phaser/src/gameobjects
2018-05-03 15:52:12 +01:00
..
bitmaptext BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
blitter addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
components The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
container addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
graphics lint fix 2018-05-02 11:36:03 +01:00
group Fix no children created from GroupCreateConfig[] (multiple adds) 2018-04-23 18:14:36 -07:00
image addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
lights Initial Commit 2018-03-30 13:46:44 -04:00
mesh addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
particles addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
pathfollower Initial Commit 2018-03-30 13:46:44 -04:00
quad addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
rendertexture addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
sprite addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
sprite3d addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
text addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
tilesprite addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
zone Initial Commit 2018-03-30 13:46:44 -04:00
BuildGameObject.js Initial Commit 2018-03-30 13:46:44 -04:00
BuildGameObjectAnimation.js Initial Commit 2018-03-30 13:46:44 -04:00
DisplayList.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
GameObject.js More clarity. #3622 2018-04-27 12:42:37 +01:00
GameObjectCreator.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
GameObjectFactory.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
index.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
UpdateList.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00