Richard Davey
8a1faddecc
The Light
Game Object now has the Origin
and Transform
components, along with 4 new properties: width
, height
, displayWidth
and displayHeight
. This allows you to add a Light to a Container, or enable it for physics. Fix #6126
2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671
Typo fix
2022-05-31 00:25:44 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
...
Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43
Allow particle frequency smaller than delta
2022-05-30 10:55:30 -07:00
Richard Davey
ec029cfaf0
RenderTexture.setIsSpriteTexture
is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture
as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017
2022-05-30 18:26:12 +01:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
...
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
d7074c4e0a
Fixed jsdocs
2022-05-06 15:36:53 +01:00
Richard Davey
f8267e4ff8
ContainerCanvasRenderer
would pass in a 5th container
parameter to the child renderCanvas
call, which was breaking the GraphicsCanvasRenderer
and isn't needed by any Game Object, so has been removed. Fix #6093
2022-05-06 15:36:48 +01:00
Richard Davey
3d0ff83c51
Updated jsdocs.
2022-05-06 15:27:37 +01:00
Richard Davey
4155daeaf6
Added jsdocs. Fix #6092
2022-05-06 15:16:41 +01:00
Richard Davey
27ebe928b5
Update RenderTexture.js
2022-04-27 22:37:15 +01:00
Richard Davey
1057a18913
Merge pull request #6066 from TJ09/master
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Fix kerning for BitmapText on Canvas renderer
2022-04-14 16:08:10 +01:00
Richard Davey
cceb70a937
Merge pull request #6039 from rexrainbow/layer-destroy
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Destroy game objects safely in layer.destroy()
2022-04-14 15:42:46 +01:00
Richard Davey
f70296382e
Merge pull request #6044 from samme/patch-11
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Docs: correct Rectangle#setSize() description
2022-04-14 15:41:22 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
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Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
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Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00
Richard Davey
fb6f9d370b
Merge pull request #6060 from samme/feature/particle-moveTo-zero
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Allow moving particles to (0, 0)
2022-04-14 15:37:55 +01:00
samme
0b6d26b114
Docs: clarify ParticleEmitter#moveTo
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#6046
2022-04-08 09:55:42 -07:00
T.J. L
5e5436c44b
Fix copy-paste error in StarRender.
2022-04-02 01:51:12 -07:00
T.J. L
ff4ef2872b
Don't overwrite the return values from require()
2022-04-02 01:49:19 -07:00
T.J. L
1551d1b270
Fix kerning for BitmapText on Canvas renderer
2022-04-02 01:33:04 -07:00
samme
d083179cbb
Allow moving particles to (0, 0)
...
moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00
samme
8b70cf643d
Simplify the moveTo calculation
2022-03-25 11:24:59 -07:00
samme
e12ccfe8a0
Docs: correct Rectangle#setSize() description
...
Re. #5744 etc.
2022-03-17 11:38:44 -07:00
Rex
24cbfa22bb
Add parameter description
2022-03-12 09:48:48 +08:00
Rex
2d1d64047c
Destroy game objects safely
2022-03-12 09:43:33 +08:00
samme
0e22b0ecd6
Docs: correct args in ParticleEmitter#explode()
...
All arguments are optional
2022-03-11 14:00:05 -08:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
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Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
42f23045b2
Merge pull request #5953 from schontz/master
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destroy game objects during shutdown safely #5520
2022-02-28 13:46:31 +00:00
Richard Davey
bb13fb8e1c
Merge pull request #6023 from spayton/pub-master
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Container game object should supply container reference to child rend…
2022-02-28 13:43:38 +00:00
Richard Davey
14c018f862
Merge pull request #6012 from arbassic/fix-bitmaptext-kerning
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Fix kerning in BitmapText rendering
2022-02-28 13:41:33 +00:00
Richard Davey
31de3bda5f
Merge pull request #6021 from rexrainbow/video-spritefx
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Can add spriteFx pipeline to Video game object
2022-02-28 13:27:40 +00:00
stu
85396d13ab
Container game object should supply container reference to child rendering
2022-02-25 17:56:50 +00:00
Rex
7bc14a9f12
Remove space
2022-02-24 13:03:54 +08:00
Rex
65f9228973
Can add spriteFx pipeline to Video game object
2022-02-24 13:01:30 +08:00
Andy Mikulski
b3c4616550
RenderTexture: Use 255-based RGB values when filling a Canvas
2022-02-22 18:33:09 -07:00
Richard Davey
6edbd9df22
Update RenderTexture.js
2022-02-21 18:42:54 +00:00
Richard Davey
6a6590d0dd
Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
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Fixed WebGL blending that was broken in 3.50. Fix #5565 , fix #5996
2022-02-21 18:41:40 +00:00
arbassic
38f23baaf7
Fix kerning for BitmapText
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There was a bug in the GetBitmapTextSize function, causing that kerning was not applied at all to BitmapTexts.
The fix sets 'x' of the character with calculated 'x' local variable (instead of general xAdvance.
Also xAdvance is modified with kerningOffset to provide consistency between proceeding characters
2022-02-15 19:03:13 +01:00
Shane Bammel
1c4c11b527
Fixed WebGL blending that was broken in 3.50. Fix #5565 , fix #5996
2022-02-11 16:34:43 -06:00
Richard Davey
3546140b51
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-02-03 21:50:54 +00:00
Richard Davey
c1b36610fb
Update TileSprite.js
2022-02-03 21:50:52 +00:00
Richard Davey
a4308cfa3a
Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
2022-02-03 16:44:24 +00:00
Richard Davey
124daba3f5
Lint fix for #5984
2022-02-03 16:09:30 +00:00
Richard Davey
7e5ace5026
Merge pull request #5984 from optimumsuave/bugfix-closepath-polygon-canvas-renderer
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Bugfix: PolygonCanvasRenderer: check for closePath when rendering Polygon with Phaser.CANVAS
2022-02-03 16:07:39 +00:00
Richard Davey
23193131f8
Merge pull request #5968 from vforsh/point-to-container-fix
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Fix `pointToContainer` issue with `output` parameter
2022-02-03 16:03:21 +00:00
Richard Davey
0100586e52
Fixed jsdocs for #5958
2022-02-03 16:02:08 +00:00
Richard Davey
d193a82376
Merge pull request #5958 from rexrainbow/mesh-tint
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Add setTint() method in Mesh GameObject
2022-02-03 15:58:23 +00:00
Richard Davey
f406dd25d3
Merge pull request #5957 from samme/docs/TileSpriteConfig-frame
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Docs: correct type for TileSpriteConfig.frame
2022-02-03 15:55:41 +00:00
Connor Nielsen
5823cd70df
fix formatting in PolygonCanvasRenderer
2022-01-26 14:26:02 -08:00
Connor Nielsen
9119b776c8
check for closePath in PolygonCanvasRenderer
2022-01-26 14:06:33 -08:00
Vladislav Forsh
7a636379f5
Fix pointToContainer
issue with output
parameter
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provided `output` parameter was ignored when the container didn't have a parent container (was attached directly to the scene)
(cherry picked from commit 0d97dcc1f844f528f2361bfd800dec4885c5edc1)
2022-01-06 13:07:16 +03:00
Phaser Editor 2D
61ef57a399
Tag as optional the Sprite.chain(key)
argument.
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The `chain()` method accepts no argument to reset the chain of animations.
2022-01-02 17:05:30 -05:00
Rex
38e0323b01
Add setTint() method
2021-12-24 11:47:09 +08:00
samme
f81a047029
Docs: correct type for TileSpriteConfig.frame
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Fixes #5955
2021-12-23 13:35:04 -08:00
David Schontzler
daa5e662e7
destroy game objects during shutdown safely #5520
2021-12-21 19:55:35 -08:00
Richard Davey
d51fa15cdf
Made docs include mention of post fx. #5942
2021-12-21 17:41:52 +00:00
Richard Davey
ba132ab25c
Fixed JSDocs
2021-12-15 22:26:04 +00:00
samme
e9e72a3ea5
Remove GetBounds component from PointLight
2021-12-04 11:55:19 -08:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
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Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
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Fix #5828 , improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
7188040d7d
The GameObject.willRender
method will now factor in the parent displayList
, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
2021-12-01 17:24:12 +00:00
Richard Davey
5b39d22368
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
2021-11-22 16:59:30 +00:00
Rex
784c2bd1ae
Allow Shape game object to be a mask
2021-11-05 10:57:17 +08:00
Richard Davey
4b63bd2500
Update Pipeline.js
2021-11-02 17:05:16 +00:00
Richard Davey
aea45bb06d
Text
with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
2021-11-01 18:44:10 +00:00
Richard Davey
314ff439c9
Merge pull request #5889 from samme/fix/path-follower-end
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Fix PathFollower end point when given `to`
2021-11-01 17:07:54 +00:00
samme
ebb27e8ae4
Fix PathFollower end point when given to
2021-10-30 11:13:50 -07:00
Richard Davey
20d4391c29
Calling ParticleEmitter.setScale
would set the scaleY
property to null
, causing calls to setScaleY
to throw a runtime error. scaleY
is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
2021-10-28 15:01:51 +01:00
Richard Davey
b3f34a0471
Update Text.js
2021-10-27 15:46:20 +01:00
Richard Davey
50669c7bdf
Updated jsdocs. Fix #5880
2021-10-26 14:31:15 +01:00
Richard Davey
9d7a575a4f
Added FX component
2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757
Removed duplicate post fx calls
2021-10-16 15:22:30 +01:00
Richard Davey
7a705d757c
The Text
Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
2021-10-16 15:08:39 +01:00
Richard Davey
dddf601acb
Added onFXCopy
2021-10-15 18:38:57 +01:00
Richard Davey
163978452e
Added onFX
2021-10-15 00:58:40 +01:00
samme
ba5e4ffab7
Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
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Fixes #5731 ?
2021-10-13 13:23:31 -07:00
samme
52e402e14e
Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
2021-10-13 13:22:54 -07:00
Richard Davey
6eebd6c1cf
GameObjects.Components.FX
is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
2021-10-12 21:47:24 +01:00
Richard Davey
fd655d054c
Added fxPadding property to Image
2021-10-12 01:02:42 +01:00
Richard Davey
c1430f41dc
Testing FX padding
2021-10-11 15:10:57 +01:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
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Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826
Throw an error for missing particle texture frame
2021-09-23 11:15:58 -07:00
samme
da86ea7029
Warn for missing texture frames
2021-09-23 11:15:29 -07:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
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Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Richard Davey
a5c0795967
Merge pull request #5772 from sylvainpolletvillard/master
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types: complete Phaser.Input.Gamepad.Configs definitions
2021-09-22 11:35:25 +01:00
Richard Davey
cd4baa100d
Merge pull request #5744 from rexrainbow/rectangle-setsize
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Update Rectangle shape game object's display origin and default hitArea
2021-09-21 11:46:42 +01:00
Richard Davey
5f2e3f35e1
Fixed code format
2021-09-20 12:18:54 +01:00
Richard Davey
da3e8b5a25
Merge pull request #5788 from martell-ventures/loadURL_crossorigin
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Add Crossorigin support
2021-09-20 12:16:14 +01:00
Richard Davey
519a7f99e1
Bumped version
2021-09-20 12:08:56 +01:00
Richard Davey
e26f1dd460
Merge pull request #5800 from samme/fix/nested-layers-error
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Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
2021-09-20 12:07:11 +01:00
Richard Davey
e131488a32
Bumped version
2021-09-20 12:05:46 +01:00
Richard Davey
8075c3ab1b
Merge pull request #5819 from samme/fix/dom-element-parent-visibility
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Add DOMElement#preRender, remove DOMElement#preUpdate
2021-09-20 12:01:16 +01:00
Richard Davey
5a7ed14b3b
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:51:37 +01:00
Richard Davey
929ad23b4e
Merge pull request #5748 from rexrainbow/zone-default-dropzone
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Use default hitArea if hitArea parameter is not given
2021-09-20 11:45:18 +01:00
Richard Davey
2f8d6a023d
Updated version number
2021-09-20 11:41:47 +01:00
Richard Davey
305fbd1ec6
Merge pull request #5742 from rexrainbow/turn-off-context-restore-event
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Turn off context restore event when game object is destroyed
2021-09-20 11:35:34 +01:00
natureofcode
89ff86202b
Fix #5828
2021-09-17 12:19:39 +05:00
Richard Davey
535ca66ec6
colr typo in the docs
2021-09-03 12:35:32 +01:00
samme
846ea3fe1d
Add DOMElement#preRender, remove DOMElement#preUpdate
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Check parent visibility in preRender()
Fixes #5816
2021-08-27 10:43:21 -07:00
samme
728db67a6d
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
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Fixes #5799
2021-08-01 14:04:51 -07:00
Ryan Martell
078a94c3e6
Add Crossorigin support
2021-07-20 12:47:45 -06:00
Sylvain Pollet-Villard
2abe9e323f
types: fixed duplicate names
2021-07-08 23:54:10 +02:00
Rex
66e322dcd5
Use default hitArea if not hitArea is not ogiven
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Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4
Update display origin and default hitArea
2021-06-12 13:41:37 +08:00
Rex
a6c75a36c8
Turn off context restore event when game object is destroyed
2021-06-12 12:44:23 +08:00
Richard Davey
9cd5f56eea
Fixed an issue in FillPathWebGL
, IsoBoxWebGLRenderer
and IsoTriangleWebGLRenderer
functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
2021-05-27 14:48:40 +01:00
Richard Davey
55b69e5d98
Made fromScene
optional
2021-05-26 15:49:05 +01:00
Richard Davey
5552079c9d
Merge pull request #5717 from rexrainbow/destroy-from-scene
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Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 15:29:35 +01:00
Richard Davey
5d9d543ce0
Fixed rendering calls. Fix #5712
2021-05-26 15:24:09 +01:00
Rex
07ff5de1e1
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 16:25:12 +08:00
Richard Davey
3b160a2e9d
Fixed jsdoc tags
2021-05-24 18:23:09 +01:00
Richard Davey
45ccff26e1
Fixed jsdoc name
2021-05-24 17:33:01 +01:00
Richard Davey
048c2772be
Merge pull request #5683 from karbassi/patch-1
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GameObjectConfig allow type object
2021-05-24 17:00:38 +01:00
Richard Davey
f562354292
Merge pull request #5656 from valadaptive/faster-measure-text
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Improve performance of MeasureText
2021-05-24 16:57:12 +01:00
Richard Davey
4a32a5cdb8
Merge pull request #5664 from rexrainbow/container-input-2
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Invoke `addToRenderList()` before leaving render method
2021-05-24 16:54:43 +01:00
Richard Davey
23582a43a2
Merge pull request #5673 from rexrainbow/array-methods
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Add MoveAbove, MoveBelow methods of List structure
2021-05-24 16:53:39 +01:00
Richard Davey
06028bb2cd
Merge pull request #5704 from VektreX/master
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Fixed video not resuming on regaining focus
2021-05-24 16:51:00 +01:00
Emil Schnedler Vad
9fa971902b
fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:42:01 +02:00
VektreX
b63bb53430
Reset _codePaused to false in play handlers to allow video to resume
2021-05-18 01:32:45 +02:00
Ali Karbassi
dd4ef06f97
GameObjectConfig allow type object
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GameObjectConfig x, y, rotation, angle, and alpha should allow type object
Fixes #5682
2021-05-05 17:01:56 -05:00
Richard Davey
144924bc61
JSDoc fix
2021-05-03 18:15:29 +01:00
Rex
62ea171971
Add MoveAbove, MoveBelow methods of List structure
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MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
2021-04-26 15:17:42 +08:00
Richard Davey
7d3970178d
The RenderTexture.endDraw
method has a new optional boolean erase
which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
2021-04-25 20:32:56 +01:00
Richard Davey
6735f7e88e
Update Shape.js
2021-04-20 15:15:51 +01:00
Rex
fca1eb1206
Also fix it in CanvasRender
2021-04-20 21:15:46 +08:00
Rex
e6ed148abc
Invoke addToRenderList
first before leaving render method
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Leaving render method when children count is 0
2021-04-20 10:22:59 +08:00
Richard Davey
7a12a205b8
Merge pull request #5661 from Palats/master
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
Richard Davey
2156be011b
Update Extern.js
2021-04-19 08:52:25 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
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* Updates the Documentation
Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00
Richard Davey
2712e87ca2
Graphics and Shape now use the new Multi Pipeline
2021-04-16 18:19:39 +01:00
valadaptive
4640874643
Fix check for new text measurement results
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actualBoundingBoxDescent is *not* defined on the TextMetrics object
returned from measureText--it's defined on its prototype. This oversight
was causing the slow path to be taken in all browsers.
2021-04-14 22:44:10 -04:00
valadaptive
4cd7706390
Only call getImageData once in MeasureText
2021-04-14 22:38:58 -04:00
Richard Davey
bb1a078243
The GameObjectFactory.existing
method will now accept Layer
as a TypeScript type. Fix #5642
2021-04-13 13:42:33 +01:00
samme
2856b1ab3a
Fix clearing PRE_UPDATE by mistake
2021-04-02 19:02:14 -07:00
Richard Davey
8c47d54e4d
Added missing docs. Fix #5629
2021-03-30 10:30:02 +01:00
Richard Davey
b280f3f400
GameObjects.DOMElement.pointerEvents
is a new property that allows you to set the pointerEvents
attribute on the DOM Element CSS. This is auto
by default and should not be changed unless you know what you're doing.
2021-03-30 10:23:23 +01:00
samme
f35ab198f7
Docs: fix generic type for GameObjectFactory#existing
2021-03-24 18:00:44 -07:00
Richard Davey
e9da34e39f
Docs update. Fix #5604
2021-03-24 16:30:33 +00:00
Richard Davey
7411c805b8
Version fix
2021-03-24 16:30:33 +00:00
Richard Davey
9aa08a4a4f
Merge pull request #5606 from vforsh/master
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Fix #5545
2021-03-24 15:46:41 +00:00
Richard Davey
3da806cdb3
Merge pull request #5601 from masterT/master
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Documentation Group#getMatching example fix
2021-03-24 15:44:35 +00:00
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
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Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
bd9fbfe077
Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List
2021-03-24 15:39:30 +00:00
Richard Davey
da44c1e3fb
JSDoc fix
2021-03-24 15:39:09 +00:00
Vladislav Forsh
ab202efea7
Handle case when fromAtlas could be undefined
2021-03-17 10:26:47 +03:00
Vladislav Forsh
22edb0d95f
Update fromAtlas property on font change
2021-03-16 19:44:26 +03:00
Vladislav Forsh
2418b7f484
Fix #5545
2021-03-16 18:04:38 +03:00