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actions
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
animations
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jsdoc fixes
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2018-02-22 01:07:30 +00:00 |
boot
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The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
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2018-02-28 21:57:32 +00:00 |
cache
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Fixed jsdocs and general tidying up.
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2018-02-13 00:41:01 +00:00 |
cameras
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Added CameraManager.resize method.
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2018-02-28 17:19:10 +00:00 |
create
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jsdoc fixes.
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2018-02-12 23:51:47 +00:00 |
curves
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Fixed jsdocs and general tidying up.
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2018-02-13 00:41:01 +00:00 |
data
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Fixed jsdocs and general tidying up.
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2018-02-13 00:41:01 +00:00 |
device
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jsdoc fixes
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2018-02-22 01:07:30 +00:00 |
display
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Added inverted alpha to bitmap mask
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2018-02-23 14:09:27 -03:00 |
dom
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Fixed jsdocs and general tidying up.
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2018-02-13 00:41:01 +00:00 |
events
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Fixed jsdocs and general tidying up.
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2018-02-13 00:41:01 +00:00 |
gameobjects
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The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
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2018-03-02 16:23:43 +00:00 |
geom
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Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
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2018-02-28 21:25:55 +00:00 |
input
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Fixed array access
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2018-03-01 04:13:30 +00:00 |
loader
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Merge pull request #3234 from nkholski/master
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2018-02-28 20:50:32 +00:00 |
math
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jsdoc fixes
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2018-02-22 01:07:30 +00:00 |
physics
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Fix arcade body does not align with scaled parent object.
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2018-03-01 09:02:04 +08:00 |
polyfills
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
renderer
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Added roundPixels support for the Canvas renderer
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2018-02-28 22:32:59 +00:00 |
scene
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ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB argument opens this up.
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2018-03-02 17:47:01 +00:00 |
sound
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Updated forEachActiveSound method docs to make scope param optional
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2018-02-23 15:27:40 +01:00 |
structs
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Bugfixes in Structs.Set
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2018-02-18 12:59:32 +02:00 |
textures
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Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
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2018-03-01 00:36:50 +00:00 |
tilemaps
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Implemented static tilemap layer scale and tilemap alpha
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2018-02-22 01:16:10 -03:00 |
time
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Added eslint fixes and overrides
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2018-02-16 18:44:07 +00:00 |
tweens
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Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
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2018-02-28 21:14:56 +00:00 |
utils
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eslint fixes
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2018-02-16 18:07:49 +00:00 |
const.js
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Preparing for 3.2.0.
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2018-02-23 17:48:00 +00:00 |
phaser-arcade-physics.js
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Added Arcade Physics entry point.
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2018-02-13 03:43:12 +00:00 |
phaser.js
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Moved PluginManager and merged configs into single root file for easier changing.
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2018-02-12 23:03:48 +00:00 |
plugins.js
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Added jsdocs.
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2018-02-12 23:13:16 +00:00 |