Richard Davey
2433844cd3
Added setVolume and setMute
2018-03-21 14:54:23 +00:00
Richard Davey
4c75c48a77
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 14:41:56 +00:00
Richard Davey
2182511b1d
Image swap
2018-03-21 14:41:51 +00:00
Richard Davey
c6fc61e470
Fixed class names
2018-03-21 14:41:45 +00:00
Richard Davey
72690734c3
Fixed exposure
2018-03-21 14:41:34 +00:00
Richard Davey
0899c135d6
Fixed types
2018-03-21 14:41:16 +00:00
Richard Davey
13f5608cbe
Added XHRSettings Conf
2018-03-21 14:41:04 +00:00
Richard Davey
f500f5509b
Added DeviceConf def
2018-03-21 14:40:30 +00:00
Richard Davey
645c03f2e9
Added setRate and setDetune methods
2018-03-21 14:40:07 +00:00
Richard Davey
8e7944a1b4
Updated EventEmitter reference
2018-03-21 14:09:58 +00:00
Richard Davey
3f0ee709f0
Renamed methods to avoid confliction with Animation component
2018-03-21 14:09:30 +00:00
orblazer
90cf919b10
Fix "object" types on Sound and Time
2018-03-21 15:02:10 +01:00
orblazer
dcd80375c0
Fix "object" types on Renderer and Scene
2018-03-21 14:41:17 +01:00
orblazer
11845f9d6d
Fix "object" types on Physics and Math
2018-03-21 14:15:25 +01:00
Richard Davey
d62dd0aa62
Merge pull request #3438 from jmcriat/patch-2
...
(WebGL) updating currentScissor on game.resize
2018-03-21 12:52:06 +00:00
orblazer
0c1ced8d86
Fix "object" types on Loader
2018-03-21 13:03:14 +01:00
orblazer
439df07fd5
Fix "object" type on GameObjects and Input
2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898
Todo note
2018-03-21 03:16:55 +00:00
Richard Davey
786d181a91
Sorted the components
2018-03-21 03:16:49 +00:00
Richard Davey
2f86100f87
MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject
, that will inject a Matter JS Body into any Game Object, such as a Text object.
2018-03-21 03:16:36 +00:00
Richard Davey
5cae6d38b3
Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
2018-03-21 03:16:01 +00:00
José Maria
f9e978a2bd
(WebGL) updating currentScissor on game.resize
...
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
2018-03-20 23:38:00 -03:00
orblazer
4f7f2b8981
Fix RemoveCallback call on Group
2018-03-21 00:32:13 +01:00
orblazer
c5d4c0a9d2
Fix Vector2 types
2018-03-20 23:51:54 +01:00
orblazer
e60d573912
Fix "object" types in Actions
2018-03-20 23:36:41 +01:00
orblazer
5a518f2e5f
Fix "object" types on Camera and GameObjecs
2018-03-20 23:28:26 +01:00
Richard Davey
d329724ae5
Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
2018-03-20 19:00:48 +00:00
Richard Davey
28206e872f
Merge pull request #3433 from orblazer/fix-types
...
Fix "any" types
2018-03-20 16:28:43 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
...
Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3
TransformNode Implemented for nested transformations
2018-03-20 12:15:14 -03:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
orblazer
9375bb0530
Fix multiple types on Tilemaps
2018-03-20 16:11:33 +01:00
orblazer
dca7996179
Fix multiple types on Physics, Texture and Input
2018-03-20 16:10:19 +01:00
orblazer
7e05b333a0
Fix multiple types on Math
2018-03-20 16:06:30 +01:00
orblazer
8a9223811f
Fix multiple types on Geom
2018-03-20 16:01:08 +01:00
orblazer
37b6fc5862
Fix many multiple types
2018-03-20 15:58:02 +01:00
orblazer
3cb00c85c9
Fix multiple types on Actions
2018-03-20 15:57:12 +01:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00
orblazer
4cff464555
Fix nullable types
2018-03-20 15:36:03 +01:00
orblazer
30f410d1d3
Fix types in Tilemaps
2018-03-20 12:36:35 +01:00
Richard Davey
b6f2c80ae6
Groups will now listen for a destroy
event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
2018-03-20 01:08:45 +00:00
Richard Davey
cb5b12e9d3
The GameObject destroy
event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
2018-03-20 01:05:53 +00:00
Richard Davey
8d7ed97d38
Removed const because already merged into namespace ( #3417 )
2018-03-20 00:37:10 +00:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
...
Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
Richard Davey
64fdbc3040
Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
2018-03-20 00:27:39 +00:00
Richard Davey
75bb9d92a9
Camera.fadeIn is a new method that will fade the camera in from a given color (black by default) and then optionally invoke a callback. This is the same as using Camera.flash but with an easier to grok method name. Fix #3412
2018-03-20 00:10:55 +00:00
Richard Davey
00a3f71859
Modified camera effect durations and prevented callbacks from being overwritten
2018-03-19 23:53:03 +00:00
Richard Davey
18c327e743
Effect callbacks now pass the camera. Tidied up potential infinity divides.
2018-03-19 23:29:15 +00:00
Richard Davey
efc5a12f75
Merge pull request #3424 from pixelscripter/master
...
Added callback methods to Camera2D effects: Shake, Fade and Flash
2018-03-19 23:08:55 +00:00
orblazer
fa13b597e3
Add more callbacks
2018-03-19 23:08:05 +01:00
orblazer
1e8311e1ab
Add callbacks on Dom and Data
2018-03-19 22:43:48 +01:00
orblazer
33e49a4416
Add callbacks on Boot, Actions and Create
2018-03-19 22:37:47 +01:00
orblazer
b4a30b8e43
Add callbacks on GameObjects
2018-03-19 22:27:16 +01:00
Jeroen Reurings
ed3dc2b9b4
Added @since 3.3.0 to new callback method comments.
2018-03-19 22:25:19 +01:00
orblazer
41d7c4b715
Add callbacks on Input and Geom
2018-03-19 22:12:11 +01:00
orblazer
f30218d3d3
Add callbacks on Physics
2018-03-19 21:42:07 +01:00
orblazer
8fdedabaeb
Add callbacks on Renderer
2018-03-19 21:41:24 +01:00
Jeroen Reurings
6ada1ec2f3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-19 20:31:10 +01:00
orblazer
bf630f7d57
Fix types in JSDocs
2018-03-19 19:49:14 +01:00
Jeroen Reurings
a759266064
Changed default values of effect callbacks to null instead of undefined;
...
Removed @since JSDoc comments for newly added class methods (because it's still unknown in which version they will be added).
2018-03-19 19:38:43 +01:00
orblazer
6a4fda392c
Fix Object type in DataManager
2018-03-19 19:03:00 +01:00
Richard Davey
ff7119dfc1
Merge pull request #3422 from orblazer/fix-types
...
Fix types and begin object TypeDef
2018-03-19 17:16:45 +00:00
orblazer
45158c2fbd
Update JSDoc on Animations and Boot
2018-03-19 18:13:33 +01:00
Richard Davey
4de9719fbe
Fixed jsdoc types
2018-03-19 17:05:29 +00:00
Richard Davey
15579d7350
Fixed jsdocs
2018-03-19 17:01:53 +00:00
Richard Davey
968dc05eae
Triangle.getLineA/B/C now returns a Line instead of an untyped object. It also now has an optional argument that allows you to pass a Line in to be populated, rather than creating a new one.
2018-03-19 16:51:39 +00:00
Richard Davey
4704745ac6
Optional vec2.
2018-03-19 16:47:43 +00:00
Richard Davey
917dc8f8be
Rectangle.getLineA/B/C/D now returns a Line instead of an untyped object. It also now has an optional argument that allows you to pass a Line in to be populated, rather than creating a new one.
2018-03-19 16:47:34 +00:00
Richard Davey
3eef3213be
Spacing
2018-03-19 16:34:39 +00:00
Richard Davey
d551ef3d29
Added RayDef
2018-03-19 16:34:33 +00:00
Richard Davey
034161bd66
Line.getPointA and Line.getPointB now return Vector2 instances instead of un-typed objects.
2018-03-19 16:34:22 +00:00
orblazer
0ca95676ba
Update JSDoc on Cameras
2018-03-19 17:21:25 +01:00
orblazer
13324dd04f
Update JSDoc on Create
2018-03-19 17:03:32 +01:00
orblazer
abf63cc33e
Update JSDoc on Curves
2018-03-19 16:53:55 +01:00
orblazer
e2ab82c7b1
Fix types on Data
2018-03-19 16:37:01 +01:00
orblazer
1933547140
Fix types on DOM
2018-03-19 16:29:26 +01:00
orblazer
94d92910cb
Update JSDoc on Display (object types)
2018-03-19 16:22:51 +01:00
Jeroen Reurings
b27130c8a6
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-19 16:22:16 +01:00
Jeroen Reurings
9006f19f41
Added callbacks to Shake, Fade and Flash effects, so you don't have to use a delayed call to trigger something after an effect is completed;
...
Moved the shake function next to the other effect functions.
2018-03-19 16:21:48 +01:00
Richard Davey
19a08286c0
More types added
2018-03-19 15:01:14 +00:00
Richard Davey
876911fd32
Fixed var error
2018-03-19 13:50:23 +00:00
Richard Davey
620bcc6ae5
jsdoc fixes and additions
2018-03-19 13:45:00 +00:00
Richard Davey
a78651ab12
Removed un-used properties and fixed jsdoc types
2018-03-19 13:33:02 +00:00
Richard Davey
d0d05fa76e
Added descriptions and fixed some types
2018-03-19 13:22:30 +00:00
orblazer
fa63a9090a
Update JSDoc on Display
2018-03-19 14:03:41 +01:00
orblazer
ddf2f748cd
Update JSDoc on Animation
2018-03-19 13:54:20 +01:00
orblazer
87d6cdaff8
Update JSDoc on GameObjects
2018-03-19 13:50:32 +01:00
orblazer
0b1078fdb8
Update JSDoc on Input
2018-03-19 13:43:19 +01:00
orblazer
679253f591
Update JSDoc on Math
2018-03-19 13:06:46 +01:00
orblazer
0e06dcf3a1
Update JSDoc on Geom
2018-03-19 13:05:23 +01:00
orblazer
90def456f2
Update JSDoc on GameObjects
2018-03-19 12:54:31 +01:00
Richard Davey
4fe6a25117
Added jsdoc data types
2018-03-19 11:25:46 +00:00
Hua
1dc98b586f
Expose FILE_CONST
...
Expose FILE_CONST for 3rd party developer
2018-03-19 13:46:16 +08:00
orblazer
253f3b1896
Fix import on array utils
2018-03-19 02:14:22 +01:00
orblazer
454849d67d
Update JSDoc on Tweens and Utils
2018-03-19 02:07:03 +01:00
orblazer
cb708dcc32
Update JSDoc on Textures, Tilemaps and Time
2018-03-19 02:03:17 +01:00
orblazer
6b5dc62ad1
Update JSDoc on Structs
2018-03-19 02:00:21 +01:00
orblazer
6a4dd8db8f
Update JSDoc on Renderer and Scene
2018-03-19 01:59:59 +01:00
orblazer
449506db87
Update JSDoc on Loader
2018-03-19 01:54:19 +01:00
orblazer
c3fb72780b
Update JSDoc on Cameras
2018-03-19 01:49:29 +01:00
orblazer
ae15eca7bd
Update JSDoc on "Matter.JS" physics
2018-03-19 01:10:32 +01:00
orblazer
2da6a2bffe
Update JSDoc on "Impact" physics
2018-03-19 00:42:09 +01:00
orblazer
af3c03a3cb
Update JSDoc on "Arcade" physics
2018-03-19 00:29:46 +01:00
Rex
4125e74550
Bug fix: font might not sync to context
...
Sync font before runWordWrap
2018-03-18 22:53:02 +08:00
Richard Davey
edeb63ebbd
eslint fix
2018-03-18 14:21:53 +00:00
Richard Davey
cc0998660e
Updated jsdocs
2018-03-18 13:43:37 +00:00
Richard Davey
3d4be64331
Testing MatterGameObject
2018-03-17 18:07:05 +00:00
Richard Davey
7e26fdb907
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-17 17:51:54 +00:00
Richard Davey
45194658fb
Added new Actions
2018-03-17 17:51:27 +00:00
Richard Davey
cb110e4977
Actions.SetXY has 2 new arguments: index
and direction
.
2018-03-17 17:51:12 +00:00
Richard Davey
c67882e900
Actions.SetY has 2 new arguments: index
and direction
.
2018-03-17 17:50:13 +00:00
Richard Davey
80560b7b3c
Actions.SetX has 2 new arguments: index
and direction
.
2018-03-17 17:49:49 +00:00
Richard Davey
7052f981b5
Actions.SetVisible has 2 new arguments: index
and direction
.
2018-03-17 17:49:23 +00:00
Richard Davey
8f0ee99f23
Actions.SetScaleY has 2 new arguments: index
and direction
.
2018-03-17 17:47:37 +00:00
Richard Davey
fe7d72b326
Actions.SetScaleX has 2 new arguments: index
and direction
.
2018-03-17 17:47:26 +00:00
Richard Davey
84cc2c7aa2
Actions.SetScale has 2 new arguments: index
and direction
.
2018-03-17 17:47:07 +00:00
Richard Davey
6f3b2cf9a5
Actions.SetOrigin has 4 new arguments: stepX
, stepY
, index
and direction
.
2018-03-17 17:46:26 +00:00
Richard Davey
fa6b3bba64
Actions.SetRotation has 2 new arguments: index
and direction
.
2018-03-17 17:45:38 +00:00
Richard Davey
e8fe38b560
Actions.SetDepth has 2 new arguments: index
and direction
.
2018-03-17 17:45:19 +00:00
Richard Davey
bdddad818a
Actions.SetBlendMode has 2 new arguments: index
and direction
.
2018-03-17 17:43:04 +00:00
Richard Davey
f47119be08
Actions.ScaleXY has 4 new arguments: stepX
, stepY
, index
and direction
.
2018-03-17 17:41:30 +00:00
Richard Davey
30f76e384d
Fixed docs
2018-03-17 17:41:07 +00:00
Richard Davey
5f196aa81f
Actions.SetAlpha has 2 new arguments: index
and direction
.
2018-03-17 17:34:41 +00:00
Richard Davey
2935e59cf6
Actions.ScaleY has 3 new arguments: step
, index
and direction
.
2018-03-17 17:34:13 +00:00
Richard Davey
fd3aad5f08
Actions.ScaleX has 3 new arguments: step
, index
and direction
.
2018-03-17 17:34:02 +00:00
Richard Davey
47287bc466
Actions.Rotate has 3 new arguments: step
, index
and direction
.
2018-03-17 17:33:02 +00:00
Richard Davey
a282b76d07
Actions.PropertyValueSet is a new action that will set any property of an array of objects to the given value, using an optional step value, index and iteration direction. Most Actions have been updated to use this internally.
2018-03-17 17:32:19 +00:00
Richard Davey
263086fd6a
Actions.PropertyValueInc is a new action that will increment any property of an array of objects by the given amount, using an optional step value, index and iteration direction. Most Actions have been updated to use this internally.
2018-03-17 17:31:38 +00:00
Richard Davey
5be0932fae
Actions.IncXY has 4 new arguments: stepX
, stepY
, index
and direction
.
2018-03-17 17:25:25 +00:00
Richard Davey
85d4b036b3
Actions.IncY has 3 new arguments: step
, index
and direction
.
2018-03-17 17:18:28 +00:00
Richard Davey
2d09f69410
Actions.IncX has 3 new arguments: step
, index
and direction
.
2018-03-17 17:18:16 +00:00
Richard Davey
70058392d3
Actions.IncAlpha has 3 new arguments: step
, index
and direction
.
2018-03-17 17:17:41 +00:00
Richard Davey
eb0fb84563
Actions.Angle has 3 new arguments: step
, index
and direction
.
2018-03-17 17:17:18 +00:00
Richard Davey
389669e21b
Updated jsdocs
2018-03-17 17:16:26 +00:00
Richard Davey
ccbf399dc2
Actions.GetLast will return the last element in the items array matching the conditions.
2018-03-17 17:16:11 +00:00
Richard Davey
a8886a60d3
Actually round the value.
2018-03-17 17:03:30 +00:00
Richard Davey
46e9dbd05a
Fixed left / right rotation and exposed via namespace
...
Phaser.Utils.Array.Matrix.RotateLeft actually rotated to the right (thanks @Tomas2h)
Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
2018-03-17 17:03:15 +00:00
Arkadiusz Buras
e981932db1
Remove scene key in SceneManager
2018-03-17 13:42:42 +01:00
Richard Davey
2ea8489716
Tidying up
2018-03-16 18:08:51 +00:00
Richard Davey
3b8da57008
jsdoc fixes
2018-03-16 17:38:15 +00:00
Richard Davey
1b20232bd1
Exposed consts and added jsdocs
2018-03-16 17:35:01 +00:00
Richard Davey
05a4385cd7
jsdoc fixes
2018-03-16 17:29:39 +00:00
Richard Davey
625394a24c
Don't reset the callbacks unless xhrLoader is set
2018-03-16 17:00:45 +00:00
Richard Davey
9832befeea
Fixed camera y
2018-03-16 15:47:14 +00:00
Richard Davey
b2d062b0bd
LoaderPlugin.progress and the corresponding event now factor in both the list size and the inflight size when calculating the percentage complete. Fix #3384
2018-03-16 15:01:39 +00:00
Richard Davey
b6b03b85bd
The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399
2018-03-16 14:57:19 +00:00
Richard Davey
4ab98eb492
The TweenManager will now check the state of a tween before playing it. If not in a pending state it will be skipped. This allows you to stop a tween immediately after creating it and not have it play through once anyway. Fix #3405
2018-03-16 14:31:49 +00:00
Richard Davey
a524dc44b0
Expose constants. Fix #3387
2018-03-16 13:29:30 +00:00
Richard Davey
fbec8f978c
You can now specify all of the renderer config options within a render
object in the config. If no render
object is found, it will scan the config object directly for the properties.
2018-03-16 13:22:52 +00:00
Richard Davey
bce89313c1
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-16 13:10:51 +00:00
Richard Davey
1304e0066c
Correct config property
2018-03-16 13:10:41 +00:00
Richard Davey
64c1ec1e2d
Merge pull request #3360 from allanbreyes/fix/timeline.resetTweens
...
Fix error when calling `timeline.resetTweens()`
2018-03-16 13:04:58 +00:00
Richard Davey
a6d742227c
Merge pull request #3394 from stuff/patch-2
...
pass data to the manager queue when starting a scene
2018-03-16 13:00:25 +00:00
Richard Davey
7a8e4cf5e1
Merge pull request #3366 from samme/feature/world-wrap
...
Add Arcade.World wrap methods and Actions.WrapInRectangle
2018-03-16 12:58:16 +00:00
Richard Davey
053d7e14b1
Merge pull request #3398 from bigbozo/zoomed-camera-tilemap
...
Fixed Tile-Culling for Zoomed Camera
2018-03-16 12:56:14 +00:00
Richard Davey
24eec0ccd0
Merge pull request #3365 from samme/feature/tilesprite-settileposition
...
Add Phaser.GameObjects.TileSprite#setTilePosition
2018-03-16 12:55:03 +00:00
Richard Davey
e850ddcb72
Merge pull request #3397 from bigbozo/master
...
Fix [CameraManager].getCamera(<name>)
2018-03-16 12:53:04 +00:00
Richard Davey
19ea528c99
Merge pull request #3392 from samme/feature/group-create-active
...
Add `active` to Group create methods
2018-03-16 12:51:21 +00:00
Richard Davey
ee1e4f1e90
InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1. #3376
2018-03-16 12:49:02 +00:00
Richard Davey
77357dbde0
jsdoc fix #3377
2018-03-16 12:39:39 +00:00
Richard Davey
bd40c7844d
Merge pull request #3377 from jmcriat/patch-1
...
set default gamepad button threshold to 1
2018-03-16 12:38:36 +00:00
Richard Davey
588b8f79a3
Merge pull request #3393 from samme/feature/createSceneFromObject
...
Remove 'shutdown' and 'destroy' callbacks in createSceneFromObject
2018-03-16 12:34:36 +00:00
Richard Davey
c9ad488b18
Merge pull request #3403 from rexrainbow/master
...
Fix bug in data.merge()
2018-03-16 12:33:13 +00:00
Richard Davey
cac7aea9ca
Merge pull request #3401 from pixelpicosean/fix-arcade-circle-debug-draw
...
Fix arcade circle debug draw
2018-03-16 12:31:50 +00:00
Richard Davey
66c40dda69
eslint fix
2018-03-16 12:30:39 +00:00
Hua
f16cf72826
Fix bug
...
Copy value of key, instead of the reference of data object
2018-03-16 16:57:25 +08:00
Sean Bohan
4cde28fecd
Forgot to devide width by 2
2018-03-16 14:02:41 +08:00
Sean Bohan
72e82ecf48
Fix debug draw of scaled arcade body
2018-03-16 14:02:41 +08:00
Richard Davey
dd4e00007f
Added antialias config value
2018-03-16 00:52:21 +00:00
Richard Davey
78b72c55be
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-16 00:46:42 +00:00
Richard Davey
1fea31bac8
Fixed package names
2018-03-16 00:46:39 +00:00
Felipe Alfonso
2238a132e2
Context Creationg Config attributes are default to Khronos spec for webgl context creation
2018-03-15 19:55:52 -03:00
Richard Davey
0c1c16deba
Used new config values, fixed eslint formatting and floored dimensions
2018-03-15 21:15:39 +00:00
Richard Davey
36f5ca47a9
Added new config values
...
* Game.Config.preserveDrawingBuffer is now passed to the WebGL Renderer (default `false`).
* Game.Config.failIfMajorPerformanceCaveat is now passed to the WebGL Renderer (default `false`).
* Game.Config.powerPreference is now passed to the WebGL Renderer (default `default`).
* Game.Config.pixelArt is now passed to the WebGL Renderer as the antialias context property (default `false`).
2018-03-15 21:15:12 +00:00
Bugi Görtz
077d933bbb
Fixed Tile-Culling for Zoomed Camera
...
The fix from https://github.com/photonstorm/phaser/pull/3354/ leads to some tiles getting culled when camera is zoomed as the camera.scrollX/camera.scrollY-Properties are needed in unscaled Coordinates (World-Coordinates?) in CullTile.js
Error gets bigger with distance from (0|0)
2018-03-15 20:32:09 +01:00
Richard Davey
d286a932cd
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-15 17:27:33 +00:00
Richard Davey
19a17bcf63
Updating docs
2018-03-15 17:27:30 +00:00
Bugi Görtz
b977f096f8
fixed getCamera in CameraManager (2d/3d) to work correctly; forEach()-iterator doesn't return values
...
(https://hacks.mozilla.org/2015/04/es6-in-depth-iterators-and-the-for-of-loop/ )
2018-03-15 17:12:06 +01:00
Bugi Görtz
5af8e745d1
fixed getCamera in CameraManager to work correctly; forEach()-construct can't return values
...
(https://hacks.mozilla.org/2015/04/es6-in-depth-iterators-and-the-for-of-loop/ )
2018-03-15 16:58:05 +01:00
Michael Hadley
d966aaa412
Fixes #3395
2018-03-15 06:22:22 -05:00
Nicolas Challeil
53de26e572
pass data to the manager queue
2018-03-14 23:52:00 +01:00
samme
55ccf7f026
Remove unused callbacks in createSceneFromObject
...
Phaser never calls 'shutdown' or 'destroy' methods.
2018-03-14 13:28:04 -07:00
samme
731b006ec3
Add active
to Group create methods
...
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
2018-03-14 12:22:08 -07:00
Richard Davey
1d23aad976
TextStyle has two new properties: baselineX
and baselineY
which allow you to customize the 'magic' value used in calculating the text metrics.
2018-03-13 13:21:51 +00:00
Richard Davey
00a5ce9a03
Preparing for 3.3.0
2018-03-13 13:21:34 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
...
this.threshold = 0 was making all gamepad buttons to be always pressed down (this.pressed = true).
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
247e8b9337
Text.setFixedSize was incorrectly setting the text
property instead of the parent
property. Fix #3375
2018-03-12 16:34:21 +00:00
Allan Reyes
a08c75bb06
Delegate Timeline#makeActive to TweenManager
...
This fixes a bug when calling Timeline#resetTweens() while the tweens
are pending removal or completed. Delegating the #makeActive method
here was chosen to:
- Follow "tell, don't ask" (pragprog.com/articles/tell-dont-ask)
- Prevent an additional branch conditional in Tween.js
- Prevent a Law of Demeter violation, e.g.
// src/tweens/tween/Tween.js
if (this.parentIsTimeline) // "asking"
{
this.parent.manager.makeActive(this); // LoD violation
}
else
{
this.parent.makeActive(this);
}
2018-03-12 09:31:00 -07:00
Richard Davey
1ebf639de3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-12 16:30:16 +00:00
Felipe Alfonso
be81ddfd51
Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations
2018-03-12 13:30:05 -03:00
Richard Davey
267e8b4b84
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-12 16:27:49 +00:00
Felipe Alfonso
9585a1c78b
Fixed issue of render texture only rendering the first frame. It should've read the cut properties
2018-03-12 13:27:32 -03:00
Felipe Alfonso
e0a4577938
Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
2018-03-12 13:18:38 -03:00
Richard Davey
70d9c7d728
Always return the parent Text object, no matter the flow
2018-03-12 16:13:42 +00:00
Richard Davey
e2ad743b92
_this fix
2018-03-12 14:52:35 +00:00
Richard Davey
0368473b95
The SetFrame method now has two optional arguments: updateSize
and updateOrigin
(both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
2018-03-12 14:45:18 +00:00
samme
4b25574d82
Expect v3.3.0
2018-03-12 07:29:49 -07:00
samme
c7fd31d3d2
Note samme
2018-03-12 07:29:04 -07:00
samme
f4e843038c
Expect v3.3.0
2018-03-12 07:23:20 -07:00
Richard Davey
33cbb067b4
Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372
2018-03-12 13:41:09 +00:00
Richard Davey
cb3e476d97
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-12 13:37:16 +00:00
Richard Davey
edf1aa7cc1
The onContextRestored
callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
2018-03-12 13:37:13 +00:00
Richard Davey
4e49a9b4c9
Merge pull request #3357 from delftswa2018/3268-object-based-atlas-loading
...
Fixed object based atlas loading
2018-03-12 13:11:19 +00:00
Richard Davey
063d30602e
The ForwardDiffuseLightPipeline now uses sys.lights
instead of the Scene variable to avoid errors due to injection removal.
2018-03-12 12:55:09 +00:00
samme
d7780aff64
Fix error when no Light Manager exists
2018-03-11 19:22:42 -07:00
samme
66e5a72dae
Add Phaser.Physics.Arcade.World#wrap and friends
...
- Phaser.Physics.Arcade.World#wrap
- Phaser.Physics.Arcade.World#wrapArray
- Phaser.Physics.Arcade.World#wrapObject
2018-03-10 13:36:18 -08:00
samme
add318491f
Add Phaser.Actions.WrapInRectangle
2018-03-10 13:35:02 -08:00
samme
aebce8a695
Add Phaser.GameObjects.TileSprite#setTilePosition
...
Both arguments are optional.
2018-03-10 11:41:22 -08:00
Richard Davey
935a89342d
Calling setText
on a BitmapText object will now recalculate its display origin values. Fix #3350
2018-03-09 17:08:12 +00:00
Richard Davey
87f2d0f831
Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
...
Fixed Group doesn't remove children from Scene when cleared
2018-03-09 15:54:44 +00:00
Richard Davey
3ed077a6d7
Merge pull request #3358 from delftswa2018/3231-CANVAS-tilesprite-rotation-flip-scaling
...
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:51:35 +00:00
Richard Davey
9a88b5a163
Merge pull request #3354 from brandonvdongen/master
...
fixed camera offset when combining zoom+follow
2018-03-09 15:49:35 +00:00
Richard Davey
eb43249b8f
Merge pull request #3356 from migiyubi/fix-timerevent-remove
...
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 15:48:33 +00:00
Richard Davey
2ee4f581f5
Merge pull request #3355 from rexrainbow/master
...
Add reference of GameObject class
2018-03-09 15:45:46 +00:00
Richard Davey
852e74721f
Merge branch 'master' into master
2018-03-09 15:44:19 +00:00
Richard Davey
7adcb66267
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-09 15:42:27 +00:00
Richard Davey
40818ba57b
Merge pull request #3349 from migiyubi/make-scene-restartable
...
Make scene restartable
2018-03-09 15:41:03 +00:00
Richard Davey
db3112de31
The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
2018-03-09 15:33:07 +00:00
Tom Catshoek
5c64404608
Fixed style issues
2018-03-09 15:31:07 +01:00
Tom Catshoek
74b18921e8
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:16:34 +01:00
Tom Catshoek
57d82d9a28
Fixed object based atlas loading
2018-03-09 15:05:01 +01:00
migiyubi
174c982966
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 19:47:45 +09:00
Hua
4719589382
Add reference of BuildGameObject, BuildGameObjectAnimation
2018-03-09 15:13:42 +08:00
brandonvdongen
143d598780
fixed lint issue
2018-03-09 07:26:09 +01:00
Hua
cf8d4703b3
Add reference of GameObject class
2018-03-09 12:31:37 +08:00
brandonvdongen
08a02c4675
fixed camera offset when combining zoom+follow
2018-03-09 00:07:42 +01:00
migiyubi
decbe18705
Make scene restartable
2018-03-08 20:27:22 +09:00
Samid\Sami
f5e471dad7
removed trailing space for JSHint validation.
2018-03-08 11:46:01 +01:00
Samid\Sami
84481da4d1
* Fix #3345 by adding beginPath and closePath when done drawing in postUpdate.
2018-03-08 11:16:04 +01:00
samme
b625cc1ff6
Remove extra assignment
2018-03-07 16:59:41 -08:00
samme
cad8a5ce64
Fix Phaser.Utils.String.Format
...
Replacements were lost.
2018-03-07 12:13:53 -08:00
Felipe Alfonso
9a21b4c7f4
Fixed issue with render texture tint
2018-03-06 15:56:33 -03:00
Richard Davey
0a9633cbd6
Preparing for 3.2.1.
2018-03-06 01:54:20 +00:00
iamchristopher
1d402a732e
Fixed Group doesn't remove children from Scene when cleared
2018-03-05 19:04:01 -05:00
Richard Davey
a712dea197
eslint fix
2018-03-05 22:25:55 +00:00
Richard Davey
acf88f5aa5
Merge pull request #3313 from samme/feature/playCatchPromise
...
Warn if HTML5AudioSound#audio fails to play
2018-03-05 21:58:16 +00:00
Richard Davey
9ad7aeef1d
Merge pull request #3304 from rexrainbow/master
...
Add destroy event of gameobject
2018-03-05 21:56:07 +00:00
Richard Davey
c2f25b3742
Merge pull request #3240 from Twilrom/arc-fix
...
Update WebGL Graphics.arc to work more like on Canvas
2018-03-05 21:54:46 +00:00
Richard Davey
6e92ff6b51
Merge pull request #3331 from rblopes/pass-game-instance-in-boot-callback-arguments
...
Pass game instance as boot callback arguments
2018-03-05 21:51:45 +00:00
Richard Davey
bfabe35cdf
eslint fixes
2018-03-05 21:49:08 +00:00
Richard Davey
f94ad4bbc6
InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333
2018-03-05 21:49:00 +00:00
Felipe Alfonso
ddc85cfdc7
Added support for tint and alpha to RenderTexture
2018-03-05 16:57:41 -03:00
Richard Davey
0538134a04
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 16:59:03 +00:00
Richard Davey
1e6bfe660f
Removed accidental overwrite of the object key #3185
2018-03-05 16:58:59 +00:00
Rafael Barbosa Lopes
61fbbdacd9
Removed a few blank lines along the way.
2018-03-05 13:15:16 -03:00
Rafael Barbosa Lopes
20e3825e1f
Pass game instance as boot callback arguments.
...
It may be useful to run some operations while the game is booting.
However, if a living instance of the game is necessary during this
process, only way possible is using a global variable at the moment.
This commit aims to amend that so whenever needed the game instance
reference is passed down and can be used inside the {pre,post}Boot
callbacks.
2018-03-05 13:09:12 -03:00
Felipe Alfonso
6e82760c99
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 12:32:29 -03:00
Felipe Alfonso
c1d482b593
Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
2018-03-05 12:28:59 -03:00
Richard Davey
6128b27402
Merge pull request #3329 from sftsk/master
...
Quick fix for missing lineSpacing
2018-03-05 14:51:16 +00:00
Richard Davey
5168300463
The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314
2018-03-05 14:48:30 +00:00
Lukas Jakob Hafner
97bfe2e752
Quick fix for missing lineSpacing
...
Reads lineSpacing if passed as attribute to `style` within text config.
2018-03-05 16:35:42 +02:00
Felipe Alfonso
38dc3bbd82
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 11:29:56 -03:00
Felipe Alfonso
98893e1bba
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
2018-03-05 11:29:48 -03:00
Richard Davey
8d85a9bc72
Added jsdocs
2018-03-05 14:19:53 +00:00
Richard Davey
7c16368d3e
SceneManager uses new internal boot queue.
2018-03-05 14:11:42 +00:00
Richard Davey
23285896c0
The HTML5 Sound Manager would unlock the Sound API on a touch event but only if the audio files were loaded in the first Scene, if they were loaded in a subsequent Scene the audio system would never unlock. It now unlocks only if there are audio files in the cache. Fix #3311
2018-03-05 13:39:08 +00:00
Richard Davey
af212a1837
Merge pull request #3279 from squaresun/master
...
Fix KeyboardManager keydown events keeps firing
2018-03-05 12:21:39 +00:00
Richard Davey
c74ad8dee2
Merge pull request #3292 from CodeAndWeb/master
...
Support MultiAtlas with TexturePackers "Phaser 3" atlas format
2018-03-05 12:17:24 +00:00
Richard Davey
19eb931e0e
Merge pull request #3327 from patrickgalbraith/patch-1
...
Fix for collideGroupVsSelf is undefined
2018-03-05 12:12:27 +00:00
Patrick Galbraith
8eb82e4fcb
Fix for collideGroupVsSelf is undefined
...
This happens when you call collide with a single group as the first param.
Seems like the `collideGroupVsSelf` function was not implemented. I've changed it to just call the `collideGroupVsGroup` with the first object twice which worked when I tested it on my project.
2018-03-05 21:15:38 +10:30
samme
9234fd1d4f
Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
...
Fixes #3323
2018-03-04 22:09:29 -08:00
Richard Davey
4c59d9a35d
Added jsdocs
2018-03-05 02:24:47 +00:00
Richard Davey
4d16b0c00a
eslint fixes
2018-03-05 01:45:28 +00:00
Richard Davey
ef3df149c6
Fixed RenderTexture flipY
2018-03-05 01:42:37 +00:00
Richard Davey
4f99228d60
Removed un-used var
2018-03-05 01:42:23 +00:00
Richard Davey
ae1c91cf6a
eslint fixes
2018-03-05 01:40:11 +00:00
Richard Davey
375db253f2
Quadratic Curve updates
...
* Quadratic Bezier Interpolation has been added to the Math.Interpolation functions
* A new Quadratic Bezier Curve class has been added, expanding the available Curve types
* Path.quadraticBezierTo allows you to add a Quadratic Bezier Curve into your Path.
2018-03-05 01:15:18 +00:00
Richard Davey
af8f8739ba
Merge pull request #3307 from RiCoTeRoX/curves-quadratic
...
Add quadraticBezier to API
2018-03-05 00:20:43 +00:00
Richard Davey
7d777f36e5
Merge pull request #3301 from migiyubi/fix-rnd
...
Fix RandomDataGenerator's randomness
2018-03-05 00:15:53 +00:00
samme
983772a2fa
Warn if HTML5AudioSound#audio fails to play
...
#3309
2018-03-03 14:29:14 -08:00
danny
af3e47ce4b
Fix on P0 vector
2018-03-02 20:16:11 -03:00
danny
db6039bf4f
Add quadraticBezier to API
2018-03-02 17:42:12 -03:00
Richard Davey
95d85576c9
SceneManager.moveAbove and moveBelow added.
...
SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.
SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
7341d7a6cf
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-02 17:49:01 +00:00
Richard Davey
9a6e6265e8
The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init
state.
2018-03-02 17:48:45 +00:00
Richard Davey
a993251dea
ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB
argument opens this up.
2018-03-02 17:47:01 +00:00
Richard Davey
4de9690f98
The setFrame
method of the Texture component has been updated so that it will now automatically reset the width
and height
of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
2018-03-02 16:23:43 +00:00
Felipe Alfonso
865f0a604e
Small fix on the MatrixStack rotation function
2018-03-02 11:29:04 -03:00
migiyubi
2f239de66a
Correct JSDoc
2018-03-02 19:35:01 +09:00
Richard Davey
98930de3a8
The SceneManager has a new method: remove
which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.
2018-03-02 03:50:55 +00:00
Hua
baeca90ae8
Add destroy event
...
Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
2018-03-02 10:50:20 +08:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness
2018-03-01 19:57:16 +09:00
Richard Davey
1f8d0c80f9
Fixed array access
2018-03-01 04:13:30 +00:00
Richard Davey
d8eeb3b760
Merge pull request #3300 from pixelpicosean/master
...
Bug fix: arcade body does not align with scaled parent object
2018-03-01 02:48:45 +00:00
Richard Davey
acc4922027
Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
2018-03-01 02:46:17 +00:00
Sean Bohan
3f2e63fc17
Fix arcade body does not align with scaled parent object.
...
When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
2018-03-01 09:02:04 +08:00
Richard Davey
ee42432c74
Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
2018-03-01 00:36:50 +00:00
Richard Davey
9a561ff385
Added roundPixels support to BitmapText canvas
2018-02-28 23:07:30 +00:00
Richard Davey
fdc1f3cab3
Added canvas roundPixels support for Text, Particles and TileSprites
2018-02-28 22:40:08 +00:00
Richard Davey
2c10ac328c
Added roundPixels
support for the Canvas renderer
2018-02-28 22:32:59 +00:00
Richard Davey
252a76f416
The Headless render mode has been implemented. You can now set HEADLESS as the renderType
in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
2018-02-28 21:57:32 +00:00
Richard Davey
a223b35ccf
Rectangle.top wouldn't reset the y
position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
2018-02-28 21:25:55 +00:00
Richard Davey
70eca02ce6
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 21:15:22 +00:00
Richard Davey
3a1a9ea700
If you set transparent
in the Game Config but didn't provide a backgroundColor
then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component.
2018-02-28 21:15:18 +00:00
Richard Davey
a89be7abc5
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
...
Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
1cae348300
Merge pull request #3278 from nkholski/arcadeGroups
...
Groups arcade collision
2018-02-28 20:56:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
...
load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Richard Davey
218b4e4a52
Merge pull request #3285 from samme/docs/onWorldBounds
...
Describe Arcade.Body#onWorldBounds
2018-02-28 20:48:31 +00:00
Richard Davey
63e5681073
Merge pull request #3287 from gaudeon/master
...
BugFix for ScenePlugin.launch, data now passed to queued scenes
2018-02-28 20:47:51 +00:00
srobertson421
66e881c7eb
swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 12:25:43 -08:00
Felipe Alfonso
14399d6910
TileSprite can now set frame of the pattern texture
2018-02-28 17:04:57 -03:00
Felipe Alfonso
4a103f91ad
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 15:08:35 -03:00
Felipe Alfonso
6a114fc07a
Added roundPixels to the texture pipeline
2018-02-28 15:08:08 -03:00
Richard Davey
31f331de98
Added CameraManager.resize method.
2018-02-28 17:19:10 +00:00
Richard Davey
e6059f65cd
SceneManager invokes resize method on all Systems.
2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214
Scene.Systems resize handler added.
2018-02-28 17:18:40 +00:00
Richard Davey
cf01056913
Game.resize now resizes the SceneManager and emits an event.
2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279
Added missing autoResize property to Game.Config
2018-02-28 17:17:37 +00:00
Richard Davey
550e53b81b
Fixed InputManager.updateBounds
so it factors in the document element position.
...
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
Richard Davey
d4d2b21d6c
Added Game.resize to help with resizing the game config, renderer and input in one
2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94
Added roundPixels
boolean to config
2018-02-28 14:26:02 +00:00
Richard Davey
8ae3493296
setText updates
...
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
b447665533
Text.setText will check if the value given is falsey but not a zero and set to an empty string if so.
2018-02-27 15:13:39 +00:00
Joachim Grill
22ecd23f09
fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3
2018-02-27 14:48:45 +01:00
Travis Chase
ca0366bfc8
launching a scene that is not running will now pass data through when start op is called for this scene in the scene process queue
2018-02-26 22:04:58 -07:00
Richard Davey
34e5a282d2
AnimationComponent.play now calls setSizeToFrame()
and updateDisplayOrigin()
on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
2018-02-27 01:09:09 +00:00
Richard Davey
921d7e317a
Arcade Physics Bodies didn't apply the results of allowRotation
to the parent Game Object.
2018-02-27 01:08:55 +00:00
samme
36d91e9955
Describe Arcade.Body#onWorldBounds
2018-02-26 11:27:57 -08:00
dominic
af7d619dc3
Simplify global key down emit check
2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6
Fix key.repeats not increased when key holding down
2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7
Fix KeyboardManager keydown events keeps firing #3239
2018-02-24 18:20:36 +08:00
Niklas Berg
b87d71ab73
single out groups without physics
2018-02-24 08:44:38 +01:00
Felipe Alfonso
7c96e93c47
Canvas RenderTexture rendering added
2018-02-23 21:05:15 -03:00
Niklas Berg
a50eaae727
Arcade groups collider
2018-02-24 00:04:12 +01:00
Niklas Berg
456faf400c
Arcade groups collider
2018-02-24 00:02:19 +01:00
Niklas Berg
b9e4d15efb
Groups arcade collisions
2018-02-23 23:49:12 +01:00
Niklas Berg
25aa3263ed
Merge remote-tracking branch 'upstream/master'
2018-02-23 23:45:11 +01:00
Richard Davey
f6210905ae
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-23 17:48:05 +00:00
Richard Davey
13863eca30
Preparing for 3.2.0.
2018-02-23 17:48:00 +00:00
Felipe Alfonso
9dbb4db4c6
Added inverted alpha to bitmap mask
2018-02-23 14:09:27 -03:00
Pavle Goloskokovic
e0b85dd3f2
Updated forEachActiveSound method docs to make scope param optional
2018-02-23 15:27:40 +01:00
Felipe Alfonso
ef8e92dc01
RenderTexture base webgl implementation
2018-02-23 00:44:22 -03:00
Richard Davey
4043fa2925
Merge branch 'master' into Phaser#3180
2018-02-22 23:58:38 +00:00
Richard Davey
6581f301c4
Merge pull request #3273 from samme/feature/load-data-uri-warning
...
Elevate console message for loading data URIs
2018-02-22 23:53:03 +00:00
Felipe Alfonso
57333ea492
Fixed issue with null texture on particle emitter batch generation
2018-02-22 20:36:25 -03:00
samme
2b309c06e5
Elevate console message for loading data URIs
2018-02-22 09:28:02 -08:00
AleBles
697d096221
Added data to ScenePlugin, fixes #3180
2018-02-22 12:34:19 +01:00
Felipe Alfonso
6293233488
Implemented static tilemap layer scale and tilemap alpha
2018-02-22 01:16:10 -03:00
Felipe Alfonso
a218cd5f4a
Fixed issue with vertex buffer creation on Static Tilemap Layer
2018-02-22 01:07:43 -03:00
Richard Davey
11d77de4ab
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-22 01:59:41 +00:00
Richard Davey
b57ab091c1
The KeyCode FORWAD_SLASH
had a typo and has been changed to FORWAD_SLASH
. Fix #3271 (thanks @josedarioxyz)
2018-02-22 01:59:32 +00:00
Richard Davey
0fdeb64ad1
Merge pull request #3269 from samme/docs/load-spritesheet
...
Correct method name in LoaderPlugin#spritesheet
2018-02-22 01:56:43 +00:00
Richard Davey
997338c35b
jsdoc fixes
2018-02-22 01:52:11 +00:00
Richard Davey
9b37a123e2
Updated version number and change log
2018-02-22 01:50:46 +00:00
Richard Davey
147dec11ab
Tween.updateTweenData will now check to see if the Tween target still exists before trying to update its properties.
2018-02-22 01:50:36 +00:00
Richard Davey
7126f80615
Fixed jsdocs
2018-02-22 01:38:19 +00:00
Richard Davey
df341be520
Removed local properties that were overwritten by the getters / setters
2018-02-22 01:26:36 +00:00
Richard Davey
4b96ed4d6e
jsdoc fixes
2018-02-22 01:17:54 +00:00