phaser/src/gameobjects
Richard Davey 7a12a205b8
Merge pull request #5661 from Palats/master
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
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bitmaptext Version fix 2021-03-24 16:30:33 +00:00
blitter BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList 2021-01-14 17:09:04 +00:00
components Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc 2021-04-18 17:49:32 +02:00
container Docs update. Fix #5604 2021-03-24 16:30:33 +00:00
domelement GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing. 2021-03-30 10:23:23 +01:00
events Replace integer with number 2020-11-23 10:22:13 +00:00
extern Update Extern.js 2021-04-19 08:52:25 +01:00
graphics Graphics and Shape now use the new Multi Pipeline 2021-04-16 18:19:39 +01:00
group Fix getMatching example. 2021-03-14 08:49:53 -04:00
image Call addToRenderList 2021-01-07 14:52:08 +00:00
layer Layer.addChildCallback and removeChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:01:18 +00:00
lights JSDoc fix 2021-03-24 15:39:09 +00:00
mesh Update Mesh.js documentation around panZ 2021-01-12 14:28:52 -05:00
particles Fix wrong particle follow position 2021-02-21 11:30:32 -08:00
pathfollower More integer to number changes 2020-11-23 10:32:00 +00:00
pointlight Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
rendertexture Docs: fix RenderTexture params 2021-03-11 20:53:59 -08:00
rope Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
shader Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
shape Graphics and Shape now use the new Multi Pipeline 2021-04-16 18:19:39 +01:00
sprite Call addToRenderList 2021-01-07 14:52:08 +00:00
text Call addToRenderList 2021-01-07 14:52:08 +00:00
tilesprite safely check for renderer in TileSprite 2021-02-11 16:00:24 -06:00
typedefs More integer to number changes 2020-11-23 10:32:00 +00:00
video Call addToRenderList 2021-01-07 14:52:08 +00:00
zone ESLint fix 2021-02-04 16:11:09 +00:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js More integer to number changes 2020-11-23 10:32:00 +00:00
DisplayList.js DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:24 +00:00
GameObject.js Added addToDisplayList, addToUpdateList, removeFromDisplayList and removeFromUpdateList methods. 2021-03-03 17:58:12 +00:00
GameObjectCreator.js Added missing docs. Fix #5629 2021-03-30 10:30:02 +01:00
GameObjectFactory.js The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 2021-04-13 13:42:33 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
UpdateList.js Fix clearing PRE_UPDATE by mistake 2021-04-02 19:02:14 -07:00