phaser/src/gameobjects
2021-09-20 11:41:47 +01:00
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bitmaptext Version fix 2021-03-24 16:30:33 +00:00
blitter BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList 2021-01-14 17:09:04 +00:00
components Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc 2021-04-18 17:49:32 +02:00
container Fixed jsdoc name 2021-05-24 17:33:01 +01:00
domelement JSDoc fix 2021-05-03 18:15:29 +01:00
events Made fromScene optional 2021-05-26 15:49:05 +01:00
extern Update Extern.js 2021-04-19 08:52:25 +01:00
graphics Graphics and Shape now use the new Multi Pipeline 2021-04-16 18:19:39 +01:00
group Fix getMatching example. 2021-03-14 08:49:53 -04:00
image Call addToRenderList 2021-01-07 14:52:08 +00:00
layer Layer.addChildCallback and removeChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:01:18 +00:00
lights colr typo in the docs 2021-09-03 12:35:32 +01:00
mesh Update Mesh.js documentation around panZ 2021-01-12 14:28:52 -05:00
particles fixed type of ParticleEmitterConfig deathCallback to function 2021-05-24 16:42:01 +02:00
pathfollower More integer to number changes 2020-11-23 10:32:00 +00:00
pointlight colr typo in the docs 2021-09-03 12:35:32 +01:00
rendertexture The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn. 2021-04-25 20:32:56 +01:00
rope Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
shader Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
shape Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 2021-05-27 14:48:40 +01:00
sprite Call addToRenderList 2021-01-07 14:52:08 +00:00
text Updated version number 2021-09-20 11:41:47 +01:00
tilesprite Updated version number 2021-09-20 11:41:47 +01:00
typedefs Fixed jsdoc tags 2021-05-24 18:23:09 +01:00
video Reset _codePaused to false in play handlers to allow video to resume 2021-05-18 01:32:45 +02:00
zone ESLint fix 2021-02-04 16:11:09 +00:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js More integer to number changes 2020-11-23 10:32:00 +00:00
DisplayList.js DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:24 +00:00
GameObject.js Made fromScene optional 2021-05-26 15:49:05 +01:00
GameObjectCreator.js Added missing docs. Fix #5629 2021-03-30 10:30:02 +01:00
GameObjectFactory.js The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 2021-04-13 13:42:33 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
UpdateList.js Fix clearing PRE_UPDATE by mistake 2021-04-02 19:02:14 -07:00