mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 14:40:38 +00:00
You can now specify all of the renderer config options within a render
object in the config. If no render
object is found, it will scan the config object directly for the properties.
This commit is contained in:
parent
bce89313c1
commit
fbec8f978c
2 changed files with 31 additions and 22 deletions
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@ -78,8 +78,9 @@ var ValueToColor = require('../display/color/ValueToColor');
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* @property {boolean} [pixelArt=false] - [description]
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* @property {boolean} [autoResize=false] - [description]
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* @property {boolean} [roundPixels=false] - [description]
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* @property {boolean} [transparent=true] - [description]
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* @property {boolean} [transparent=false] - [description]
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* @property {boolean} [clearBeforeRender=true] - [description]
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* @property {boolean} [premultipliedAlpha=true] - [description]
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* @property {boolean} [preserveDrawingBuffer=false] - [description]
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* @property {boolean} [failIfMajorPerformanceCaveat=false] - [description]
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* @property {boolean} [powerPreference='default'] - "high-performance", "low-power" or "default"
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@ -186,15 +187,20 @@ var Config = new Class({
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this.fps = GetValue(config, 'fps', null);
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// Renderer Settings
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this.antialias = GetValue(config, 'antialias', true);
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this.pixelArt = GetValue(config, 'pixelArt', false);
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this.autoResize = GetValue(config, 'autoResize', false);
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this.roundPixels = GetValue(config, 'roundPixels', false);
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this.transparent = GetValue(config, 'transparent', true);
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this.clearBeforeRender = GetValue(config, 'clearBeforeRender', true);
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this.preserveDrawingBuffer = GetValue(config, 'preserveDrawingBuffer', false);
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this.failIfMajorPerformanceCaveat = GetValue(config, 'failIfMajorPerformanceCaveat', false);
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this.powerPreference = GetValue(config, 'powerPreference', 'default');
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// These can either be in a `render` object within the Config, or specified on their own
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var renderConfig = GetValue(config, 'render', config);
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this.antialias = GetValue(renderConfig, 'antialias', true);
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this.pixelArt = GetValue(renderConfig, 'pixelArt', false);
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this.autoResize = GetValue(renderConfig, 'autoResize', false);
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this.roundPixels = GetValue(renderConfig, 'roundPixels', false);
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this.transparent = GetValue(renderConfig, 'transparent', false);
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this.clearBeforeRender = GetValue(renderConfig, 'clearBeforeRender', true);
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this.premultipliedAlpha = GetValue(renderConfig, 'premultipliedAlpha', true);
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this.preserveDrawingBuffer = GetValue(renderConfig, 'preserveDrawingBuffer', false);
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this.failIfMajorPerformanceCaveat = GetValue(renderConfig, 'failIfMajorPerformanceCaveat', false);
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this.powerPreference = GetValue(renderConfig, 'powerPreference', 'default');
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var bgc = GetValue(config, 'backgroundColor', 0);
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@ -216,6 +222,7 @@ var Config = new Class({
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// gravity: 0,
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// cellSize: 64
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// }
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this.physics = GetValue(config, 'physics', {});
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this.defaultPhysicsSystem = GetValue(this.physics, 'default', false);
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@ -36,15 +36,17 @@ var WebGLRenderer = new Class({
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// eslint-disable-next-line consistent-this
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var renderer = this;
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var gameConfig = game.config;
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var contextCreationConfig = {
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alpha: game.config.transparent,
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alpha: gameConfig.transparent,
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depth: false, // enable when 3D is added in the future
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antialias: game.config.antialias,
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premultipliedAlpha: game.config.transparent,
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antialias: gameConfig.antialias,
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premultipliedAlpha: gameConfig.premultipliedAlpha,
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stencil: true,
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preserveDrawingBuffer: game.config.preserveDrawingBuffer,
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failIfMajorPerformanceCaveat: game.config.failIfMajorPerformanceCaveat,
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powerPreference: game.config.powerPreference
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preserveDrawingBuffer: gameConfig.preserveDrawingBuffer,
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failIfMajorPerformanceCaveat: gameConfig.failIfMajorPerformanceCaveat,
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powerPreference: gameConfig.powerPreference
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};
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/**
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@ -55,13 +57,13 @@ var WebGLRenderer = new Class({
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* @since 3.0.0
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*/
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this.config = {
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clearBeforeRender: game.config.clearBeforeRender,
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pixelArt: game.config.pixelArt,
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backgroundColor: game.config.backgroundColor,
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clearBeforeRender: gameConfig.clearBeforeRender,
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pixelArt: gameConfig.pixelArt,
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backgroundColor: gameConfig.backgroundColor,
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contextCreation: contextCreationConfig,
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resolution: game.config.resolution,
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autoResize: game.config.autoResize,
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roundPixels: game.config.roundPixels
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resolution: gameConfig.resolution,
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autoResize: gameConfig.autoResize,
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roundPixels: gameConfig.roundPixels
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};
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/**
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