SanAndreasUnity/Assets/Scripts/Behaviours/Ped
in0finite e117c2cd81 Fixed several bugs:
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet

- ped doesn't switch to stand state in Start(), on clients

- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
..
States Fixed several bugs: 2020-05-31 19:09:41 +02:00
Ped.cs Fixed several bugs: 2020-05-31 19:09:41 +02:00
Ped.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Damage.cs Rename var 2020-05-31 19:09:38 +02:00
Ped_Damage.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Networking.cs Fixed several bugs: 2020-05-31 19:09:41 +02:00
Ped_Networking.cs.meta Working on ped networking 2020-05-31 19:09:37 +02:00
Ped_Spawning.cs Create SpawnManager script 2020-05-31 19:09:37 +02:00
Ped_Spawning.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Vehicle.cs Forbid entering/exiting vehicle 2020-05-31 19:09:38 +02:00
Ped_Vehicle.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PedStalker.cs Initial commit 2020-05-31 19:07:22 +02:00
PedStalker.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PlayerController.cs Don't reset input after sending it 2020-05-31 19:09:38 +02:00
PlayerController.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
States.meta Initial commit 2020-05-31 19:07:22 +02:00