Accepts optional children array

This commit is contained in:
Richard Davey 2018-04-05 13:52:24 +01:00
parent e0f95bb3fa
commit 6ccb0f2dc4

View file

@ -18,10 +18,11 @@ var GameObjectFactory = require('../GameObjectFactory');
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Container.
*
* @return {Phaser.GameObjects.Container} The Game Object that was created.
*/
GameObjectFactory.register('container', function (x, y)
GameObjectFactory.register('container', function (x, y, children)
{
return this.displayList.add(new Container(this.scene, x, y));
return this.displayList.add(new Container(this.scene, x, y, children));
});