.. |
actions
|
Actions.GetLast will return the last element in the items array matching the conditions.
|
2018-03-17 17:16:11 +00:00 |
animations
|
jsdoc fixes
|
2018-02-22 01:07:30 +00:00 |
boot
|
You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
|
2018-03-16 13:22:52 +00:00 |
cache
|
Fixed jsdocs and general tidying up.
|
2018-02-13 00:41:01 +00:00 |
cameras
|
fixed getCamera in CameraManager (2d/3d) to work correctly; forEach()-iterator doesn't return values
|
2018-03-15 17:12:06 +01:00 |
create
|
jsdoc fixes.
|
2018-02-12 23:51:47 +00:00 |
curves
|
Removed un-used var
|
2018-03-05 01:42:23 +00:00 |
data
|
Fix bug
|
2018-03-16 16:57:25 +08:00 |
device
|
jsdoc fixes
|
2018-02-22 01:07:30 +00:00 |
display
|
jsdoc fixes
|
2018-03-16 17:38:15 +00:00 |
dom
|
Fixed jsdocs and general tidying up.
|
2018-02-13 00:41:01 +00:00 |
events
|
Updating docs
|
2018-03-15 17:27:30 +00:00 |
gameobjects
|
Actually round the value.
|
2018-03-17 17:03:30 +00:00 |
geom
|
Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
|
2018-02-28 21:25:55 +00:00 |
input
|
The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399
|
2018-03-16 14:57:19 +00:00 |
loader
|
Don't reset the callbacks unless xhrLoader is set
|
2018-03-16 17:00:45 +00:00 |
math
|
Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
|
2018-03-04 22:09:29 -08:00 |
physics
|
jsdoc fixes
|
2018-03-16 17:29:39 +00:00 |
polyfills
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
renderer
|
Fixed camera y
|
2018-03-16 15:47:14 +00:00 |
scene
|
Expose constants. Fix #3387
|
2018-03-16 13:29:30 +00:00 |
sound
|
jsdoc fixes
|
2018-03-16 17:29:39 +00:00 |
structs
|
Bugfixes in Structs.Set
|
2018-02-18 12:59:32 +02:00 |
textures
|
Exposed consts and added jsdocs
|
2018-03-16 17:35:01 +00:00 |
tilemaps
|
Tidying up
|
2018-03-16 18:08:51 +00:00 |
time
|
Fix TimerEvent.remove behaves opposite to what we expect
|
2018-03-09 19:47:45 +09:00 |
tweens
|
The TweenManager will now check the state of a tween before playing it. If not in a pending state it will be skipped. This allows you to stop a tween immediately after creating it and not have it play through once anyway. Fix #3405
|
2018-03-16 14:31:49 +00:00 |
utils
|
Fixed left / right rotation and exposed via namespace
|
2018-03-17 17:03:15 +00:00 |
const.js
|
Preparing for 3.3.0
|
2018-03-13 13:21:34 +00:00 |
phaser-arcade-physics.js
|
Added Arcade Physics entry point.
|
2018-02-13 03:43:12 +00:00 |
phaser.js
|
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
|
2018-03-05 11:29:48 -03:00 |
plugins.js
|
Added jsdocs.
|
2018-02-12 23:13:16 +00:00 |