phaser/src
2018-03-06 01:54:20 +00:00
..
actions eslint fixes 2018-02-16 18:17:51 +00:00
animations jsdoc fixes 2018-02-22 01:07:30 +00:00
boot Removed a few blank lines along the way. 2018-03-05 13:15:16 -03:00
cache Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
cameras Added CameraManager.resize method. 2018-02-28 17:19:10 +00:00
create jsdoc fixes. 2018-02-12 23:51:47 +00:00
curves Removed un-used var 2018-03-05 01:42:23 +00:00
data Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
device jsdoc fixes 2018-02-22 01:07:30 +00:00
display Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
dom Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
events Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
gameobjects eslint fix 2018-03-05 22:25:55 +00:00
geom Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus) 2018-02-28 21:25:55 +00:00
input InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333 2018-03-05 21:49:00 +00:00
loader Merge pull request #3292 from CodeAndWeb/master 2018-03-05 12:17:24 +00:00
math Fix property name conflict in Phaser.Math.RandomDataGenerator#sign 2018-03-04 22:09:29 -08:00
physics Fix for collideGroupVsSelf is undefined 2018-03-05 21:15:38 +10:30
polyfills Moved repository location 2018-01-09 21:43:56 +00:00
renderer Merge pull request #3240 from Twilrom/arc-fix 2018-03-05 21:54:46 +00:00
scene Removed accidental overwrite of the object key #3185 2018-03-05 16:58:59 +00:00
sound Merge pull request #3313 from samme/feature/playCatchPromise 2018-03-05 21:58:16 +00:00
structs Bugfixes in Structs.Set 2018-02-18 12:59:32 +02:00
textures Merge pull request #3292 from CodeAndWeb/master 2018-03-05 12:17:24 +00:00
tilemaps Implemented static tilemap layer scale and tilemap alpha 2018-02-22 01:16:10 -03:00
time Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
tweens Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea) 2018-02-28 21:14:56 +00:00
utils eslint fixes 2018-02-16 18:07:49 +00:00
const.js Preparing for 3.2.1. 2018-03-06 01:54:20 +00:00
phaser-arcade-physics.js Added Arcade Physics entry point. 2018-02-13 03:43:12 +00:00
phaser.js Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
plugins.js Added jsdocs. 2018-02-12 23:13:16 +00:00