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bitmaptext
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Version fix
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2021-03-24 16:30:33 +00:00 |
blitter
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BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList
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2021-01-14 17:09:04 +00:00 |
components
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
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2021-04-18 17:49:32 +02:00 |
container
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Fixed jsdoc name
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2021-05-24 17:33:01 +01:00 |
domelement
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JSDoc fix
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2021-05-03 18:15:29 +01:00 |
events
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
extern
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Update Extern.js
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2021-04-19 08:52:25 +01:00 |
graphics
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Graphics and Shape now use the new Multi Pipeline
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2021-04-16 18:19:39 +01:00 |
group
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Fix getMatching example.
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2021-03-14 08:49:53 -04:00 |
image
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
layer
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Layer.addChildCallback and removeChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:01:18 +00:00 |
lights
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colr typo in the docs
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2021-09-03 12:35:32 +01:00 |
mesh
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Update Mesh.js documentation around panZ
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2021-01-12 14:28:52 -05:00 |
particles
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fixed type of ParticleEmitterConfig deathCallback to function
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2021-05-24 16:42:01 +02:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
pointlight
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colr typo in the docs
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2021-09-03 12:35:32 +01:00 |
rendertexture
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The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
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2021-04-25 20:32:56 +01:00 |
rope
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
shader
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
shape
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Fixed an issue in FillPathWebGL , IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
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2021-05-27 14:48:40 +01:00 |
sprite
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
text
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Updated version number
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2021-09-20 11:41:47 +01:00 |
tilesprite
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Updated version number
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2021-09-20 11:41:47 +01:00 |
typedefs
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Fixed jsdoc tags
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2021-05-24 18:23:09 +01:00 |
video
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Reset _codePaused to false in play handlers to allow video to resume
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2021-05-18 01:32:45 +02:00 |
zone
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ESLint fix
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2021-02-04 16:11:09 +00:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:00:24 +00:00 |
GameObject.js
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Made fromScene optional
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2021-05-26 15:49:05 +01:00 |
GameObjectCreator.js
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Added missing docs. Fix #5629
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2021-03-30 10:30:02 +01:00 |
GameObjectFactory.js
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The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642
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2021-04-13 13:42:33 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
UpdateList.js
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Fix clearing PRE_UPDATE by mistake
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2021-04-02 19:02:14 -07:00 |