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Properly obtain aim direction

This commit is contained in:
in0finite 2019-05-23 00:40:07 +02:00
parent 5a4d82de13
commit cb92bdd3dd

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@ -318,7 +318,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
model.ResetFrameState (model.RightForeArm);
model.ResetFrameState (model.RightHand);
Vector3 aimDir = player.Camera.transform.forward;
Vector3 aimDir = player.AimDirection;
Vector3 aimDirLocal = player.transform.InverseTransformDirection (aimDir);
bool isAimingOnOppositeSide = aimDirLocal.x < 0f;