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Expect v3.3.0
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1 changed files with 4 additions and 4 deletions
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@ -618,7 +618,7 @@ var World = new Class({
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* @since 3.0.0
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*
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* @param {Phaser.Physics.Arcade.Collider} collider - [description]
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*
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*
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* @return {Phaser.Physics.Arcade.World} This World object.
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*/
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removeCollider: function (collider)
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@ -1699,7 +1699,7 @@ var World = new Class({
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* If the object is outside any boundary edge (left, top, right, bottom), it will be moved to the same offset from the opposite edge (the interior).
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*
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* @method Phaser.Physics.Arcade.World#wrap
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* @since [version]
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* @since 3.3.0
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*
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* @param {any} object - A Game Object, a Group, an object with `x` and `y` coordinates, or an array of such objects.
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* @param {number} [padding=0] - An amount added to each boundary edge during the operation.
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@ -1729,7 +1729,7 @@ var World = new Class({
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* Wrap each object's coordinates within {@link Phaser.Physics.Arcade.World#bounds}.
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*
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* @method Phaser.Physics.Arcade.World#wrapArray
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* @since [version]
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* @since 3.3.0
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*
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* @param {any[]} arr
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* @param {number} [padding=0] - An amount added to the boundary.
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@ -1751,7 +1751,7 @@ var World = new Class({
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* Wrap an object's coordinates within {@link Phaser.Physics.Arcade.World#bounds}.
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*
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* @method Phaser.Physics.Arcade.World#wrapObject
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* @since [version]
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* @since 3.3.0
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*
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* @param {any} object - A Game Object, a Physics Body, or any object with `x` and `y` coordinates
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* @param {number} [padding=0] - An amount added to the boundary.
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