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Added CameraManager.resize method.
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@ -431,6 +431,23 @@ var CameraManager = new Class({
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}
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},
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/**
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* Resizes all cameras to the given dimensions.
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*
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* @method Phaser.Cameras.Scene2D.CameraManager#resize
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* @since 3.2.0
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*
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* @param {number} width - The new width of the camera.
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* @param {number} height - The new height of the camera.
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*/
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resize: function (width, height)
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{
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for (var i = 0, l = this.cameras.length; i < l; ++i)
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{
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this.cameras[i].setSize(width, height);
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}
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},
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/**
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* [description]
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*
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