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https://github.com/photonstorm/phaser
synced 2025-02-16 14:08:28 +00:00
eslint fixes
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parent
375db253f2
commit
ae1c91cf6a
9 changed files with 17 additions and 18 deletions
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@ -19,6 +19,7 @@
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"watch": "webpack --watch",
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"dist": "webpack --config webpack.dist.config.js",
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"lint": "eslint --config .eslintrc.json \"src/**/*.js\"",
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"lintfix": "eslint --config .eslintrc.json \"src/**/*.js\" --fix",
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"sloc": "node-sloc './src' --include-extensions \"js\""
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},
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"keywords": [
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@ -7,14 +7,14 @@ var MatrixStack = {
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initMatrixStack: function ()
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{
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this.matrixStack = new Float32Array(6000); // up to 1000 matrices
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this.currentMatrix = new Float32Array([1.0, 0.0, 0.0, 1.0, 0.0, 0.0]);
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this.currentMatrix = new Float32Array([ 1.0, 0.0, 0.0, 1.0, 0.0, 0.0 ]);
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this.currentMatrixIndex = 0;
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return this;
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},
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save: function ()
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{
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if (this.currentMatrixIndex >= this.matrixStack.length) return this;
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if (this.currentMatrixIndex >= this.matrixStack.length) { return this; }
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var matrixStack = this.matrixStack;
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var currentMatrix = this.currentMatrix;
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@ -33,7 +33,7 @@ var MatrixStack = {
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restore: function ()
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{
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if (this.currentMatrixIndex <= 0) return this;
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if (this.currentMatrixIndex <= 0) { return this; }
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this.currentMatrixIndex -= 6;
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@ -30,7 +30,7 @@ var RenderTexture = new Class({
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initialize:
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function RenderTexture(scene, x, y, width, height)
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function RenderTexture (scene, x, y, width, height)
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{
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GameObject.call(this, scene, 'RenderTexture');
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this.initMatrixStack();
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@ -55,7 +55,7 @@ var RenderTexture = new Class({
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this.draw = RenderTextureCanvas.draw;
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this.drawFrame = RenderTextureCanvas.drawFrame;
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this.canvas = CanvasPool.create2D(null, width, height);
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this.context = this.canvas.getContext('2d');
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this.context = this.canvas.getContext('2d');
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}
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this.setPosition(x, y);
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@ -71,7 +71,7 @@ var RenderTexture = new Class({
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this.renderer.deleteTexture(this.texture);
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this.renderer.deleteFramebuffer(this.framebuffer);
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}
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}
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}
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});
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@ -20,7 +20,7 @@ var RenderTextureWebGLRenderer = function (renderer, renderTexture, interpolatio
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renderTexture.displayOriginX, renderTexture.displayOriginY,
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0, 0, renderTexture.texture.width, renderTexture.texture.height,
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0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
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0, 0,
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0, 0,
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camera
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);
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};
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@ -248,11 +248,9 @@ var Zone = new Class({
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this.setRectangleDropZone(this.width, this.height);
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}
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else
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if (!this.input)
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{
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if (!this.input)
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{
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this.setInteractive(shape, callback, true);
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}
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this.setInteractive(shape, callback, true);
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}
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return this;
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@ -118,7 +118,7 @@ var File = new Class({
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* @type {integer}
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* @since 3.0.0
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*/
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this.state = typeof(this.url) === "function" ? CONST.FILE_POPULATED : CONST.FILE_PENDING;
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this.state = typeof(this.url) === 'function' ? CONST.FILE_POPULATED : CONST.FILE_PENDING;
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/**
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* The total size of this file.
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@ -13,7 +13,7 @@ function P0 (t, p)
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function P1 (t, p)
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{
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return 2 * ( 1 - t ) * t * p;
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return 2 * (1 - t) * t * p;
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}
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function P2 (t, p)
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@ -1494,11 +1494,11 @@ var WebGLRenderer = new Class({
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{
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this.setTexture2D(dstTexture, 0);
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//if (!shouldReallocate && dstTexture.width >= srcCanvas.width || dstTexture.height >= srcCanvas.height)
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//{
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// if (!shouldReallocate && dstTexture.width >= srcCanvas.width || dstTexture.height >= srcCanvas.height)
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// {
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// gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, srcCanvas.width, srcCanvas.height, gl.RGBA, gl.UNSIGNED_BYTE, srcCanvas);
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//}
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//else
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// }
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// else
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{
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, srcCanvas);
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dstTexture.width = srcCanvas.width;
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@ -1284,7 +1284,7 @@ var SceneManager = new Class({
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dump: function ()
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{
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var out = [];
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var out = [];
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var map = [ 'pending', 'init', 'start', 'loading', 'creating', 'running', 'paused', 'sleeping', 'shutdown', 'destroyed' ];
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for (var i = 0; i < this.scenes.length; i++)
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