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bitmaptext
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Version fix
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2021-03-24 16:30:33 +00:00 |
blitter
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BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList
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2021-01-14 17:09:04 +00:00 |
components
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
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2021-04-18 17:49:32 +02:00 |
container
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Docs update. Fix #5604
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2021-03-24 16:30:33 +00:00 |
domelement
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GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing.
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2021-03-30 10:23:23 +01:00 |
events
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
extern
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Update Extern.js
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2021-04-19 08:52:25 +01:00 |
graphics
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Graphics and Shape now use the new Multi Pipeline
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2021-04-16 18:19:39 +01:00 |
group
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Fix getMatching example.
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2021-03-14 08:49:53 -04:00 |
image
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
layer
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Layer.addChildCallback and removeChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:01:18 +00:00 |
lights
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JSDoc fix
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2021-03-24 15:39:09 +00:00 |
mesh
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Update Mesh.js documentation around panZ
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2021-01-12 14:28:52 -05:00 |
particles
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Fix wrong particle follow position
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2021-02-21 11:30:32 -08:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
pointlight
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
rendertexture
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Docs: fix RenderTexture params
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2021-03-11 20:53:59 -08:00 |
rope
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
shader
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
shape
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Graphics and Shape now use the new Multi Pipeline
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2021-04-16 18:19:39 +01:00 |
sprite
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
text
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
tilesprite
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safely check for renderer in TileSprite
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2021-02-11 16:00:24 -06:00 |
typedefs
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
video
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
zone
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ESLint fix
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2021-02-04 16:11:09 +00:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:00:24 +00:00 |
GameObject.js
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Added addToDisplayList , addToUpdateList , removeFromDisplayList and removeFromUpdateList methods.
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2021-03-03 17:58:12 +00:00 |
GameObjectCreator.js
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Added missing docs. Fix #5629
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2021-03-30 10:30:02 +01:00 |
GameObjectFactory.js
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The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642
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2021-04-13 13:42:33 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
UpdateList.js
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Fix clearing PRE_UPDATE by mistake
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2021-04-02 19:02:14 -07:00 |