Update JSDoc on Textures, Tilemaps and Time

This commit is contained in:
orblazer 2018-03-19 02:03:17 +01:00
parent 6b5dc62ad1
commit cb708dcc32
5 changed files with 11 additions and 11 deletions

View file

@ -97,7 +97,7 @@ var TextureSource = new Class({
* Either Linear or Nearest.
*
* @name Phaser.Textures.TextureSource#scaleMode
* @type {[type]}
* @type {number}
* @since 3.0.0
*/
this.scaleMode = ScaleModes.DEFAULT;
@ -124,7 +124,7 @@ var TextureSource = new Class({
* The WebGL Texture of the source image.
*
* @name Phaser.Textures.TextureSource#glTexture
* @type {?[type]}
* @type {?WebGLTexture}
* @default null
* @since 3.0.0
*/

View file

@ -33,7 +33,7 @@ var ParseWeltmeister = require('./impact/ParseWeltmeister');
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {[type]} [description]
* @return {Phaser.Tilemaps.MapData} [description]
*/
var Parse = function (name, mapFormat, data, tileWidth, tileHeight, insertNull)
{

View file

@ -14,7 +14,7 @@ var Tile = require('../Tile');
*
* @function Phaser.Tilemaps.Parsers.Parse2DArray
* @since 3.0.0
*
*
* @param {string} name - The name of the tilemap, used to set the name on the MapData.
* @param {integer[][]} data - 2D array, CSV string or Tiled JSON object.
* @param {integer} tileWidth - The width of a tile in pixels.
@ -25,8 +25,8 @@ var Tile = require('../Tile');
* the tile data doesn't need to change then setting this value to `true` will help with memory
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {[type]} [description]
*
* @return {Phaser.Tilemaps.MapData} [description]
*/
var Parse2DArray = function (name, data, tileWidth, tileHeight, insertNull)
{

View file

@ -12,7 +12,7 @@ var Parse2DArray = require('./Parse2DArray');
*
* @function Phaser.Tilemaps.Parsers.ParseCSV
* @since 3.0.0
*
*
* @param {string} name - The name of the tilemap, used to set the name on the MapData.
* @param {string} data - CSV string of tile indexes.
* @param {integer} tileWidth - The width of a tile in pixels.
@ -23,8 +23,8 @@ var Parse2DArray = require('./Parse2DArray');
* the tile data doesn't need to change then setting this value to `true` will help with memory
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {[type]} [description]
*
* @return {Phaser.Tilemaps.MapData} [description]
*/
var ParseCSV = function (name, data, tileWidth, tileHeight, insertNull)
{

View file

@ -160,7 +160,7 @@ var Clock = new Class({
* @param {array} args - [description]
* @param {object} callbackScope - [description]
*
* @return {[type]} [description]
* @return {Phaser.Time.TimerEvent} [description]
*/
delayedCall: function (delay, callback, args, callbackScope)
{
@ -172,7 +172,7 @@ var Clock = new Class({
*
* @method Phaser.Time.Clock#clearPendingEvents
* @since 3.0.0
*
*
* @return {Phaser.Time.Clock} [description]
*/
clearPendingEvents: function ()