phaser/src/gameobjects
2018-04-10 15:21:46 +01:00
..
bitmaptext Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
blitter Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
components TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
container No longer extends List, but implements its own methods directly. 2018-04-10 15:21:46 +01:00
graphics Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument. 2018-04-05 21:07:45 +01:00
group Initial Commit 2018-03-30 13:46:44 -04:00
image Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
lights Initial Commit 2018-03-30 13:46:44 -04:00
mesh Initial Commit 2018-03-30 13:46:44 -04:00
particles Fixed references 2018-04-10 04:13:38 +01:00
pathfollower Initial Commit 2018-03-30 13:46:44 -04:00
quad Initial Commit 2018-03-30 13:46:44 -04:00
rendertexture jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
sprite Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
sprite3d Initial Commit 2018-03-30 13:46:44 -04:00
text Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
tilesprite Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
zone Initial Commit 2018-03-30 13:46:44 -04:00
BuildGameObject.js Initial Commit 2018-03-30 13:46:44 -04:00
BuildGameObjectAnimation.js Initial Commit 2018-03-30 13:46:44 -04:00
DisplayList.js Initial Commit 2018-03-30 13:46:44 -04:00
GameObject.js Removed parentContainer reference 2018-04-10 15:21:04 +01:00
GameObjectCreator.js Initial Commit 2018-03-30 13:46:44 -04:00
GameObjectFactory.js Initial Commit 2018-03-30 13:46:44 -04:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
UpdateList.js Initial Commit 2018-03-30 13:46:44 -04:00