phaser/src
2018-03-17 17:16:11 +00:00
..
actions Actions.GetLast will return the last element in the items array matching the conditions. 2018-03-17 17:16:11 +00:00
animations jsdoc fixes 2018-02-22 01:07:30 +00:00
boot You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties. 2018-03-16 13:22:52 +00:00
cache Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
cameras fixed getCamera in CameraManager (2d/3d) to work correctly; forEach()-iterator doesn't return values 2018-03-15 17:12:06 +01:00
create jsdoc fixes. 2018-02-12 23:51:47 +00:00
curves Removed un-used var 2018-03-05 01:42:23 +00:00
data Fix bug 2018-03-16 16:57:25 +08:00
device jsdoc fixes 2018-02-22 01:07:30 +00:00
display jsdoc fixes 2018-03-16 17:38:15 +00:00
dom Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
events Updating docs 2018-03-15 17:27:30 +00:00
gameobjects Actually round the value. 2018-03-17 17:03:30 +00:00
geom Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus) 2018-02-28 21:25:55 +00:00
input The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399 2018-03-16 14:57:19 +00:00
loader Don't reset the callbacks unless xhrLoader is set 2018-03-16 17:00:45 +00:00
math Fix property name conflict in Phaser.Math.RandomDataGenerator#sign 2018-03-04 22:09:29 -08:00
physics jsdoc fixes 2018-03-16 17:29:39 +00:00
polyfills Moved repository location 2018-01-09 21:43:56 +00:00
renderer Fixed camera y 2018-03-16 15:47:14 +00:00
scene Expose constants. Fix #3387 2018-03-16 13:29:30 +00:00
sound jsdoc fixes 2018-03-16 17:29:39 +00:00
structs Bugfixes in Structs.Set 2018-02-18 12:59:32 +02:00
textures Exposed consts and added jsdocs 2018-03-16 17:35:01 +00:00
tilemaps Tidying up 2018-03-16 18:08:51 +00:00
time Fix TimerEvent.remove behaves opposite to what we expect 2018-03-09 19:47:45 +09:00
tweens The TweenManager will now check the state of a tween before playing it. If not in a pending state it will be skipped. This allows you to stop a tween immediately after creating it and not have it play through once anyway. Fix #3405 2018-03-16 14:31:49 +00:00
utils Fixed left / right rotation and exposed via namespace 2018-03-17 17:03:15 +00:00
const.js Preparing for 3.3.0 2018-03-13 13:21:34 +00:00
phaser-arcade-physics.js Added Arcade Physics entry point. 2018-02-13 03:43:12 +00:00
phaser.js Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
plugins.js Added jsdocs. 2018-02-12 23:13:16 +00:00