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https://github.com/photonstorm/phaser
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Added setVolume and setMute
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3 changed files with 76 additions and 4 deletions
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@ -34,6 +34,8 @@ A special mention must go to @orblazer for their outstanding assistance in helpi
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* Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
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* SoundManager.setRate is a chainable method to allow you to set the global playback rate of all sounds in the SoundManager.
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* SoundManager.setDetune is a chainable method to allow you to set the global detuning of all sounds in the SoundManager.
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* SoundManager.setMute is a chainable method to allow you to set the global mute state of the SoundManager.
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* SoundManager.setVolume is a chainable method to allow you to set the global volume of the SoundManager.
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### Bug Fixes
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@ -150,7 +150,6 @@ var HTML5AudioSoundManager = new Class({
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* devices on the initial explicit user interaction.
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*
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* @method Phaser.Sound.HTML5AudioSoundManager#unlock
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* @private
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* @since 3.0.0
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*/
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unlock: function ()
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@ -323,6 +322,24 @@ var HTML5AudioSoundManager = new Class({
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* @param {boolean} value - An updated value of Phaser.Sound.HTML5AudioSoundManager#mute property.
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*/
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/**
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* Sets the muted state of all this Sound Manager.
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*
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* @method Phaser.Sound.HTML5AudioSoundManager#setMute
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* @fires Phaser.Sound.HTML5AudioSoundManager#MuteEvent
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* @since 3.3.0
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*
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* @param {boolean} value - `true` to mute all sounds, `false` to unmute them.
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*
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* @return {Phaser.Sound.HTML5AudioSoundManager} This Sound Manager.
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*/
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setMute: function (value)
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{
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this.mute = value;
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return this;
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},
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/**
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* @name Phaser.Sound.HTML5AudioSoundManager#mute
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* @type {boolean}
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@ -356,6 +373,24 @@ var HTML5AudioSoundManager = new Class({
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* @param {number} value - An updated value of Phaser.Sound.HTML5AudioSoundManager#volume property.
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*/
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/**
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* Sets the volume of this Sound Manager.
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*
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* @method Phaser.Sound.HTML5AudioSoundManager#setVolume
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* @fires Phaser.Sound.HTML5AudioSoundManager#VolumeEvent
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* @since 3.3.0
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*
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* @param {number} value - The global volume of this Sound Manager.
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*
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* @return {Phaser.Sound.HTML5AudioSoundManager} This Sound Manager.
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*/
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setVolume: function (value)
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{
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this.volume = value;
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return this;
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},
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/**
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* @name Phaser.Sound.HTML5AudioSoundManager#volume
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* @type {number}
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@ -1,5 +1,6 @@
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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@ -16,7 +17,6 @@ var WebAudioSound = require('./WebAudioSound');
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* @extends Phaser.Sound.BaseSoundManager
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* @memberOf Phaser.Sound
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* @constructor
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - Reference to the current game instance.
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@ -100,6 +100,7 @@ var WebAudioSoundManager = new Class({
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if (audioConfig && audioConfig.context)
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{
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audioConfig.context.resume();
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return audioConfig.context;
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}
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@ -119,7 +120,6 @@ var WebAudioSoundManager = new Class({
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*/
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add: function (key, config)
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{
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var sound = new WebAudioSound(this, key, config);
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this.sounds.push(sound);
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@ -133,7 +133,6 @@ var WebAudioSoundManager = new Class({
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* Read more about how this issue is handled here in [this article](https://medium.com/@pgoloskokovic/unlocking-web-audio-the-smarter-way-8858218c0e09).
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*
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* @method Phaser.Sound.WebAudioSoundManager#unlock
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* @private
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* @since 3.0.0
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*/
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unlock: function ()
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@ -215,6 +214,24 @@ var WebAudioSoundManager = new Class({
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* @param {boolean} value - An updated value of Phaser.Sound.WebAudioSoundManager#mute property.
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*/
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/**
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* Sets the muted state of all this Sound Manager.
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*
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* @method Phaser.Sound.WebAudioSoundManager#setMute
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* @fires Phaser.Sound.WebAudioSoundManager#MuteEvent
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* @since 3.3.0
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*
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* @param {boolean} value - `true` to mute all sounds, `false` to unmute them.
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*
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* @return {Phaser.Sound.WebAudioSoundManager} This Sound Manager.
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*/
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setMute: function (value)
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{
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this.mute = value;
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return this;
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},
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/**
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* @name Phaser.Sound.WebAudioSoundManager#mute
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* @type {boolean}
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@ -243,6 +260,24 @@ var WebAudioSoundManager = new Class({
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* @param {number} value - An updated value of Phaser.Sound.WebAudioSoundManager#volume property.
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*/
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/**
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* Sets the volume of this Sound Manager.
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*
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* @method Phaser.Sound.WebAudioSoundManager#setVolume
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* @fires Phaser.Sound.WebAudioSoundManager#VolumeEvent
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* @since 3.3.0
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*
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* @param {number} value - The global volume of this Sound Manager.
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*
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* @return {Phaser.Sound.WebAudioSoundManager} This Sound Manager.
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*/
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setVolume: function (value)
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{
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this.volume = value;
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return this;
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},
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/**
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* @name Phaser.Sound.WebAudioSoundManager#volume
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* @type {number}
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