creating constantly.
|
2018-07-09 17:06:06 +01:00 |
|
Richard Davey
|
a16a7457bc
|
Now stores the line data in the bounds object.
|
2018-07-09 17:05:53 +01:00 |
|
Richard Davey
|
a3803a286f
|
Fixed origin addition post-scale
|
2018-07-09 16:17:52 +01:00 |
|
Richard Davey
|
91a48c30c4
|
GetBitmapTextSize , which is used internally in the BitmapText Game Objects, will now produce different bounds from the previous version. Previously, the bounds were tight against the letters in the text. However, this meant the bounds were not properly aligned with the origin of the BitmapText, and consequently you'd get different bounds if the text consisted of different characters. The bounds are now calculated purely based on the glyph data and letter spacing values. This will give a far more consistent overall experience, but it does mean if you were using the bounds to position text previously, you'll need to revisit that code again. See issue #3799 for more details (and to discuss this further if you wish)
|
2018-07-09 16:06:36 +01:00 |
|
Richard Davey
|
84c7960a48
|
The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161
|
2018-07-09 13:42:33 +01:00 |
|
Richard Davey
|
ecd99869bd
|
Explained mask positioning better in docs. Fix #3770
|
2018-07-08 23:38:13 +01:00 |
|
Richard Davey
|
9e84c9f082
|
Fixed slice method
|
2018-07-08 22:44:40 +01:00 |
|
Richard Davey
|
5c554f3f69
|
Started moving dynamic bitmap text renderer to its own function
|
2018-07-07 12:34:24 +01:00 |
|
Richard Davey
|
dd0490dd57
|
Removed batchBitmapText, tidied up and moved to its own renderer
|
2018-07-07 12:22:45 +01:00 |
|
Richard Davey
|
8b13631107
|
Removed batchMesh and moved to the Mesh WebGL Renderer. Another one bites the dust.
|
2018-07-06 19:35:46 +01:00 |
|
Richard Davey
|
0428ecc430
|
Mesh now supports the tintFill property
|
2018-07-06 19:35:14 +01:00 |
|
Richard Davey
|
4fb63fd405
|
Clairty over obscurity
|
2018-07-06 19:35:01 +01:00 |
|
Richard Davey
|
6aa1526ea9
|
Graphics.arc has a new optional argument overshoot . This is a small value that is added onto the end of the endAngle and allows you to extend the arc further than the default 360 degrees. You may wish to do this if you're trying to draw an arc with an especially thick line stroke, to ensure there are no gaps. Fix #3798
|
2018-07-06 17:15:46 +01:00 |
|
Richard Davey
|
a64d747c98
|
clearMask(true) would throw an exception if the Game Object didn't have a mask. Now it checks first before destroying the mask. Fix #3809
|
2018-07-06 16:34:11 +01:00 |
|
Richard Davey
|
1931716da3
|
Exposed isTinted bool
|
2018-07-06 16:22:42 +01:00 |
|
Richard Davey
|
45208202ae
|
Added canvas props
|
2018-07-06 15:55:05 +01:00 |
|
Richard Davey
|
901a75d053
|
setCrop will accept numbers or a Rectangle object
|
2018-07-06 12:57:42 +01:00 |
|
Richard Davey
|
f3a446797d
|
Added new TextureCrop component
|
2018-07-05 13:06:28 +01:00 |
|
Richard Davey
|
43fc988034
|
Moved crop UV handler to the Frame method. Cleaner and easier.
|
2018-07-04 15:18:08 +01:00 |
|
Richard Davey
|
ee8c1b403a
|
Fixed cropping with flipped images
|
2018-07-04 14:50:26 +01:00 |
|
Richard Davey
|
744e161d22
|
Added setCrop support
|
2018-07-03 16:48:01 +01:00 |
|
Richard Davey
|
afec945c94
|
Pass in the UV values
|
2018-07-02 23:52:00 +01:00 |
|
Richard Davey
|
89bf09d19d
|
Swapped to unified batchVertices method
|
2018-07-02 17:06:34 +01:00 |
|
Richard Davey
|
d3df3436e4
|
Blitter now hits the renderer directly
|
2018-07-02 16:44:09 +01:00 |
|
Richard Davey
|
f57ecc0d81
|
Moved method
|
2018-07-02 16:43:43 +01:00 |
|
Richard Davey
|
cf008e612c
|
Added e and f properties and multiplyWithOffset and copyFrom
|
2018-07-02 15:33:54 +01:00 |
|
Richard Davey
|
ea53e832c2
|
Added tintEffect property
|
2018-07-02 13:33:15 +01:00 |
|
Richard Davey
|
5fdf51ce59
|
Using direct pipeline calls
|
2018-07-02 13:32:56 +01:00 |
|