Add Phaser.Actions.WrapInRectangle

This commit is contained in:
samme 2018-03-10 13:35:02 -08:00
parent 935a89342d
commit add318491f
2 changed files with 42 additions and 1 deletions

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@ -0,0 +1,40 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Wrap = require('../math/Wrap');
/**
* Wrap each item's coordinates within a rectangle's area.
*
* @function Phaser.Actions.WrapInRectangle
* @since [version]
* @see Phaser.Math.Wrap
*
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {Phaser.Geom.Rectangle} rect - The rectangle.
* @param {number} [padding=0] - An amount added to each side of the rectangle during the operation.
*
* @return {array} The array of Game Objects that was passed to this Action.
*/
var WrapInRectangle = function (items, rect, padding)
{
if (padding === undefined)
{
padding = 0;
}
for (var i = 0; i < items.length; i++)
{
var item = items[i];
item.x = Wrap(item.x, rect.left - padding, rect.right + padding);
item.y = Wrap(item.y, rect.top - padding, rect.bottom + padding);
}
return items;
};
module.exports = WrapInRectangle;

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@ -54,6 +54,7 @@ module.exports = {
SmootherStep: require('./SmootherStep'),
SmoothStep: require('./SmoothStep'),
Spread: require('./Spread'),
ToggleVisible: require('./ToggleVisible')
ToggleVisible: require('./ToggleVisible'),
WrapInRectangle: require('./WrapInRectangle')
};