kaflu
2dadc86fb0
Change CullMode to none for sprites ( #241 )
...
With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly
Co-authored-by: kaflu <kaflu@users.noreply.github.com>
2020-08-21 19:52:31 -07:00
mfrancis107
47f3a0b8be
Changes ScheduleRunnerPlugin RunMode::Loop to run on fixed interval ( #233 )
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* Changes ScheduleRunnerPlugin RunMode::Loop to run on fixed interval
* fix formatting
2020-08-21 19:31:46 -07:00
Carter Anderson
7c3b49cb6f
upgrade to latest wgpu
2020-08-21 18:36:32 -07:00
TehPers
7a79dcc46c
Add serialize/deserialize to some input types ( #281 )
2020-08-21 18:13:50 -07:00
8bp
68d419d40f
Add repeating flag to Timer ( #165 )
...
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Jake Kerr
db1bf6478c
Allow calling winit with the 'run_return' variant of the run function ( #243 )
...
This adds a new WinitConfig resource that can be used to configure the behavior of winit.
When `return_from_run` is set to `true`, `App::run()` will return on `target_os` configurations that
support it.
Closes bevyengine/bevy#167 .
2020-08-20 22:37:19 -07:00
Claire C
45312a945a
Basic mouse scroll-wheel event ( #222 )
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add simple mouse wheel event + example
2020-08-20 17:04:01 -07:00
Boutillier
38d3da5b86
Fix #187 . Multiple return instead of continue inside for loops. ( #230 )
2020-08-20 16:09:04 -07:00
Csányi István
268b520105
Simplify GLTF loader code ( #245 )
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simplify gtlf loader code
2020-08-20 14:06:16 -07:00
Carter Anderson
1ebb7e44ff
Merge pull request #189 from StarArawn/bind-group-reflect-fix
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Reflect shader stage for bind groups.
2020-08-20 12:57:38 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
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Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
John Mitchell
d4d68f6670
Fixed tests.
2020-08-19 10:16:35 -04:00
John Mitchell
f1b0d04e53
Fixed formatting.
2020-08-19 10:00:45 -04:00
John Mitchell
131a5e9167
Merge branch 'master' into bind-group-reflect-fix
2020-08-19 09:24:22 -04:00
Victor "multun" Collod
46636ed076
fix formatting
2020-08-18 19:48:03 -07:00
Carter Anderson
6ffe0696db
Merge pull request #203 from lachlansneff/ironing-out-uniforms
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Replace vector of UniformProperty with a single UniformProperty
2020-08-18 13:44:10 -07:00
Lachlan Sneff
ccfa815cac
Use can_draw in can_draw_indexed
2020-08-17 10:56:27 -04:00
Lachlan Sneff
e24aaf3dd3
Add Draw command to RenderCommand
2020-08-16 16:28:52 -04:00
Victor "multun" Collod
e36b26c226
render: fix RenderResourceBinding PartialEq impl
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
dfbdeeb27f
render: fix bind group PartialEq impl
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Victor "multun" Collod
ece54e963e
diagnostics: add missing feature dependency
2020-08-16 05:02:06 -07:00
Victor "multun" Collod
1ec7183494
profiling: fix build
2020-08-16 02:06:59 -07:00
Carter Anderson
5fdf36dbb1
add optional wgpu tracing feature
2020-08-16 01:11:17 -07:00
Lachlan Sneff
9883cd15cd
Replace vector of UniformProperty with a single property
2020-08-16 01:16:00 -04:00
Carter Anderson
f85867139b
Merge pull request #199 from multun/query-mut-debug
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ecs: impl Debug for Mut<...>
2020-08-15 17:57:37 -07:00
Victor "multun" Collod
8472789bbb
ecs: impl Debug for Mut<...>
2020-08-15 17:46:36 -07:00
ifletsomeclaire
c0d4877486
added draw.is_visible checks
2020-08-15 14:38:55 -05:00
John Mitchell
e11fa3e316
Added hack to allow all of the examples to work.
2020-08-15 15:03:57 -04:00
John Mitchell
eac53c1ab7
Fixed! 🎉
2020-08-14 23:21:38 -04:00
John Mitchell
76564a486e
Removed old comment.
2020-08-14 16:59:18 -04:00
John Mitchell
f3ef23bda7
Working on correctly reflecting shader stage for bind groups.
2020-08-14 14:02:56 -04:00
Fabian Würfl
458a169ad2
Add possibility to control num_threads and stack_size of rayon::ThreadPool
2020-08-14 19:15:53 +02:00
Carter Anderson
95dce3ac72
Merge pull request #154 from OptimisticPeach/master
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Add Icospheres mesh generation
2020-08-13 19:44:50 -07:00
Carter Anderson
938d381d45
Merge pull request #178 from JohnDoneth/master
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Add Command::remove_one
2020-08-13 17:26:22 -07:00
John Doneth
589af3dc51
Add Command::remove_one
2020-08-13 19:38:38 -04:00
Carter Anderson
76c439398f
Merge pull request #173 from StarArawn/add-shader-stage-visibility-to-bindings
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Added BindingShaderStage in order to pass the correct shader stage to wgpu.
2020-08-13 11:59:44 -07:00
Carter Anderson
fb4b2d9763
Merge pull request #172 from Halfwhit/prelude-fix
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Added Mut to ECS prelude
2020-08-13 11:56:03 -07:00
Carter Anderson
317b3390ec
Merge pull request #149 from joejoepie/master
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Add resizable flag and windowmode option to window creation
2020-08-13 11:54:27 -07:00
John Mitchell
3f5aae877e
Removed some whitespace.
2020-08-13 13:00:27 -04:00
John Mitchell
5b99ad2483
Use if statement instead of match as that didn't work as expected.
2020-08-13 12:58:23 -04:00
John Mitchell
c40f39ec7e
Make sure we translate the new type for wgpu.
2020-08-13 12:50:13 -04:00
John Mitchell
02b1907738
Use BindingShaderStage to pass which program the binding is attached to.
2020-08-13 12:44:21 -04:00
Halfwhit
14bfd698c5
Update lib.rs
2020-08-13 17:39:33 +01:00
Milan Vaško
e96afc33a7
Add support for embedded buffers in GLTF loader
2020-08-13 16:30:49 +02:00
Wouter Standaert
f539b6e7f6
Using event_loop for getting video mode
2020-08-13 11:27:51 +02:00
Wouter Standaert
a738771c93
Add resizable and windowmode options to window creation
2020-08-13 10:47:40 +02:00
Carter Anderson
a7f1889a35
Merge pull request #153 from multun/remove-entities-current
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ecs: remove unused Entities::current
2020-08-13 01:21:43 -07:00
Jake Kerr
ad446c5f60
Use window_builder when configuring initial window
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This fixes issue #159 where the window would briefly show with default options.
2020-08-13 15:37:26 +09:00
Victor "multun" Collod
8662ab3622
ecs: remove unused Entities::current
2020-08-12 21:16:20 -07:00
OptimisticPeach
86c20eb6df
Add Icospheres.
...
Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
Carter Anderson
f49d07c0cc
re-enable high performance gpu preference
2020-08-12 18:53:56 -07:00
MGlolenstine
241bd70797
added missing gpu(drivers) message instead of panicking on 'None'
2020-08-12 08:58:07 +02:00
Cameron Hart
5912206441
Upgrade glam to 0.9.3
2020-08-12 17:31:51 +12:00
Carter Anderson
00a887214e
Merge pull request #108 from caelunshun/feature-gated-deps
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Make audio/image dependencies optional through feature flags
2020-08-11 15:31:39 -07:00
caelunshun
58be36a09a
Fix compilation when png or hdr features are disabled
2020-08-11 00:49:17 -06:00
caelunshun
a694d9a1b6
Make audio/image dependencies optional through feature flags
2020-08-11 00:30:42 -06:00
Aaron Housh
c42dad5f7c
Change Power Preference to High Performance
2020-08-10 21:05:54 -07:00
Carter Anderson
5e76a018c9
fix ron doc tests
2020-08-10 20:06:18 -07:00
Carter Anderson
6db89da324
bump bevy_winit version
2020-08-10 13:12:57 -07:00
Carter Anderson
d549129d0e
hopefully fix windows build
2020-08-10 13:06:22 -07:00
Carter Anderson
7bdab60e31
use temporary wgpu fork and latest publish winit crate
2020-08-09 21:26:34 -07:00
Carter Anderson
3deeb05264
use bevy-glsl-to-spirv
2020-08-09 18:57:17 -07:00
Carter Anderson
d67d05db97
add temporary ron fork
...
bevy requires changes we contributed to master, but those changes havent been published yet
2020-08-09 18:45:55 -07:00
Carter Anderson
423c5e3e0f
ecs: prepare for publishing
2020-08-09 18:16:12 -07:00
Carter Anderson
34752a27bd
add "0.1" version to all bevy crate references
2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1
add crate metadata
2020-08-09 17:24:27 -07:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
3c1494eb64
scene: rename "spawn" to "instance"
2020-08-02 12:57:30 -07:00
Carter Anderson
bb111cbafa
more example cleanup and polish
2020-07-31 17:10:29 -07:00
Carter Anderson
ccf81edd8f
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
2020-07-30 14:38:13 -07:00
Carter Anderson
54eaa2bdc6
render: easier msaa color attachments and fix multi-window example
2020-07-30 13:20:27 -07:00
Carter Anderson
f85ec04a48
ecs: prepare system ranges based on stage and thread locals
2020-07-30 13:19:55 -07:00
Carter Anderson
44c08f90aa
render: remove Drawable implementation from RenderPipelines because it doesnt add any value
2020-07-29 18:28:32 -07:00
Carter Anderson
ca87359c6e
render: add MSAA support
2020-07-29 18:15:15 -07:00
Carter Anderson
a2c1a90695
fix ui in font atlas and breakout examples
2020-07-29 01:16:42 -07:00
Carter Anderson
db665b96c0
ui: fix z indices and depth calculations
2020-07-29 00:28:44 -07:00
Carter Anderson
2929197d9b
render: add RenderPass queries. move ui to its own pass
2020-07-28 20:11:27 -07:00
Carter Anderson
bd8e979de8
ecs: only borrow/iterate archetypes currently used by a given query
2020-07-28 16:37:37 -07:00
Carter Anderson
64cc382477
ecs: move copy of QueryBorrow into bevy_ecs and fix perf regressions
2020-07-28 16:17:21 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Carter Anderson
3d2a4f6c39
ui: combine Click and Hover into Interaction
2020-07-28 01:20:19 -07:00
Carter Anderson
4a8c6c335a
ui: feed computed image size into bevy_ui flex
2020-07-28 00:37:25 -07:00
Carter Anderson
cf9501a50e
ui: feed computed text position into bevy_ui flex
...
and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Carter Anderson
1f006c348d
ui: fix examples, flip fix stretch axis incompatibility, ergonomics
2020-07-27 19:13:11 -07:00
Carter Anderson
3d5e7e54f3
ui: create bevy types for flex style
2020-07-27 16:54:36 -07:00
Carter Anderson
e7b22ac043
Merge pull request #77 from Moxinilian/despawn-recursive
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transform: implement hierarchical entity despawn
2020-07-27 15:35:23 -07:00
Moxinilian
3007201eac
transform: improve despawn_recursive tests
2020-07-28 00:23:59 +02:00
Moxinilian
311f04f858
transform: implement hierarchical entity despawn
2020-07-28 00:10:32 +02:00
Thomas Herzog
23149f1753
add texture loader for more formats using image
crate
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This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25
add HDR image loader
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Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
fb9f04ba90
Merge pull request #73 from Moxinilian/windows-winit-panic
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winit: fix panic on windows
2020-07-26 13:15:56 -07:00
Thomas Herzog
4cf0f53eae
use TextureFormat for Textures
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This commit also inserts debug asserts that texture data roughly respects
the format.
2020-07-26 22:08:15 +02:00
Moxinilian
4393af5e25
winit: fix panic on windows
2020-07-26 21:36:01 +02:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
339e9ad52d
ui: cleaner stretch integration
2020-07-25 13:14:36 -07:00
Carter Anderson
93bb1d5b8e
ui: initial flexbox support
2020-07-24 23:04:45 -07:00
Carter Anderson
bcf95a24db
transform: only update global transform with pos/rot/scale components when there is no local transform
2020-07-23 18:55:21 -07:00
Carter Anderson
6cad80d572
transform|ui: fix transform update lag
2020-07-23 18:26:08 -07:00
Carter Anderson
d79339ea62
transform: add more control parent/child ordering and make parent/children insertion atomic
2020-07-23 17:32:53 -07:00
Carter Anderson
89af5ea4e0
fix some doc tests
2020-07-23 13:40:07 -07:00
Carter Anderson
85bd0342d4
ecs: add write_world and write_resources to Commands
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this allows for custom commands
2020-07-23 13:12:38 -07:00
Carter Anderson
f82af10a69
ecs: component removal tracking
2020-07-22 17:57:13 -07:00
Carter Anderson
141044aae7
ecs: publicly expose Added/Changed and inline some things
2020-07-22 16:19:27 -07:00
Carter Anderson
a4e291d9c8
app: default app runner now runs the schedule once
2020-07-22 13:32:17 -07:00
Carter Anderson
2d829f5a06
ecs: add Changed<T> (added or modified)
2020-07-22 13:20:22 -07:00
Carter Anderson
e673faab7c
ecs: rename Changed<T> to Mutated<T>
2020-07-22 12:42:12 -07:00
Carter Anderson
19d24e92aa
transform: immediately set localltransform value
2020-07-21 22:02:18 -07:00
Carter Anderson
ae30175e18
ecs: fix query.get::<T>() access
2020-07-21 22:00:55 -07:00
Carter Anderson
a6953049fb
ecs: Added<T> queries
2020-07-21 22:00:11 -07:00
Carter Anderson
21cdaaf7eb
ecs: inline a few things
2020-07-21 20:15:16 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
...
This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
6194944153
transform: apply LocalTransforms to root Transforms
2020-07-20 11:59:02 -07:00
Carter Anderson
009141d453
window: customizable default descriptor
2020-07-20 02:05:56 -07:00
Carter Anderson
b1162f0c29
ecs: fix resource scheduler test
2020-07-20 01:51:06 -07:00
Carter Anderson
b5d3f7e794
use right handed coordinate system in 3d
2020-07-20 01:33:30 -07:00
Carter Anderson
bd227859eb
ui: only allow one thing to be hovered at a time
2020-07-19 20:52:15 -07:00
Carter Anderson
d8b3d078b4
core: add Labels
2020-07-19 20:34:04 -07:00
Carter Anderson
9a236f4923
ui: remove translation/rotation/scale components (Node serves the same role)
2020-07-19 20:33:55 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
...
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
cadbb4c1b0
render: fix "next swap chain texture" bug
2020-07-19 16:15:19 -07:00
Carter Anderson
946d5d1024
ecs: refactor resources
...
fixes unintialized global resource memory
2020-07-19 14:23:06 -07:00
Carter Anderson
2ec530da8c
ui: fix right alignment
2020-07-18 17:05:22 -07:00
Carter Anderson
6db82714dc
ui: text alignment and more complete button example event handling
2020-07-18 17:03:37 -07:00
Carter Anderson
f0fc380a39
transform: impl deref/derefmut for components
2020-07-18 14:36:16 -07:00
Carter Anderson
fe1adb6cf6
ui: focus/click/hover system. initial buttons
2020-07-18 14:08:46 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
bf164a5936
ecs: fix tuple query item skipping
2020-07-18 01:14:16 -07:00
Carter Anderson
fbcf3f89d0
ecs: rename ComMut<T> to Track<T> and fix nested change queries
2020-07-18 01:05:06 -07:00
Carter Anderson
23b96a48a6
ecs: make RefMut a tracking pointer
2020-07-18 01:03:47 -07:00
Carter Anderson
85ec31bb65
ecs: change state now moves when an entity moves to a different archetype
2020-07-17 19:13:56 -07:00
Carter Anderson
31d00ad861
ecs: initial component change tracking
...
(changing entity archetypes currently breaks tracking)
2020-07-17 17:50:17 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
7823c3a9e2
property: simplify imports
2020-07-16 19:29:00 -07:00
Carter Anderson
2a6e75a27e
pbr: simplify imports
2020-07-16 19:27:19 -07:00
Carter Anderson
e2d2b41c67
math: simplify imports
2020-07-16 19:23:47 -07:00
Carter Anderson
9f26a453c6
ecs: simplify imports
2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3
cargo fmt
2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
d9adea1b5e
transform: TransformPlugin
2020-07-16 16:32:39 -07:00
Carter Anderson
f546aad7f4
audio: rename play
to play_source
and queue
to play
2020-07-16 14:23:57 -07:00
Carter Anderson
7bdca4e5f0
audio: rename queue_play
to queue
2020-07-16 13:52:52 -07:00
Carter Anderson
3eb393548d
audio: initial (very minimal) audio plugin
2020-07-16 13:46:51 -07:00
Carter Anderson
362fb92cf8
ecs: only prepare executor on changes. use parallel executor in App
2020-07-15 17:59:13 -07:00
Carter Anderson
4712e96aa8
ecs: make parallel executor resource-aware
2020-07-15 17:20:36 -07:00
Carter Anderson
88781007b0
ecs: slightly improve perf with inlining changes
2020-07-14 23:56:49 -07:00
Carter Anderson
a7bab755ee
ecs: add query get safety checks
2020-07-14 19:05:39 -07:00
Carter Anderson
1f6c9ece1d
ecs: call prepare() inside ParallelExecutor::run()
...
also moved some things around
2020-07-14 16:23:25 -07:00
Carter Anderson
50335e21e2
derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
...
this fixes a failing doc test
2020-07-14 16:16:01 -07:00
Carter Anderson
0dc810a37a
ecs: add thread local system support to parallel executor
2020-07-14 14:19:17 -07:00
Carter Anderson
98ed29aacc
ecs: fix local resource indexing
2020-07-14 11:08:02 -07:00
Carter Anderson
8d3a5ae0f1
ecs: initial parallel schedule executor
...
currently only considers component archetypes. still missing proper handling of thread local systems and resources
2020-07-13 19:36:41 -07:00
Carter Anderson
67f1bd66ce
ecs: fix resource borrow safety
2020-07-12 12:27:11 -07:00
Carter Anderson
17f3860d12
remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
2020-07-12 12:06:43 -07:00
Carter Anderson
86f41ae0a4
add more informative "resource does not exist" errors
2020-07-11 20:12:34 -07:00
Carter Anderson
6d58a5a033
render: add direct buffer mapping/unmapping
2020-07-11 12:29:07 -07:00
Carter Anderson
cb1ffb42c4
upgrade wgpu (removes some dependencies)
2020-07-10 19:42:32 -07:00
Carter Anderson
fb2dfba5e3
upgrade libloading
2020-07-10 16:11:25 -07:00
Carter Anderson
2ca6de2b81
upgrade wgpu
2020-07-10 13:47:31 -07:00
Carter Anderson
fd219660d3
remove env-logger from dependencies
2020-07-10 12:43:37 -07:00
Carter Anderson
a656588788
slim down gltf and winit features and remove unused dependencies
2020-07-10 12:08:51 -07:00
Carter Anderson
2508a59f68
remove darling
2020-07-10 02:53:31 -07:00
Carter Anderson
3b68c7cc4a
transform: remove some dependencies and cleanup
2020-07-10 01:49:23 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
4f73dca34d
add system profile data to Diagnostics (opt in feature)
2020-06-28 01:01:40 -07:00
Carter Anderson
0c9c0a9b3b
property: remove euclid impls
2020-06-27 21:59:09 -07:00
Carter Anderson
941e441f32
property: fix short type name calculation
2020-06-27 18:35:38 -07:00
Carter Anderson
0a348af630
impl property for euclid types
2020-06-27 17:35:58 -07:00
Carter Anderson
5787bcb2c5
legion: upgrade
2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
...
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
981687ae41
remove ui camera now that default 2d camera is identical
2020-06-27 10:21:20 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
7441ac1a01
add breakout example game
2020-06-26 22:04:56 -07:00
Carter Anderson
1e614e41f1
render: make ClearColor a tuple struct
2020-06-26 21:39:30 -07:00
Carter Anderson
a4afa4e7f3
render: only attempt to create camera bind group when the camera bind group descriptor exists
...
this fixes panics in empty scenes
2020-06-26 14:27:22 -07:00
Carter Anderson
5e1f81037d
sprite: add sprite sheet floating point error correction
2020-06-26 13:07:33 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
...
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca4726ea7d
render to second window in multiple_windows example
2020-06-25 16:02:21 -07:00
Carter Anderson
8a8d01aa88
render: add ClearColor resource
2020-06-25 15:24:27 -07:00
Carter Anderson
dfde160741
ecs: add ability to set the current entity in world builders
2020-06-25 13:23:28 -07:00
Carter Anderson
4a0f8b8869
add root ui node to example
2020-06-25 13:19:48 -07:00
Carter Anderson
bcfc27483b
ecs: allow infinite child nesting in WorldBuilder
2020-06-25 13:15:59 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005
ui: rework so Nodes now use transforms and z-sort happens
2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
4ba2f72572
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
2020-06-24 11:35:01 -07:00
Carter Anderson
2b8fe144a8
render: rename MainPassNode to PassNode
...
there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
2c74560283
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
2020-06-23 19:29:12 -07:00
Carter Anderson
3ee8aa8b0f
camera: make camera transform in world coordinates instead of the inverse
2020-06-23 19:18:32 -07:00
Carter Anderson
41dc8a5967
render: add front-to-back drawing
...
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
ca8625c407
render: ActiveCameras resource and system
2020-06-23 15:58:06 -07:00
Carter Anderson
99bc2d0ea7
legion: backport upstream legion archetype filter fix
2020-06-23 13:42:00 -07:00
Carter Anderson
2f5f6e017a
render: intitial VisibleEntities component and sort system
2020-06-22 17:55:48 -07:00
Carter Anderson
ec11a6a5f6
ecs: make build_children closure FnMut to allow mutation of closue values
2020-06-22 17:37:44 -07:00
Carter Anderson
6022ad2c4f
pbr: add "shaded" field to StandardMaterial
2020-06-22 16:11:30 -07:00
Carter Anderson
031a0c6d58
camera: add scale component to camera entities
2020-06-22 13:26:49 -07:00
Carter Anderson
06b2b06e9d
camera: update cameras when windows are created
2020-06-22 13:21:39 -07:00
Carter Anderson
f72c4beadf
transform: run transform systems at startup and move transform systems to POST_UPDATE
2020-06-22 12:55:54 -07:00
Carter Anderson
6cd5af6f74
app: move startup stages to their own module
2020-06-22 12:55:00 -07:00
Carter Anderson
e921ae0199
sprite: use bevy_transform types in sprite sheet entities
2020-06-22 12:35:33 -07:00
Carter Anderson
f1786ec20a
sprite: use bevy_transform types in sprite entities
2020-06-22 12:14:40 -07:00
Carter Anderson
fa9348fe2b
text: use quad zindex when drawing labels
2020-06-21 18:55:47 -07:00
Carter Anderson
c654987ae3
fix bug where pipelines used unspecialized shaders
2020-06-21 18:55:22 -07:00
Carter Anderson
99a3ee6570
fix texture atlas bytes test
2020-06-21 18:26:11 -07:00
Carter Anderson
faacd2778d
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00
Carter Anderson
17d70f7d67
bytes: FromBytes trait and round trip tests
2020-06-21 12:25:36 -07:00
Carter Anderson
ecea30cadb
text: new atlased rendering finally works!
...
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
2020-06-19 13:45:26 -07:00
Carter Anderson
a3c1b7930e
render: fix SharedBuffers render resource context
2020-06-19 13:44:21 -07:00
Carter Anderson
4246d47fec
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
2020-06-18 17:27:20 -07:00
Carter Anderson
085cda8bc6
legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead
2020-06-18 11:53:06 -07:00
Carter Anderson
74d0055a3d
render: move dynamic_bindings to PipelineSpecialization
...
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
2020-06-17 18:10:29 -07:00
Carter Anderson
e89c693c4d
render: add SpecializedPipeline and SpecializedShader types
2020-06-17 13:27:10 -07:00
Carter Anderson
e57fdca1bc
render: more progress on immediate mode rendering and DrawableText
2020-06-17 13:10:33 -07:00
Carter Anderson
f4acbdddad
SharedBuffersNode
2020-06-16 22:23:33 -07:00
Carter Anderson
1dd81587dd
events: iter_current_update_events
2020-06-16 22:20:08 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
8a704a3e28
render: add AssetRenderResourceBindings
2020-06-15 12:45:18 -07:00
Carter Anderson
f799d3ac93
render: add RenderPipeline and begin moving logic there
2020-06-15 00:08:50 -07:00
Carter Anderson
97edaa7343
render: rename ResourceType to RenderResourceType
2020-06-14 15:24:33 -07:00
Carter Anderson
3786224b28
render: replace ResourceInfo with ResourceType
2020-06-14 15:22:31 -07:00
Carter Anderson
574656b767
render: remove RenderResources wrapper type
2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
Carter Anderson
516cf9ddf0
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
2020-06-13 18:53:31 -07:00
Carter Anderson
5f0363a4f5
render: move more render code into system scheduler
2020-06-13 18:38:25 -07:00
Carter Anderson
eed40fee9c
render: initial SharedBuffer
2020-06-13 18:37:02 -07:00
Carter Anderson
6362b2a516
render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
2020-06-13 18:34:50 -07:00
Carter Anderson
8803bcd92e
include buffer range when hashing RenderResourceAssignments
2020-06-11 11:12:23 -07:00
Carter Anderson
fc4160ea41
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
Carter Anderson
2e48269923
migrate UniformNode / AssetUniformNode to query system fns
2020-06-10 16:02:50 -07:00
Carter Anderson
3c3449b719
RenderResourceSet builder pattern
2020-06-10 15:45:33 -07:00
Carter Anderson
e8e3e3c20f
move FloatOrd to bevy_core
2020-06-10 15:35:23 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
...
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
3ccaebf9a5
upgrade wgpu
2020-06-09 10:57:18 -07:00
Carter Anderson
1426208e2f
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
2020-06-08 14:35:13 -07:00
Carter Anderson
4568f5dae3
remove specialization. bevy now builds on stable rust!
2020-06-07 23:36:39 -07:00
Carter Anderson
be23f119d5
remove old uniform system
2020-06-07 22:32:55 -07:00
Carter Anderson
62c434274f
shader_defs: new leaner shader defs. they are now separate from uniforms
2020-06-07 22:24:53 -07:00
Carter Anderson
fd8f87400d
add RenderResources/RenderResource traits to replace Uniforms/Uniform
2020-06-07 19:12:41 -07:00
Carter Anderson
5add29f8cf
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
Carter Anderson
d0298a4f89
split AsVertexBufferDescriptor out from Uniforms
2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00
remove bevy_derive from bevy crate and export derives from specific crates
2020-06-07 12:22:16 -07:00
Carter Anderson
4a71cd128d
render: rename RenderResource to RenderResourceId
2020-06-07 12:10:14 -07:00
Carter Anderson
c1dcc74e0f
asset: make asset folder loading permissive of non-assets
2020-06-07 11:45:18 -07:00
Carter Anderson
f2b3b909b4
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
2020-06-07 11:30:04 -07:00
Carter Anderson
6164ea6ecc
sprite: dynamically resize atlas during build
2020-06-06 16:16:58 -07:00
Carter Anderson
2705e5cbb4
add texture atlases
2020-06-06 00:12:38 -07:00
Carter Anderson
ffc4246a74
remove TextureType
2020-06-05 19:38:03 -07:00
Carter Anderson
9a51b3e0fd
asset: AssetServer versioning and load group status
2020-06-05 17:32:32 -07:00
Carter Anderson
5b6f24d6a2
input: make new Input resource generic and add Input<MouseButton>
2020-06-04 23:34:21 -07:00
Carter Anderson
b3a57c21a7
input: simpler input interface via an Input
resource
2020-06-04 22:48:53 -07:00
Carter Anderson
db6a365b13
saner orthographic projection
2020-06-04 17:09:24 -07:00
Carter Anderson
e72b5583d1
wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
2020-06-04 15:58:02 -07:00
carter
69ac775bfb
ignore reflected gl_VertexIndex attribute
2020-06-04 11:30:43 -07:00
Carter Anderson
ab31bf9d9e
impl Default for EventReader
2020-06-03 23:53:00 -07:00
Carter Anderson
4979a06e90
input: fix input example and add cursor move events
2020-06-03 23:22:32 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
a4c15f96de
Timer Resource/Component
2020-06-03 19:53:41 -07:00
Carter Anderson
5927bad382
sprite sheets are fully operational
2020-06-03 19:00:19 -07:00
Carter Anderson
8c196139d4
derive: break up derive crate into modules
2020-06-03 13:04:09 -07:00
Carter Anderson
7019ff015b
improve "derive uniforms" clarity
2020-06-03 12:54:02 -07:00
Carter Anderson
13d56907ed
sprite: more sprite sheet work (not quite operable yet)
2020-06-03 11:39:10 -07:00
Carter Anderson
c9ae10a8a9
make mesh byte conversion zero-copy again
2020-06-03 11:15:58 -07:00
Carter Anderson
d65a2c783d
bytes: impl for Vec<T>
2020-06-03 11:12:39 -07:00
Carter Anderson
97142a68d1
remove redundant mesh binding code
2020-06-01 22:24:36 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00
Carter Anderson
d5d0107ada
bytes: remove AsBytes in favor of Bytes
2020-06-01 14:33:00 -07:00
Carter Anderson
e68ae995f8
rename rect to quad
2020-05-31 23:39:20 -07:00
Carter Anderson
4d8a567b36
text: migrate to ab_glyph. this should give rendering consistency across platforms
2020-05-31 15:59:11 -07:00
Carter Anderson
21a79c56a7
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
2020-05-31 10:31:18 -07:00
Carter Anderson
19bf386de9
track time since startup
2020-05-30 21:32:47 -07:00
Carter Anderson
a463c040d7
use bottom left origin for ui
2020-05-30 21:15:55 -07:00
Carter Anderson
a5df2ca62b
better time calculation
2020-05-30 21:15:39 -07:00
Carter Anderson
e59385472c
camera: always update camera uniform buffers
2020-05-30 12:43:27 -07:00
Carter Anderson
6e76296ce0
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633
camera: split 2d and ui camera. remove resource_name mod
2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302
camera: remove active camera components in favor of camera names
2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644
camera: break out projection components
2020-05-29 17:25:14 -07:00
Carter Anderson
db27d63b91
upgrade ron
2020-05-29 16:06:23 -07:00
Carter Anderson
651f213570
scene: spawning
2020-05-29 15:51:36 -07:00
Carter Anderson
065a94aca8
scene: hot scene reloading. update load_scene example
2020-05-29 12:56:32 -07:00
Carter Anderson
8a14e61d0f
fix test and tweak github action
2020-05-28 23:43:45 -07:00
Carter Anderson
7429ab98f7
remove glsl-to-spirv from repo
2020-05-28 17:54:58 -07:00
Carter Anderson
0472cbfc7c
start porting "query" systems from SystemBuilder to functions
2020-05-28 17:32:51 -07:00
Carter Anderson
83d5275e10
add "query system functions"
2020-05-28 13:36:48 -07:00
Carter Anderson
1d4a574b52
remove lifetime bound from IntoSystem
2020-05-28 10:51:53 -07:00
Carter Anderson
b96fec5f44
use inclusive ranges in legion system fn macro
2020-05-28 09:35:22 -07:00
Carter Anderson
5b6001a413
legion fn system proc macro
2020-05-28 01:53:43 -07:00
Carter Anderson
55d6ea64f3
slightly better short name calculation
2020-05-27 22:59:52 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
91af49ede3
props: move property impls to their own mod
2020-05-27 16:08:24 -07:00
Carter Anderson
3ee5a67cdb
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
2020-05-27 15:57:12 -07:00
Carter Anderson
a76bb8b507
props: fix small issues. scene loading now works!
2020-05-27 13:46:43 -07:00
Carter Anderson
c03da2b728
props: fix dynamic property deserialization
2020-05-27 13:30:05 -07:00
Carter Anderson
563a6fc57c
remove ron fork
2020-05-27 13:10:43 -07:00
Carter Anderson
59dbf22e39
rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target
2020-05-27 13:07:32 -07:00
Carter Anderson
d86d3ddcbc
props: move property serde impls to their own mod
2020-05-27 11:25:27 -07:00
Carter Anderson
76adb888d3
props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn
2020-05-27 11:13:57 -07:00
Carter Anderson
cb3a863366
component_registry: use FromResources trait instead of Default
2020-05-27 00:23:31 -07:00
Carter Anderson
da52b1b034
props: properties no longer directly implement the Serialize trait
2020-05-27 00:14:57 -07:00
Carter Anderson
bb56b07973
scene: use two spaces instead of four
2020-05-26 19:49:46 -07:00
Carter Anderson
d2d02f63f6
props: "Seq" properties
2020-05-26 19:47:33 -07:00
Carter Anderson
e337ff59b8
props: register "pbr" components
2020-05-25 21:57:48 -07:00
Carter Anderson
c8d55fe030
register bevy_transform and bevy_render components
2020-05-25 18:49:29 -07:00
Carter Anderson
cb3d60a87f
props: add Property derive and implement Properties for Camera
2020-05-25 18:27:04 -07:00
Carter Anderson
a837741c64
props: move AsProperties into Property
2020-05-25 18:20:36 -07:00
Carter Anderson
83889c44e7
fix glam prop build
2020-05-25 17:57:56 -07:00
Carter Anderson
f0cbe8cd86
prop: impl prop macro. add impls for glam, legion, smallvec
2020-05-25 17:50:17 -07:00
Carter Anderson
cb6638ba06
props: add support for tuple structs
2020-05-25 16:35:46 -07:00
Carter Anderson
bab2ad335d
add post_startup stage
2020-05-25 16:00:05 -07:00
Carter Anderson
4e1d953c95
remove unused erased-serde
2020-05-25 15:44:28 -07:00
Carter Anderson
663f95e0fd
impl Property for std collections
2020-05-25 15:35:47 -07:00
Carter Anderson
f0f0e3c1a8
move component registry to its own crate. automatically register asset handles
2020-05-25 14:51:38 -07:00
Carter Anderson
0826d74163
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
2020-05-25 12:03:50 -07:00
Carter Anderson
1cd3b4c987
props: add type peeking to ron, support arbitrary property types
2020-05-24 19:36:01 -07:00
Carter Anderson
c5ab7df98f
automatically detect bevy meta crate in derive macros
2020-05-24 12:39:23 -07:00
Carter Anderson
d3e0196cbb
move derive(Properties) into bevy_properties
2020-05-24 11:01:48 -07:00
Carter Anderson
b7305046cf
remove SerializableProperties wrapper struct
2020-05-23 22:39:23 -07:00
Carter Anderson
4c306e6d48
props: migrate scenes to props. loading / saving worlds from / to props.
2020-05-23 22:07:17 -07:00
Carter Anderson
f36a67ee96
props: support nesting
2020-05-23 12:26:13 -07:00
Carter Anderson
284afd4f94
props: deserialize (no nesting yet)
2020-05-22 19:01:48 -07:00
Carter Anderson
6e31b90ec3
upgrade ron and use decimal fork
2020-05-22 18:07:26 -07:00
Carter Anderson
f1d58609d5
add text label to ui example. fix 0x0 label textures
2020-05-22 17:07:14 -07:00
Carter Anderson
159acf52af
props: rename prop/props to property/properties
...
its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
e514bd14fe
props: dynamic casting. reorganize
2020-05-22 15:25:31 -07:00
Carter Anderson
da8daa051b
props: derive, get/set, example
2020-05-21 23:58:11 -07:00
Carter Anderson
9368242013
scene: require clone for registered components
2020-05-21 18:51:03 -07:00
Carter Anderson
fd26588dbd
scene: rename id to entity
2020-05-21 18:23:22 -07:00
Carter Anderson
38669107c9
upgrade legion
2020-05-21 17:59:33 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00
Carter Anderson
553b754492
scenes: datatype and serialization
2020-05-20 10:40:23 -07:00
Carter Anderson
64ce5b42c0
Add stable legion entity ids (GuidEntityAllocator)
2020-05-20 10:39:52 -07:00
Carter Anderson
fb140ce4b0
remove tag serialization. round trip ron example
2020-05-19 13:22:14 -07:00
Carter Anderson
3710196fdb
remove type_uuid from serialization
2020-05-19 12:55:58 -07:00
Carter Anderson
dcdd552365
pull in ron. use static strings for types
2020-05-19 12:20:37 -07:00
Carter Anderson
a88982fbfb
move universe into Resources
2020-05-19 12:20:14 -07:00
Carter Anderson
8bc0eb45ee
print average fps and smooth out average a little bit
2020-05-18 14:53:57 -07:00
Carter Anderson
e65fe0e736
Clear bind groups on each frame
2020-05-18 14:42:15 -07:00
Carter Anderson
29ad64f1d8
upgrade some dependencies to remove redundancies
2020-05-18 12:26:30 -07:00
Carter Anderson
c5a78d4616
TextureCopy render graph node, texture_resource_system
...
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
33d4d5f562
Add asset removal. Clean up old/removed meshes
2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd
Label component
2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b
phrasing tweaks
2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3
Hot asset reloading
2020-05-16 20:18:30 -07:00
Carter Anderson
623c8a8d9a
remove unused fn
2020-05-16 12:53:49 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b
update mesh on gpu when it changes
2020-05-16 00:21:04 -07:00
Carter Anderson
5d0d3d28c7
TextPlugin + FontLoader
2020-05-15 19:46:09 -07:00
Carter Anderson
ad66f87ff6
Entities wait for meshes to load
2020-05-15 19:32:49 -07:00
Carter Anderson
bf7f222318
Support async texture loading
2020-05-15 19:30:02 -07:00
Carter Anderson
35adad6556
Async mesh loading works
2020-05-15 17:22:45 -07:00
Carter Anderson
4e1abea161
AssetServer: multithreaded sync/async asset loading
2020-05-15 16:55:44 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00
Carter Anderson
6381611e89
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
Carter Anderson
fb8f9e8636
RenderGraph::add_node now requires a name
2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9
Use system fns for all setup code
2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a
Rename AssetStorage to Assets
2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e
use init_resource everywhere
2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e
Asset events and AddAsset builder
2020-05-13 16:17:44 -07:00
Carter Anderson
a7eaf32e7c
drainable/extendable events
2020-05-13 16:17:06 -07:00
Carter Anderson
c18ecf2a55
initial text rendering
2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c
remove pathfinder code
...
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
44717c7b10
pathfinder: small tweaks
2020-05-12 14:31:03 -07:00
Carter Anderson
7508e6f02e
pathfinder: minor fixes
2020-05-12 13:36:28 -07:00
Carter Anderson
6c29a2f52b
pathfinder: fill in missing uniforms
2020-05-12 12:04:10 -07:00
Carter Anderson
a57e08075b
diagnostics: real bind group count
2020-05-12 11:59:33 -07:00
Carter Anderson
10637c1010
add TextureDescriptor to ResourceInfo
2020-05-11 21:28:11 -07:00
Carter Anderson
4eb562975f
pathfinder: data binding
2020-05-11 20:12:48 -07:00
Carter Anderson
0dd55f2c40
cleanup
2020-05-11 14:08:20 -07:00
Carter Anderson
f98918fd5c
remove buffer array info
2020-05-11 14:07:09 -07:00
Carter Anderson
7a71873a32
RenderResourceAssignment refactor
2020-05-11 13:55:23 -07:00
Carter Anderson
ef2e5a1ba3
pathfinder: set vertex buffer descriptors
2020-05-11 12:37:04 -07:00
Carter Anderson
35e1d8b498
pathfinder: more backend work. it now renders the clear color without crashing
2020-05-11 09:01:31 -07:00
Carter Anderson
a5f47fd7da
use "32 bit alignment" and "explicit shaders" pathfinder branches
2020-05-10 12:53:26 -07:00
Carter Anderson
ff8c5292c2
add pathfinder fork
2020-05-08 09:29:26 -07:00
Carter Anderson
0fdf331552
pathfinder: vertex buffers, samplers, and glsl layout
2020-05-07 23:10:57 -07:00
Carter Anderson
58ba15fbb6
pathfinder: fix shader paths
2020-05-07 19:15:25 -07:00
Carter Anderson
e61c482bdf
pathfinder: fix spirv makefile and generate outputs
2020-05-07 19:14:14 -07:00
Carter Anderson
0e040680df
begin pathfinder plugin
2020-05-07 19:09:53 -07:00
Carter Anderson
5e5df2bb87
toggle-able "bevy conventions" in shaders
2020-05-07 19:09:25 -07:00
Carter Anderson
3d65a0d236
move pipeline layout reflection to pipeline descriptor
2020-05-07 11:21:25 -07:00
Carter Anderson
20cc41a639
create shader module from source
2020-05-06 19:26:55 -07:00
Carter Anderson
e459b42418
handle::new now creates a new random handle
2020-05-06 19:26:28 -07:00
Carter Anderson
75614f5084
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
2020-05-06 13:49:07 -07:00
Carter Anderson
b5cdb7c5fc
upgrade wgpu
2020-05-05 21:25:56 -07:00
Carter Anderson
c5ca59dc4d
cargo fmt
2020-05-05 18:44:32 -07:00
Carter Anderson
800c4342ed
disable threaded graph execution until leak is fixed
2020-05-05 13:37:13 -07:00
Carter Anderson
cb49e14ae0
remove todo
2020-05-05 13:34:15 -07:00
Carter Anderson
2b0c9491a1
remove unused primary_window
2020-05-05 13:34:05 -07:00
Carter Anderson
c388598996
use rwlock in graph executor instead of cloning
2020-05-05 13:33:47 -07:00
Carter Anderson
2b8789dc8c
queue frees in system nodes
2020-05-05 13:12:50 -07:00
Carter Anderson
0d87ebe866
simplify / consolidate wgpu resource mangement
2020-05-05 12:45:37 -07:00
Carter Anderson
012a33ed32
add headless render resource context
2020-05-04 22:02:03 -07:00
Carter Anderson
2fd7020646
rename GlobalRenderResourceContext to RenderResources
2020-05-04 19:34:15 -07:00
Carter Anderson
7560ecf9d8
correct "its"
2020-05-04 14:18:46 -07:00
Carter Anderson
4735c68ab4
add diagnostic examples
2020-05-04 14:14:49 -07:00
Carter Anderson
704a742661
Print diagnostics plugin
2020-05-04 13:42:49 -07:00
Carter Anderson
ea16f6fc56
frame time diagnostic plugin
2020-05-04 13:21:14 -07:00
Carter Anderson
75f1362433
upgrade wgpu
2020-05-04 13:11:51 -07:00
Carter Anderson
0e63fd3838
wgpu resource diagnostic plugin
2020-05-04 12:36:18 -07:00
Carter Anderson
6f32d18dc5
diagnostic filtering
2020-05-04 11:43:21 -07:00
Carter Anderson
ac5b6c5046
remove bevy versions
2020-05-04 11:23:59 -07:00
Carter Anderson
af2a111801
use ints instead of bytes for uuids
2020-05-04 11:20:12 -07:00
Carter Anderson
076fef873a
Anchor constants
2020-05-04 11:02:04 -07:00
Carter Anderson
f5149cab05
move color constants to Color struct
2020-05-04 11:01:57 -07:00
Carter Anderson
dcc34473e5
sprites
2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf
ui textures
2020-05-03 23:49:45 -07:00
Carter Anderson
08c6679f38
add color constants
2020-05-03 23:47:52 -07:00
Carter Anderson
d50313c285
ui is back!
2020-05-03 19:30:31 -07:00
Carter Anderson
05dbf31fd1
derive struct as uniform
2020-05-03 17:54:16 -07:00
Carter Anderson
736faa3f46
import FromBytes for glam types
2020-05-03 17:05:45 -07:00
Carter Anderson
41be55bf8d
custom glam with zerocopy impls
2020-05-03 16:55:17 -07:00
Carter Anderson
dac9cac776
ui render graph
2020-05-03 12:35:07 -07:00
Carter Anderson
5537eabb8c
"base render graph": a common baseline graph
2020-05-03 10:54:30 -07:00
Carter Anderson
2fb9e115ff
Make ecs_guide a "real game"
2020-05-03 00:21:32 -07:00
Carter Anderson
24e5238e75
asset handles now use uuids instead of ascending ints
2020-05-02 18:35:18 -07:00
Carter Anderson
355e219608
begin porting ui to new render graph
2020-05-02 17:56:30 -07:00
Carter Anderson
dd84f185f8
fix glsl-to-spirv test
2020-05-02 16:30:45 -07:00
Carter Anderson
0f74c64a16
add "temporary" note to glsl-to-spirv
2020-05-02 14:03:37 -07:00
Carter Anderson
a5a7edf07e
remove shaderc dependency (makes windows builds seamless)
2020-05-02 13:57:22 -07:00
Carter Anderson
50f8134ca0
rewrite batcher to be fully generic
2020-05-02 10:28:29 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00
Carter Anderson
368a1b8815
cargo fmt
2020-05-01 01:50:07 -07:00
Carter Anderson
4315455859
add system fn todos
2020-05-01 01:47:59 -07:00
Carter Anderson
5458c6daf4
port a few more systems to functions and add some name clarity
2020-05-01 01:37:20 -07:00
Carter Anderson
913d016344
remove unnecessary custom type_name_of_val
2020-05-01 01:02:13 -07:00
Carter Anderson
a1cbf36b0c
Use system type name as default system name
2020-05-01 00:55:32 -07:00
Carter Anderson
45a1f0515f
use immutable reference in FromResources
2020-04-30 23:59:05 -07:00
Carter Anderson
3e3ab92ff5
cargo fmt
2020-04-30 22:30:51 -07:00
Carter Anderson
b11a7f177b
system_fn: port exit_on_esc
2020-04-30 16:29:52 -07:00
Carter Anderson
e5a99fde4f
port event_update to system function
2020-04-30 16:19:28 -07:00
Carter Anderson
37b4dff172
port time and diagnostic systems to system fns
2020-04-30 16:13:21 -07:00
Carter Anderson
2447672c63
adapt examples to use system functions and state pattern
2020-04-30 13:52:11 -07:00
Carter Anderson
98f9639050
FromResource and derive macro
2020-04-30 13:26:01 -07:00
Carter Anderson
3cdee1b8ad
system_fn named/id/anon. add "more-system-fn" cargo feature
2020-04-30 12:22:35 -07:00
Carter Anderson
2047f9c0d9
Add command encoder system variants
2020-04-30 10:42:22 -07:00
Carter Anderson
c04b4a6c0b
remove unused variable
2020-04-29 20:33:30 -07:00
Carter Anderson
03e8c1caf7
flat system functions w/ arbitary resource inputs
2020-04-29 20:05:13 -07:00
Carter Anderson
321ce4d439
refactor system impl macro to prevent warnings
2020-04-29 17:10:31 -07:00
Carter Anderson
d88f9a7913
add support for empty functions as systems
2020-04-29 17:00:20 -07:00
Carter Anderson
2d3903299b
Resource and ResourceMut pointers
2020-04-29 16:32:19 -07:00
Carter Anderson
45a710fe6a
cargo fmt
2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba
Implement IntoSystem trait for flat functions using macros
2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a
some system_fn renaming and add system examples
2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056
move system function constructors to System
2020-04-28 11:25:24 -07:00
Carter Anderson
9a3700d8f1
Change events.iter(&mut reader) to reader.iter(&events)
2020-04-28 10:59:42 -07:00
Carter Anderson
92182060a9
add app builder shorthand for system function
2020-04-28 02:52:26 -07:00
Carter Anderson
092f3888ca
Resource system functions
2020-04-28 02:31:01 -07:00
Carter Anderson
d5a33c9d0d
Add thread safety to "function systems"
2020-04-28 01:27:18 -07:00
Carter Anderson
d5dcc96c39
"functions as systems"
2020-04-28 01:00:30 -07:00
Carter Anderson
0c3a77ac9f
impl AddAssign for Color
2020-04-28 00:59:26 -07:00
Carter Anderson
c2c543e0ba
move batch to its own module
2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16
cargo fmt
2020-04-24 18:55:15 -07:00
Carter Anderson
057ad97a46
fix dynamic plugin example
2020-04-24 18:23:37 -07:00
Carter Anderson
65d072fc6a
re-add bevy_legion
2020-04-24 18:14:31 -07:00
Carter Anderson
8dcb7413d6
(temporarily) remove bevy_legion
2020-04-24 18:07:33 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00