Minor additions and corrections to docs

This commit is contained in:
samme 2018-04-20 21:00:19 -07:00
parent 8b939d7790
commit 711d2a6193
2 changed files with 54 additions and 14 deletions

View file

@ -302,6 +302,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setPosition
*/
this.x = new EmitterOp(config, 'x', 0);
@ -312,6 +313,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setPosition
*/
this.y = new EmitterOp(config, 'y', 0);
@ -324,6 +326,7 @@ var ParticleEmitter = new Class({
* @type {boolean}
* @default true
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setRadial
*/
this.radial = true;
@ -334,6 +337,7 @@ var ParticleEmitter = new Class({
* @type {float}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setGravity
*/
this.gravityX = 0;
@ -344,6 +348,7 @@ var ParticleEmitter = new Class({
* @type {float}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setGravity
*/
this.gravityY = 0;
@ -404,6 +409,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setSpeedX
*/
this.speedX = new EmitterOp(config, 'speedX', 0, true);
@ -414,6 +420,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setSpeedY
*/
this.speedY = new EmitterOp(config, 'speedY', 0, true);
@ -464,6 +471,8 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 1
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setScale
* @see Phaser.GameObjects.Particles.ParticleEmitter#setScaleX
*/
this.scaleX = new EmitterOp(config, 'scaleX', 1);
@ -474,6 +483,8 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 1
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setScale
* @see Phaser.GameObjects.Particles.ParticleEmitter#setScaleY
*/
this.scaleY = new EmitterOp(config, 'scaleY', 1);
@ -494,6 +505,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 1
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setAlpha
*/
this.alpha = new EmitterOp(config, 'alpha', 1);
@ -504,6 +516,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 1000
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setLifespan
*/
this.lifespan = new EmitterOp(config, 'lifespan', 1000);
@ -514,6 +527,7 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default { min: 0, max: 360 }
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setAngle
*/
this.angle = new EmitterOp(config, 'angle', { min: 0, max: 360 });
@ -585,6 +599,8 @@ var ParticleEmitter = new Class({
* @type {Phaser.GameObjects.Particles.EmitterOp}
* @default 1
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setFrequency
* @see Phaser.GameObjects.Particles.ParticleEmitter#setQuantity
*/
this.quantity = new EmitterOp(config, 'quantity', 1, true);
@ -602,18 +618,19 @@ var ParticleEmitter = new Class({
* For a flow emitter, the time interval (>= 0) between particle flow cycles in ms.
* A value of 0 means there is one particle flow cycle for each logic update (the maximum flow frequency). This is the default setting.
* For an exploding emitter, this value will be -1.
* Calling {@link Phaser.GameObjects.Particles.ParticleEmitter#flow} puts the emitter in flow mode (frequency >= 0).
* Calling {@link Phaser.GameObjects.Particles.ParticleEmitter#explode} puts the emitter in explode mode (frequency -1).
* Calling {@link Phaser.GameObjects.Particles.ParticleEmitter#flow} also puts the emitter in flow mode (frequency >= 0).
* Calling {@link Phaser.GameObjects.Particles.ParticleEmitter#explode} also puts the emitter in explode mode (frequency = -1).
*
* @name Phaser.GameObjects.Particles.ParticleEmitter#frequency
* @type {float}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setFrequency
*/
this.frequency = 0;
/**
* Controls if the emitter is currently emitting a particle flow (when frequency > -1).
* Controls if the emitter is currently emitting a particle flow (when frequency >= 0).
* Already alive particles will continue to update until they expire.
* Controlled by {@link Phaser.GameObjects.Particles.ParticleEmitter#start}.
*
@ -652,6 +669,7 @@ var ParticleEmitter = new Class({
* @type {?Phaser.GameObjects.Particles.Zones.EdgeZone|Phaser.GameObjects.Particles.Zones.RandomZone}
* @default null
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setEmitZone
*/
this.emitZone = null;
@ -659,9 +677,10 @@ var ParticleEmitter = new Class({
* An object describing a shape that deactivates particles when they interact with it.
*
* @name Phaser.GameObjects.Particles.ParticleEmitter#deathZone
* @type {?Phaser.GameObjects.Particles.Zones.EdgeZone|Phaser.GameObjects.Particles.Zones.RandomZone}
* @type {?Phaser.GameObjects.Particles.Zones.DeathZone}
* @default null
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone
*/
this.deathZone = null;
@ -672,6 +691,7 @@ var ParticleEmitter = new Class({
* @type {?Phaser.Geom.Rectangle}
* @default null
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setBounds
*/
this.bounds = null;
@ -735,6 +755,7 @@ var ParticleEmitter = new Class({
* @type {boolean}
* @default true
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setVisible
*/
this.visible = true;
@ -744,6 +765,7 @@ var ParticleEmitter = new Class({
* @name Phaser.GameObjects.Particles.ParticleEmitter#blendMode
* @type {integer}
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setBlendMode
*/
this.blendMode = BlendModes.NORMAL;
@ -754,6 +776,8 @@ var ParticleEmitter = new Class({
* @type {?Phaser.GameObjects.GameObject}
* @default null
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#startFollow
* @see Phaser.GameObjects.Particles.ParticleEmitter#stopFollow
*/
this.follow = null;
@ -763,6 +787,7 @@ var ParticleEmitter = new Class({
* @name Phaser.GameObjects.Particles.ParticleEmitter#followOffset
* @type {Phaser.Math.Vector2}
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#startFollow
*/
this.followOffset = new Vector2();
@ -774,16 +799,18 @@ var ParticleEmitter = new Class({
* @type {boolean}
* @default false
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#startFollow
*/
this.trackVisible = false;
/**
* The current texture frame applied to emitted particles.
* The current texture frame, as an index of {@link Phaser.GameObjects.Particles.ParticleEmitter#frames}.
*
* @name Phaser.GameObjects.Particles.ParticleEmitter#currentFrame
* @type {integer}
* @default 0
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setFrame
*/
this.currentFrame = 0;
@ -794,6 +821,7 @@ var ParticleEmitter = new Class({
* @type {boolean}
* @default true
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setFrame
*/
this.randomFrame = true;
@ -804,6 +832,7 @@ var ParticleEmitter = new Class({
* @type {integer}
* @default 1
* @since 3.0.0
* @see Phaser.GameObjects.Particles.ParticleEmitter#setFrame
*/
this.frameQuantity = 1;
@ -828,7 +857,7 @@ var ParticleEmitter = new Class({
this.alive = [];
/**
* The time until the next flow emission is due.
* The time until the next flow cycle.
*
* @name Phaser.GameObjects.Particles.ParticleEmitter#_counter
* @type {float}
@ -839,7 +868,7 @@ var ParticleEmitter = new Class({
this._counter = 0;
/**
* Tracks texture frame allocations.
* Counts up to {@link Phaser.GameObjects.Particles.ParticleEmitter#frameQuantity}.
*
* @name Phaser.GameObjects.Particles.ParticleEmitter#_frameCounter
* @type {integer}
@ -1053,7 +1082,7 @@ var ParticleEmitter = new Class({
},
/**
* Choose a texture frame from {@link Phaser.GameObjects.Particles.ParticleEmitter#frames}.
* Chooses a texture frame from {@link Phaser.GameObjects.Particles.ParticleEmitter#frames}.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#getFrame
* @since 3.0.0
@ -1150,7 +1179,7 @@ var ParticleEmitter = new Class({
},
/**
* Turns the {@link Phaser.GameObjects.Particles.ParticleEmitter#radial} emission mode on or off.
* Turns {@link Phaser.GameObjects.Particles.ParticleEmitter#radial} particle movement on or off.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#setRadial
* @since 3.0.0
@ -1229,6 +1258,7 @@ var ParticleEmitter = new Class({
/**
* Sets the initial horizontal speed of emitted particles.
* Changes the emitter to point mode.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#setSpeedX
* @since 3.0.0
@ -1249,6 +1279,7 @@ var ParticleEmitter = new Class({
/**
* Sets the initial vertical speed of emitted particles.
* Changes the emitter to point mode.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#setSpeedY
* @since 3.0.0
@ -1272,6 +1303,7 @@ var ParticleEmitter = new Class({
/**
* Sets the initial radial speed of emitted particles.
* Changes the emitter to radial mode.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#setSpeed
* @since 3.0.0
@ -1510,9 +1542,9 @@ var ParticleEmitter = new Class({
/**
* Sets or removes the {@link Phaser.GameObjects.Particles.ParticleEmitter#emitZone}.
*
* When `source.type` is 'edge', `source` must have a function `getPoints(quantity, stepRate)` that returns an array of points.
* An {@link ParticleEmitterEdgeZoneConfig EdgeZone} places particles on its edges. Its {@link EdgeZoneSource source} can be a Curve, Path, Circle, Ellipse, Line, Polygon, Rectangle, or Triangle; or any object with a suitable {@link EdgeZoneSourceCallback getPoints} method.
*
* When `source.type` is 'random' (or omitted), `source` must have a function `getRandomPoint(point)` that modifies its argument.
* A {@link ParticleEmitterRandomZoneConfig RandomZone} places randomly within its interior. Its {@link RandomZoneSource source} can be a Circle, Ellipse, Line, Polygon, Rectangle, or Triangle; or any object with a suitable {@link RandomZoneSourceCallback getRandomPoint} method.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#setEmitZone
* @since 3.0.0
@ -1574,7 +1606,7 @@ var ParticleEmitter = new Class({
* @method Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone
* @since 3.0.0
*
* @param {object} [ParticleEmitterDeathZoneConfig] - An object describing the zone, or `undefined` to remove any current death zone.
* @param {ParticleEmitterDeathZoneConfig} [zoneConfig] - An object describing the zone, or `undefined` to remove any current death zone.
*
* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
*/
@ -1881,7 +1913,9 @@ var ParticleEmitter = new Class({
},
/**
* Starts (or restarts) a particle flow.
* Puts the emitter in flow mode (frequency >= 0) and starts (or restarts) a particle flow.
*
* To resume a flow at the current frequency and quantity, use {@link Phaser.GameObjects.Particles.ParticleEmitter#start} instead.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#flow
* @since 3.0.0
@ -1903,7 +1937,7 @@ var ParticleEmitter = new Class({
},
/**
* Stops any current particle flow and emits several particles all at once.
* Puts the emitter in explode mode (frequency = -1), stopping any current particle flow, and emits several particles all at once.
*
* @method Phaser.GameObjects.Particles.ParticleEmitter#explode
* @since 3.0.0

View file

@ -19,6 +19,12 @@ var Class = require('../../../utils/Class');
* @typedef {object} DeathZoneSource
*
* @property {DeathZoneSourceCallback} contains
*
* @see Phaser.Geom.Circle
* @see Phaser.Geom.Ellipse
* @see Phaser.Geom.Polygon
* @see Phaser.Geom.Rectangle
* @see Phaser.Geom.Triangle
*/
/**