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bitmaptext
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
blitter
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
components
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TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
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2018-04-10 15:20:50 +01:00 |
container
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No longer extends List, but implements its own methods directly.
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2018-04-10 15:21:46 +01:00 |
graphics
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Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument.
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2018-04-05 21:07:45 +01:00 |
group
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
image
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
lights
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
mesh
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
particles
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Fixed references
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2018-04-10 04:13:38 +01:00 |
pathfollower
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
quad
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
rendertexture
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
sprite
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
sprite3d
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
text
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
tilesprite
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
zone
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
BuildGameObject.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
BuildGameObjectAnimation.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
DisplayList.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
GameObject.js
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Removed parentContainer reference
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2018-04-10 15:21:04 +01:00 |
GameObjectCreator.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
GameObjectFactory.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
index.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
UpdateList.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |