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Fix arcade body does not align with scaled parent object.
When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
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1 changed files with 2 additions and 2 deletions
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@ -788,8 +788,8 @@ var Body = new Class({
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var sprite = this.gameObject;
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this.position.x = sprite.x - sprite.displayOriginX + (sprite.scaleX * this.offset.x);
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this.position.y = sprite.y - sprite.displayOriginY + (sprite.scaleY * this.offset.y);
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this.position.x = sprite.x + sprite.scaleX * (this.offset.x - sprite.displayOriginX);
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this.position.y = sprite.y + sprite.scaleY * (this.offset.y - sprite.displayOriginY);
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this.updateCenter();
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