mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet - ped doesn't switch to stand state in Start(), on clients - state is now synced using string, not struct, because struct failed to sync after first modification |
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.. | ||
States | ||
Ped.cs | ||
Ped.cs.meta | ||
Ped_Damage.cs | ||
Ped_Damage.cs.meta | ||
Ped_Networking.cs | ||
Ped_Networking.cs.meta | ||
Ped_Spawning.cs | ||
Ped_Spawning.cs.meta | ||
Ped_Vehicle.cs | ||
Ped_Vehicle.cs.meta | ||
PedStalker.cs | ||
PedStalker.cs.meta | ||
PlayerController.cs | ||
PlayerController.cs.meta | ||
States.meta |