.. |
bitmaptext
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
blitter
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
components
|
Updated jsdocs
|
2018-04-07 15:58:08 +01:00 |
container
|
Added missing Container components
|
2018-04-05 16:53:40 +01:00 |
graphics
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
group
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
image
|
Added parentMatrix to all canvas rendering functions
|
2018-04-04 13:14:55 -03:00 |
lights
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
mesh
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
particles
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
pathfollower
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
quad
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
rendertexture
|
jsdoc and eslint fixes
|
2018-04-05 09:02:36 +01:00 |
sprite
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
sprite3d
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
text
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
tilesprite
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
zone
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
BuildGameObject.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
BuildGameObjectAnimation.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
DisplayList.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
GameObject.js
|
Added parentContainer property
|
2018-04-05 14:56:43 +01:00 |
GameObjectCreator.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
GameObjectFactory.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
index.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
UpdateList.js
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |