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https://github.com/photonstorm/phaser
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Removed a few blank lines along the way.
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1 changed files with 8 additions and 8 deletions
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@ -50,7 +50,7 @@ var Game = new Class({
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{
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/**
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* The parsed Game Configuration object.
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*
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*
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* The values stored within this object are read-only and should not be changed at run-time.
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*
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* @name Phaser.Game#config
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@ -118,7 +118,7 @@ var Game = new Class({
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/**
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* An instance of the Animation Manager.
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*
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*
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* The Animation Manager is a global system responsible for managing all animations used within your game.
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*
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* @name Phaser.Game#anims
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@ -129,7 +129,7 @@ var Game = new Class({
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/**
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* An instance of the Texture Manager.
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*
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*
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* The Texture Manager is a global system responsible for managing all textures being used by your game.
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*
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* @name Phaser.Game#textures
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@ -140,7 +140,7 @@ var Game = new Class({
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/**
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* An instance of the Cache Manager.
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*
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*
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* The Cache Manager is a global system responsible for caching, accessing and releasing external game assets.
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*
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* @name Phaser.Game#cache
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@ -160,7 +160,7 @@ var Game = new Class({
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/**
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* An instance of the Input Manager.
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*
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*
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* The Input Manager is a global system responsible for the capture of browser-level input events.
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*
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* @name Phaser.Game#input
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@ -171,7 +171,7 @@ var Game = new Class({
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/**
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* An instance of the Scene Manager.
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*
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*
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* The Scene Manager is a global system responsible for creating, modifying and updating the Scenes in your game.
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*
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* @name Phaser.Game#scene
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@ -379,7 +379,7 @@ var Game = new Class({
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/**
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* A special version of the Game Step for the HEADLESS renderer only.
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*
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*
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* The main Game Step. Called automatically by the Time Step, once per browser frame (typically as a result of
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* Request Animation Frame, or Set Timeout on very old browsers.)
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*
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@ -504,7 +504,7 @@ var Game = new Class({
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*
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* @method Phaser.Game#resize
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* @since 3.2.0
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*
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*
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* @param {number} width - The new width of the game.
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* @param {number} height - The new height of the game.
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*/
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