.. |
actions
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
animations
|
jsdoc fixes
|
2018-02-22 01:07:30 +00:00 |
boot
|
eslint fix
|
2018-03-16 12:30:39 +00:00 |
cache
|
Fixed jsdocs and general tidying up.
|
2018-02-13 00:41:01 +00:00 |
cameras
|
fixed lint issue
|
2018-03-09 07:26:09 +01:00 |
create
|
jsdoc fixes.
|
2018-02-12 23:51:47 +00:00 |
curves
|
Removed un-used var
|
2018-03-05 01:42:23 +00:00 |
data
|
Fix bug
|
2018-03-16 16:57:25 +08:00 |
device
|
jsdoc fixes
|
2018-02-22 01:07:30 +00:00 |
display
|
Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372
|
2018-03-12 13:41:09 +00:00 |
dom
|
Fixed jsdocs and general tidying up.
|
2018-02-13 00:41:01 +00:00 |
events
|
Updating docs
|
2018-03-15 17:27:30 +00:00 |
gameobjects
|
Fixed package names
|
2018-03-16 00:46:39 +00:00 |
geom
|
Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
|
2018-02-28 21:25:55 +00:00 |
input
|
InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1. #3376
|
2018-03-16 12:49:02 +00:00 |
loader
|
Fixed package names
|
2018-03-16 00:46:39 +00:00 |
math
|
Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
|
2018-03-04 22:09:29 -08:00 |
physics
|
Forgot to devide width by 2
|
2018-03-16 14:02:41 +08:00 |
polyfills
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
renderer
|
Added antialias config value
|
2018-03-16 00:52:21 +00:00 |
scene
|
Remove unused callbacks in createSceneFromObject
|
2018-03-14 13:28:04 -07:00 |
sound
|
Merge pull request #3313 from samme/feature/playCatchPromise
|
2018-03-05 21:58:16 +00:00 |
structs
|
Bugfixes in Structs.Set
|
2018-02-18 12:59:32 +02:00 |
textures
|
Merge pull request #3292 from CodeAndWeb/master
|
2018-03-05 12:17:24 +00:00 |
tilemaps
|
Fixes #3395
|
2018-03-15 06:22:22 -05:00 |
time
|
Fix TimerEvent.remove behaves opposite to what we expect
|
2018-03-09 19:47:45 +09:00 |
tweens
|
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
|
2018-02-28 21:14:56 +00:00 |
utils
|
Remove extra assignment
|
2018-03-07 16:59:41 -08:00 |
const.js
|
Preparing for 3.3.0
|
2018-03-13 13:21:34 +00:00 |
phaser-arcade-physics.js
|
Added Arcade Physics entry point.
|
2018-02-13 03:43:12 +00:00 |
phaser.js
|
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
|
2018-03-05 11:29:48 -03:00 |
plugins.js
|
Added jsdocs.
|
2018-02-12 23:13:16 +00:00 |