in0finite
3a9b07cf7b
convert TryFire() to static function
2020-05-31 19:09:53 +02:00
in0finite
84b2d4209c
update anims from the right place
2020-05-31 19:09:53 +02:00
in0finite
cbf874da6c
anims are finally playing correctly
2020-05-31 19:09:53 +02:00
in0finite
c7db8963ff
attempt to play driveby anims
2020-05-31 19:09:53 +02:00
in0finite
7f384860b5
small cleanup
2020-05-31 19:09:52 +02:00
in0finite
e2d1702e6b
change anim wrap mode
2020-05-31 19:09:52 +02:00
in0finite
531e787515
play correct anim
2020-05-31 19:09:52 +02:00
in0finite
e50a1e70e2
drive-by WIP
2020-05-31 19:09:52 +02:00
in0finite
33b8d217aa
small fix
2020-05-31 19:09:52 +02:00
in0finite
c5c8f2c75b
any NPC ped can be recruited
2020-05-31 19:09:52 +02:00
in0finite
193577d9b5
stalker peds can be recruited
2020-05-31 19:09:52 +02:00
in0finite
c4d9fcc924
read G and H button events
2020-05-31 19:09:52 +02:00
in0finite
ecc17aef6d
add button pressed event which uses button name
2020-05-31 19:09:52 +02:00
in0finite
688b2c0015
proper switching to/from sprint state
2020-05-31 19:09:52 +02:00
in0finite
4acc23dacd
ignore next collision with first enex too
2020-05-31 19:09:51 +02:00
in0finite
8d93a7f2c5
use small raycast distance when teleporting through enexes
2020-05-31 19:09:51 +02:00
in0finite
5fb330cbb0
raycast distance for finding ground is configurable
2020-05-31 19:09:51 +02:00
in0finite
a1751c7ba4
refactor FindGroundParams
2020-05-31 19:09:51 +02:00
in0finite
a12f8aebc1
ignore next collision with second enex
2020-05-31 19:09:51 +02:00
in0finite
66d1709492
teleport only to different interiors
2020-05-31 19:09:51 +02:00
in0finite
14f9e0bd34
remember first and second enex ; teleport from second enex back to first enex
2020-05-31 19:09:51 +02:00
in0finite
c2c84b4c91
rename var
2020-05-31 19:09:51 +02:00
in0finite
9dd1dad363
log matching enexes
2020-05-31 19:09:51 +02:00
in0finite
028d74331f
only teleport to enex's counterpart on server
2020-05-31 19:09:51 +02:00
in0finite
a34e9e27d1
don't ignore collision with enex if current enex is disabled
2020-05-31 19:09:51 +02:00
in0finite
d82c42a906
teleport ped to enex's counterpart when collided
2020-05-31 19:09:51 +02:00
in0finite
c78d25f269
report enex collisions to ped
2020-05-31 19:09:51 +02:00
in0finite
34b92f9980
start radio only for local ped ; and start it from the right place
2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53
radio ( #69 )
...
* radio
* radio 2
* radio 3
* radio 4
2020-05-31 19:09:51 +02:00
jaan242
c99cf04494
moved speedometer label to the right ( #67 )
2020-05-31 19:09:51 +02:00
in0finite
362241aace
don't call OnSpawn() from PedModel, but instead find ground from Start()
...
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd
more precise positioning after ground is found
2020-05-31 19:09:50 +02:00
in0finite
a06fd323db
when teleporting ped, assign his heading too
2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c
assign starting position at the start of coroutine
2020-05-31 19:09:50 +02:00
in0finite
86fa29c345
better log messages
2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc
apply "tryFromAbove" parameter when finding ground
2020-05-31 19:09:50 +02:00
in0finite
60f685dd70
don't assign initial Y position when finding ground
2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa
add ability to pass parameters to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
e0f296bfd2
remove default SEO
2020-05-31 19:09:49 +02:00
in0finite
2adea110ab
change SEO of scripts which had it configured in code
2020-05-31 19:09:49 +02:00
in0finite
186ba140ed
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
in0finite
5a947badfa
PlayerController uses UIManagers' onGUI event
2020-05-31 19:09:49 +02:00
in0finite
a384877191
sync aim direction for host's ped
2020-05-31 19:09:49 +02:00
in0finite
fb302bf086
camera distance is configurable
2020-05-31 19:09:48 +02:00
in0finite
b1fc9c8d8c
using appropriate input buttons based on whether the ped is driving vehicle or not
2020-05-31 19:09:47 +02:00
in0finite
e6ecbc01e4
remove HUD related code from state class
2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed
implement movement button with arrows
2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e
aim button works
2020-05-31 19:09:47 +02:00
in0finite
4045311d59
preserve input for some buttons
2020-05-31 19:09:47 +02:00
in0finite
cb7c1418d2
move all HUD drawing functions to BaseScriptState
2020-05-31 19:09:47 +02:00
in0finite
f2b4059c49
add fire button
2020-05-31 19:09:47 +02:00
in0finite
3db52f9849
add action buttons for touch input
2020-05-31 19:09:47 +02:00
in0finite
563f526003
improve movement buttons
2020-05-31 19:09:47 +02:00
in0finite
13f94bf27d
don't draw hud when input should not be read
2020-05-31 19:09:47 +02:00
in0finite
2596a88be6
draw touch input for movement
2020-05-31 19:09:47 +02:00
in0finite
8ff92619ff
working on touch input
2020-05-31 19:09:47 +02:00
in0finite
986a6a3c74
use custom input in PlayerController
2020-05-31 19:09:47 +02:00
in0finite
de0cb01239
state can draw it's own hud
2020-05-31 19:09:46 +02:00
in0finite
626567e289
some improvements for roll state
2020-05-31 19:09:46 +02:00
in0finite
95120b46d3
client detects when roll direction changes, and plays anim again
2020-05-31 19:09:46 +02:00
in0finite
2e7289d1b4
use base64 encoding for converting between string and byte array
2020-05-31 19:09:46 +02:00
in0finite
d18a226925
fix only the broken anim
2020-05-31 19:09:46 +02:00
in0finite
8cde278b13
try to fix skeleton while running with weapon
2020-05-31 19:09:46 +02:00
in0finite
d380eaeb55
trying to fix passenger anim
2020-05-31 19:09:46 +02:00
in0finite
6ffaf6a552
rename methods
2020-05-31 19:09:46 +02:00
in0finite
bec4139a68
try to fix position of passenger
2020-05-31 19:09:46 +02:00
in0finite
853a264750
...
2020-05-31 19:09:46 +02:00
in0finite
75ab5d5d9b
sync offset
2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8
extract method
2020-05-31 19:09:46 +02:00
in0finite
a5cda1b996
assign offset every frame
2020-05-31 19:09:46 +02:00
in0finite
62d6925020
store vehicle parent offset
2020-05-31 19:09:46 +02:00
in0finite
c6143c3647
prevent possible NRE
2020-05-31 19:09:45 +02:00
in0finite
1a7a4d5471
prevent possible NRE
2020-05-31 19:09:45 +02:00
in0finite
59ca8f3d77
adjust root frame position in crouch state
2020-05-31 19:09:45 +02:00
in0finite
aba5c41ffd
extract method
2020-05-31 19:09:45 +02:00
in0finite
0127b0d392
send fire position to server
2020-05-31 19:09:45 +02:00
in0finite
bae6676196
using fire direction from client when trying to fire
2020-05-31 19:09:45 +02:00
in0finite
7983812074
send fire direction to server
2020-05-31 19:09:45 +02:00
in0finite
a1601341e6
fixing fire direction on clients
2020-05-31 19:09:45 +02:00
in0finite
b38bf70f8b
preserve movement input
2020-05-31 19:09:45 +02:00
in0finite
dc16ede651
roll direction is synced
2020-05-31 19:09:45 +02:00
in0finite
1a66200d70
client uses 'loop' wrap mode for roll anim
2020-05-31 19:09:45 +02:00
in0finite
c67acba8b2
vehicle states now wait for vehicle to be assigned before starting their stuff
2020-05-31 19:09:45 +02:00
in0finite
d34ab7d4fe
move method to other class
2020-05-31 19:09:45 +02:00
in0finite
7de0dd7cdb
removed unneeded methods
2020-05-31 19:09:45 +02:00
in0finite
94b7404e4f
client checks if vehicle is spawned every frame
2020-05-31 19:09:45 +02:00
in0finite
30b1176ee7
play passenger anim every frame
2020-05-31 19:09:45 +02:00
in0finite
b467859ce5
extract method
2020-05-31 19:09:45 +02:00
in0finite
63ce71bec6
check if anim state is null
2020-05-31 19:09:45 +02:00
in0finite
854b0c1856
check if state is still active
2020-05-31 19:09:45 +02:00
in0finite
e3bdea9647
small optimization
2020-05-31 19:09:45 +02:00
in0finite
269ffca20f
fix NRE in IsDrivingVehicle
2020-05-31 19:09:45 +02:00
in0finite
e9b944cad5
fix NRE in GetCameraFocusPos()
2020-05-31 19:09:45 +02:00
in0finite
57bb127345
now sending net id of current vehicle
2020-05-31 19:09:45 +02:00
in0finite
fe257c58ec
remove some spamming logs
2020-05-31 19:09:44 +02:00
in0finite
85fe74bacc
ped stalker's target is assigned
2020-05-31 19:09:44 +02:00
in0finite
f513eff625
PedStalker can follow any ped, not just local ped
2020-05-31 19:09:44 +02:00
in0finite
204aeb5d42
add ability to spawn ped around any transform
2020-05-31 19:09:44 +02:00
in0finite
eb7c90f0ab
sync health
2020-05-31 19:09:44 +02:00
in0finite
e5ef9e03c7
sync weapon fire event
2020-05-31 19:09:44 +02:00
in0finite
eb13b25a3f
send next/previous weapon button events
2020-05-31 19:09:44 +02:00
in0finite
d21a9f5c44
send aim/fire button events
2020-05-31 19:09:44 +02:00
in0finite
209cb1e08e
end roll state only on server
2020-05-31 19:09:44 +02:00
in0finite
f10c52b902
only on server
2020-05-31 19:09:43 +02:00
in0finite
eaa9247897
only on server and local player
2020-05-31 19:09:43 +02:00
in0finite
884ef2a223
only on server or local player
2020-05-31 19:09:43 +02:00
in0finite
6da98dd68a
sync movement input and heading
2020-05-31 19:09:43 +02:00
in0finite
b1acdecd20
fire only on server
2020-05-31 19:09:43 +02:00
in0finite
49eaf4140f
only on server
2020-05-31 19:09:43 +02:00
in0finite
4551cb67e9
fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction
2020-05-31 19:09:43 +02:00
in0finite
64f30f6063
only on server
2020-05-31 19:09:43 +02:00
in0finite
44c4012645
aim direction is synced
2020-05-31 19:09:43 +02:00
in0finite
2c30229ed7
sync current weapon slot
2020-05-31 19:09:43 +02:00
in0finite
ee25411026
states can detect when current weapon changes
2020-05-31 19:09:43 +02:00
in0finite
cb2ce01463
ped owner is fully synced ?
2020-05-31 19:09:43 +02:00
in0finite
518517a9c6
load ped model as soon as he gets spawned
2020-05-31 19:09:43 +02:00
in0finite
c51798bf75
trying to fix bug when player's sync var was not updated before Ped.Start() executed
2020-05-31 19:09:43 +02:00
in0finite
0b562318c1
trying to fix: camera going through map objects
2020-05-31 19:09:42 +02:00
in0finite
f684189be2
Don't constrain ped position
2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b
remove unused vars
2020-05-31 19:09:42 +02:00
in0finite
7c9abf67ff
...
2020-05-31 19:09:42 +02:00
in0finite
a6bb7969b6
adapt mouse sensitivity
2020-05-31 19:09:42 +02:00
in0finite
ae5dc1f0e1
...
2020-05-31 19:09:42 +02:00
in0finite
d167b39d49
move "show speedometer" setting to PedManager
2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f
Move "turn speed" setting to PedManager
2020-05-31 19:09:42 +02:00
in0finite
9fbd976388
Remove "jump speed" setting
2020-05-31 19:09:42 +02:00
in0finite
c939f16c81
Don't block camera with peds
2020-05-31 19:09:42 +02:00
in0finite
613ecd215a
Fix resetting ped when falling below the world
2020-05-31 19:09:42 +02:00
in0finite
3869ff0a09
Destroy OutOfRangeDestroyer script on clients
2020-05-31 19:09:41 +02:00
in0finite
ed7ce1429f
Improvements
2020-05-31 19:09:41 +02:00
in0finite
266c90deac
Improvements
2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81
Fixed several bugs:
...
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet
- ped doesn't switch to stand state in Start(), on clients
- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
d91cd759e3
Attempt to fix state sync
2020-05-31 19:09:41 +02:00
in0finite
027319df86
Attempt to fix state sync
2020-05-31 19:09:41 +02:00
in0finite
e9ef2e583d
Working on misc stats
2020-05-31 19:09:41 +02:00
in0finite
ec4435e181
Converting vehicle states to new API 3
2020-05-31 19:09:41 +02:00
in0finite
b474d7df85
Converting vehicle states to new API 2
2020-05-31 19:09:41 +02:00
in0finite
4faa53bb1d
Converting vehicle states to new API
2020-05-31 19:09:41 +02:00
in0finite
7fb6256b3a
States can provide additional data for clients when being switched
2020-05-31 19:09:41 +02:00
in0finite
8da6e641b2
Apply sync rate to NetworkTransform too
2020-05-31 19:09:40 +02:00
in0finite
a4329fedea
When entering/exiting vehicle, don't change sync interval, but instead disable/enable NetworkTransform
2020-05-31 19:09:40 +02:00
in0finite
927044d517
Add setting
2020-05-31 19:09:40 +02:00
in0finite
23ed98633a
Remove DefaultTransformSyncInterval variable
2020-05-31 19:09:40 +02:00
in0finite
548f0ee57c
Add configurable ped sync rate
2020-05-31 19:09:40 +02:00
in0finite
10b5e541bc
Spine's direction is obtained from aim direction
2020-05-31 19:09:40 +02:00
in0finite
cb92bdd3dd
Properly obtain aim direction
2020-05-31 19:09:40 +02:00
in0finite
781553d6a4
...
2020-05-31 19:09:40 +02:00
in0finite
2f82eca889
Register ped as Cell focus point
2020-05-31 19:09:40 +02:00
in0finite
7f5b37f85e
Disable ped transform syncing while in vehicle
2020-05-31 19:09:40 +02:00
in0finite
d76320682a
Cache NetworkTransform and save default sync interval
2020-05-31 19:09:40 +02:00