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https://github.com/photonstorm/phaser
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Fixed issue with vertex buffer creation on Static Tilemap Layer
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2 changed files with 2 additions and 5 deletions
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@ -347,12 +347,9 @@ var TextureTintPipeline = new Class({
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}
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this.vertexBuffer = tilemap.vertexBuffer;
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renderer.setTexture2D(frame.source.glTexture, 0);
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renderer.setPipeline(this);
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renderer.setTexture2D(frame.source.glTexture, 0);
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gl.drawArrays(this.topology, 0, tilemap.vertexCount);
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this.vertexBuffer = pipelineVertexBuffer;
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}
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@ -329,10 +329,10 @@ var StaticTilemapLayer = new Class({
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this.vertexCount = vertexCount;
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this.dirty = false;
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if (vertexBuffer === null)
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{
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vertexBuffer = renderer.createVertexBuffer(bufferData, gl.STATIC_DRAW);
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this.vertexBuffer = vertexBuffer;
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}
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else
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{
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