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bitmaptext
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
blitter
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
components
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Fix PathFollower end point when given to
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2021-10-30 11:13:50 -07:00 |
container
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
domelement
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Bumped version
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2021-09-20 12:05:46 +01:00 |
events
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
extern
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Update Extern.js
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2021-04-19 08:52:25 +01:00 |
graphics
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
group
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Updated jsdocs. Fix #5880
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2021-10-26 14:31:15 +01:00 |
image
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GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
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2021-10-12 21:47:24 +01:00 |
layer
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
lights
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Merge pull request #5772 from sylvainpolletvillard/master
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2021-09-22 11:35:25 +01:00 |
mesh
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
particles
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Calling ParticleEmitter.setScale would set the scaleY property to null , causing calls to setScaleY to throw a runtime error. scaleY is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
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2021-10-28 15:01:51 +01:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
pointlight
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colr typo in the docs
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2021-09-03 12:35:32 +01:00 |
rendertexture
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Added FX component
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2021-10-16 15:23:19 +01:00 |
rope
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
shader
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
shape
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Update display origin and default hitArea
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2021-06-12 13:41:37 +08:00 |
sprite
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GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
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2021-10-12 21:47:24 +01:00 |
text
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Update Text.js
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2021-10-27 15:46:20 +01:00 |
tilesprite
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Added FX component
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2021-10-16 15:23:19 +01:00 |
typedefs
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Fixed jsdoc tags
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2021-05-24 18:23:09 +01:00 |
video
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
zone
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:00:24 +00:00 |
GameObject.js
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
GameObjectCreator.js
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Added missing docs. Fix #5629
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2021-03-30 10:30:02 +01:00 |
GameObjectFactory.js
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The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642
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2021-04-13 13:42:33 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
UpdateList.js
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Fix clearing PRE_UPDATE by mistake
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2021-04-02 19:02:14 -07:00 |