phaser/src/gameobjects
2018-04-19 13:07:59 +01:00
..
bitmaptext Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
blitter Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
components More jsdoc fixes 2018-04-16 15:11:51 +01:00
container Scene plugin flow overhaul 2018-04-13 17:12:17 +01:00
graphics Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument. 2018-04-05 21:07:45 +01:00
group Fix incorrect active state selection 2018-04-18 08:44:10 -07:00
image Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
lights Initial Commit 2018-03-30 13:46:44 -04:00
mesh Initial Commit 2018-03-30 13:46:44 -04:00
particles Removed particle scroll factor property and calculation from canvas rendering 2018-04-18 18:44:09 -03:00
pathfollower Initial Commit 2018-03-30 13:46:44 -04:00
quad Initial Commit 2018-03-30 13:46:44 -04:00
rendertexture Fixed issue with inverted coordinates on render texture 2018-04-13 17:33:43 -03:00
sprite jsdoc fixes 2018-04-18 13:29:22 +01:00
sprite3d Initial Commit 2018-03-30 13:46:44 -04:00
text jsdoc fixes 2018-04-18 13:29:22 +01:00
tilesprite Delete Texture only applicable on render.gl 2018-04-16 21:50:04 -03:00
zone Initial Commit 2018-03-30 13:46:44 -04:00
BuildGameObject.js Initial Commit 2018-03-30 13:46:44 -04:00
BuildGameObjectAnimation.js Initial Commit 2018-03-30 13:46:44 -04:00
DisplayList.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
GameObject.js Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
GameObjectCreator.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
GameObjectFactory.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
index.js Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
UpdateList.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00