..
bitmaptext
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
blitter
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
components
Fixed JSDocs
2021-12-15 22:26:04 +00:00
container
Fix pointToContainer
issue with output
parameter
2022-01-06 13:07:16 +03:00
domelement
Bumped version
2021-09-20 12:05:46 +01:00
events
Made fromScene
optional
2021-05-26 15:49:05 +01:00
extern
Update Extern.js
2021-04-19 08:52:25 +01:00
graphics
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
group
Updated jsdocs. Fix #5880
2021-10-26 14:31:15 +01:00
image
GameObjects.Components.FX
is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
2021-10-12 21:47:24 +01:00
layer
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
lights
Merge pull request #5772 from sylvainpolletvillard/master
2021-09-22 11:35:25 +01:00
mesh
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
2021-11-22 16:59:30 +00:00
particles
Calling ParticleEmitter.setScale
would set the scaleY
property to null
, causing calls to setScaleY
to throw a runtime error. scaleY
is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
2021-10-28 15:01:51 +01:00
pathfollower
More integer to number changes
2020-11-23 10:32:00 +00:00
pointlight
Remove GetBounds component from PointLight
2021-12-04 11:55:19 -08:00
rendertexture
Made docs include mention of post fx. #5942
2021-12-21 17:41:52 +00:00
rope
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
shader
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
shape
Update display origin and default hitArea
2021-06-12 13:41:37 +08:00
sprite
GameObjects.Components.FX
is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
2021-10-12 21:47:24 +01:00
text
Text
with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
2021-11-01 18:44:10 +00:00
tilesprite
Added FX component
2021-10-16 15:23:19 +01:00
typedefs
Fixed jsdoc tags
2021-05-24 18:23:09 +01:00
video
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
zone
Merge pull request #5340 from 16patsle/Fix_object_types
2021-09-23 15:30:43 +01:00
BuildGameObject.js
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js
More integer to number changes
2020-11-23 10:32:00 +00:00
DisplayList.js
DisplayList.addChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:24 +00:00
GameObject.js
Merge pull request #5839 from natureofcode/fix/issue-5828
2021-12-01 17:46:34 +00:00
GameObjectCreator.js
Added missing docs. Fix #5629
2021-03-30 10:30:02 +01:00
GameObjectFactory.js
The GameObjectFactory.existing
method will now accept Layer
as a TypeScript type. Fix #5642
2021-04-13 13:42:33 +01:00
GetCalcMatrix.js
GameObjects.GetCalcMatrix
is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText
(Static and Dynamic), Graphics
, Mesh
, Rope
, Shader
, Arc
, Curve
, Ellipse
, Grid
, IsoBox
, IsoTriangle
, Line
, Polygon
, Rectangle
, Star
and Triangle
. This dramatically reduces the amount of duplicate code across the API.
2020-09-14 15:01:40 +01:00
index.js
Fixed functions not appearing in the namespace. Fix #5432
2020-12-07 10:11:47 +00:00
UpdateList.js
Fix clearing PRE_UPDATE by mistake
2021-04-02 19:02:14 -07:00