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bitmaptext
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
blitter
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
components
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
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2021-04-18 17:49:32 +02:00 |
container
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
domelement
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Bumped version
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2021-09-20 12:05:46 +01:00 |
events
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
extern
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Update Extern.js
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2021-04-19 08:52:25 +01:00 |
graphics
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
group
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Fix getMatching example.
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2021-03-14 08:49:53 -04:00 |
image
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
layer
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
lights
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Merge pull request #5772 from sylvainpolletvillard/master
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2021-09-22 11:35:25 +01:00 |
mesh
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
particles
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Merge pull request #5841 from samme/feature/warn-particle-missing-frame
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2021-09-24 14:38:20 +01:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
pointlight
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colr typo in the docs
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2021-09-03 12:35:32 +01:00 |
rendertexture
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The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
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2021-04-25 20:32:56 +01:00 |
rope
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
shader
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
shape
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Update display origin and default hitArea
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2021-06-12 13:41:37 +08:00 |
sprite
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Testing FX padding
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2021-10-11 15:10:57 +01:00 |
text
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Updated version number
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2021-09-20 11:41:47 +01:00 |
tilesprite
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Updated version number
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2021-09-20 11:41:47 +01:00 |
typedefs
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Fixed jsdoc tags
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2021-05-24 18:23:09 +01:00 |
video
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
zone
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Merge pull request #5340 from 16patsle/Fix_object_types
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2021-09-23 15:30:43 +01:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:00:24 +00:00 |
GameObject.js
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
GameObjectCreator.js
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Added missing docs. Fix #5629
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2021-03-30 10:30:02 +01:00 |
GameObjectFactory.js
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The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642
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2021-04-13 13:42:33 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
UpdateList.js
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Fix clearing PRE_UPDATE by mistake
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2021-04-02 19:02:14 -07:00 |