phaser/src/gameobjects
2021-10-11 15:10:57 +01:00
..
bitmaptext Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
blitter Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
components Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc 2021-04-18 17:49:32 +02:00
container Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
domelement Bumped version 2021-09-20 12:05:46 +01:00
events Made fromScene optional 2021-05-26 15:49:05 +01:00
extern Update Extern.js 2021-04-19 08:52:25 +01:00
graphics Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
group Fix getMatching example. 2021-03-14 08:49:53 -04:00
image Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
layer Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
lights Merge pull request #5772 from sylvainpolletvillard/master 2021-09-22 11:35:25 +01:00
mesh Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
particles Merge pull request #5841 from samme/feature/warn-particle-missing-frame 2021-09-24 14:38:20 +01:00
pathfollower More integer to number changes 2020-11-23 10:32:00 +00:00
pointlight colr typo in the docs 2021-09-03 12:35:32 +01:00
rendertexture The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn. 2021-04-25 20:32:56 +01:00
rope Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
shader Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
shape Update display origin and default hitArea 2021-06-12 13:41:37 +08:00
sprite Testing FX padding 2021-10-11 15:10:57 +01:00
text Updated version number 2021-09-20 11:41:47 +01:00
tilesprite Updated version number 2021-09-20 11:41:47 +01:00
typedefs Fixed jsdoc tags 2021-05-24 18:23:09 +01:00
video Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
zone Merge pull request #5340 from 16patsle/Fix_object_types 2021-09-23 15:30:43 +01:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js More integer to number changes 2020-11-23 10:32:00 +00:00
DisplayList.js DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:24 +00:00
GameObject.js Made fromScene optional 2021-05-26 15:49:05 +01:00
GameObjectCreator.js Added missing docs. Fix #5629 2021-03-30 10:30:02 +01:00
GameObjectFactory.js The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 2021-04-13 13:42:33 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
UpdateList.js Fix clearing PRE_UPDATE by mistake 2021-04-02 19:02:14 -07:00