phaser/src
2018-03-16 12:49:02 +00:00
..
actions eslint fixes 2018-02-16 18:17:51 +00:00
animations jsdoc fixes 2018-02-22 01:07:30 +00:00
boot eslint fix 2018-03-16 12:30:39 +00:00
cache Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
cameras fixed lint issue 2018-03-09 07:26:09 +01:00
create jsdoc fixes. 2018-02-12 23:51:47 +00:00
curves Removed un-used var 2018-03-05 01:42:23 +00:00
data Fix bug 2018-03-16 16:57:25 +08:00
device jsdoc fixes 2018-02-22 01:07:30 +00:00
display Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372 2018-03-12 13:41:09 +00:00
dom Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
events Updating docs 2018-03-15 17:27:30 +00:00
gameobjects Fixed package names 2018-03-16 00:46:39 +00:00
geom Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus) 2018-02-28 21:25:55 +00:00
input InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1. #3376 2018-03-16 12:49:02 +00:00
loader Fixed package names 2018-03-16 00:46:39 +00:00
math Fix property name conflict in Phaser.Math.RandomDataGenerator#sign 2018-03-04 22:09:29 -08:00
physics Forgot to devide width by 2 2018-03-16 14:02:41 +08:00
polyfills Moved repository location 2018-01-09 21:43:56 +00:00
renderer Added antialias config value 2018-03-16 00:52:21 +00:00
scene Remove unused callbacks in createSceneFromObject 2018-03-14 13:28:04 -07:00
sound Merge pull request #3313 from samme/feature/playCatchPromise 2018-03-05 21:58:16 +00:00
structs Bugfixes in Structs.Set 2018-02-18 12:59:32 +02:00
textures Merge pull request #3292 from CodeAndWeb/master 2018-03-05 12:17:24 +00:00
tilemaps Fixes #3395 2018-03-15 06:22:22 -05:00
time Fix TimerEvent.remove behaves opposite to what we expect 2018-03-09 19:47:45 +09:00
tweens Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea) 2018-02-28 21:14:56 +00:00
utils Remove extra assignment 2018-03-07 16:59:41 -08:00
const.js Preparing for 3.3.0 2018-03-13 13:21:34 +00:00
phaser-arcade-physics.js Added Arcade Physics entry point. 2018-02-13 03:43:12 +00:00
phaser.js Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
plugins.js Added jsdocs. 2018-02-12 23:13:16 +00:00