phaser/src
2018-03-02 17:47:01 +00:00
..
actions eslint fixes 2018-02-16 18:17:51 +00:00
animations jsdoc fixes 2018-02-22 01:07:30 +00:00
boot The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
cache Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
cameras Added CameraManager.resize method. 2018-02-28 17:19:10 +00:00
create jsdoc fixes. 2018-02-12 23:51:47 +00:00
curves Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
data Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
device jsdoc fixes 2018-02-22 01:07:30 +00:00
display Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
dom Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
events Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
gameobjects The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead. 2018-03-02 16:23:43 +00:00
geom Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus) 2018-02-28 21:25:55 +00:00
input Fixed array access 2018-03-01 04:13:30 +00:00
loader Merge pull request #3234 from nkholski/master 2018-02-28 20:50:32 +00:00
math jsdoc fixes 2018-02-22 01:07:30 +00:00
physics Fix arcade body does not align with scaled parent object. 2018-03-01 09:02:04 +08:00
polyfills Moved repository location 2018-01-09 21:43:56 +00:00
renderer Added roundPixels support for the Canvas renderer 2018-02-28 22:32:59 +00:00
scene ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB argument opens this up. 2018-03-02 17:47:01 +00:00
sound Updated forEachActiveSound method docs to make scope param optional 2018-02-23 15:27:40 +01:00
structs Bugfixes in Structs.Set 2018-02-18 12:59:32 +02:00
textures Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning. 2018-03-01 00:36:50 +00:00
tilemaps Implemented static tilemap layer scale and tilemap alpha 2018-02-22 01:16:10 -03:00
time Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
tweens Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea) 2018-02-28 21:14:56 +00:00
utils eslint fixes 2018-02-16 18:07:49 +00:00
const.js Preparing for 3.2.0. 2018-02-23 17:48:00 +00:00
phaser-arcade-physics.js Added Arcade Physics entry point. 2018-02-13 03:43:12 +00:00
phaser.js Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
plugins.js Added jsdocs. 2018-02-12 23:13:16 +00:00