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RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time
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@ -4,6 +4,8 @@
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### New Features
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* RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time (thanks @saqsun)
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### Updates
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### Bug Fixes
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@ -108,6 +108,36 @@ var RenderTexture = new Class({
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*/
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this.globalAlpha = 1;
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/**
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* The HTML Canvas Element that the Render Texture is drawing to.
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* This is only set if Phaser is running with the Canvas Renderer.
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*
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* @name Phaser.GameObjects.RenderTexture#canvas
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* @type {?HTMLCanvasElement}
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* @since 3.2.0
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*/
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this.canvas = null;
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/**
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* A reference to the Rendering Context belonging to the Canvas Element this Render Texture is drawing to.
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* This is only set if Phaser is running with the Canvas Renderer.
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*
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* @name Phaser.GameObjects.RenderTexture#context
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* @type {?CanvasRenderingContext2D}
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* @since 3.2.0
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*/
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this.context = null;
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/**
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* A reference to the GL Frame Buffer this Render Texture is drawing to.
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* This is only set if Phaser is running with the WebGL Renderer.
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*
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* @name Phaser.GameObjects.RenderTexture#framebuffer
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* @type {?WebGLFramebuffer}
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* @since 3.2.0
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*/
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this.framebuffer = null;
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if (this.renderer.type === CONST.WEBGL)
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{
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var gl = this.renderer.gl;
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@ -135,6 +165,51 @@ var RenderTexture = new Class({
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this.initPipeline('TextureTintPipeline');
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},
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/**
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* Resizes the Render Texture to the new dimensions given.
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*
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* In WebGL it will destroy and then re-create the frame buffer being used by the Render Texture.
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* In Canvas it will resize the underlying canvas element.
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* Both approaches will erase everything currently drawn to the Render Texture.
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*
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* If the dimensions given are the same as those already being used, calling this method will do nothing.
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*
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* @method Phaser.GameObjects.RenderTexture#resize
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* @since 3.10.0
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*
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* @param {number} width - The new width of the Render Texture.
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* @param {number} [height] - The new height of the Render Texture. If not specified, will be set the same as the `width`.
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*
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* @return {this} This Render Texture.
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*/
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resize: function (width, height)
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{
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if (height === undefined) { height = width; }
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if (width !== this.width || height !== this.height)
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{
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if (this.canvas)
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{
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this.canvas.width = width;
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this.canvas.height = height;
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}
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else
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{
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this.renderer.deleteTexture(this.texture);
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this.renderer.deleteFramebuffer(this.framebuffer);
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var gl = this.renderer.gl;
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this.texture = this.renderer.createTexture2D(0, gl.NEAREST, gl.NEAREST, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, gl.RGBA, null, width, height, false);
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this.framebuffer = this.renderer.createFramebuffer(width, height, this.texture, false);
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}
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this.setSize(width, height);
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}
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return this;
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},
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/**
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* [description]
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*
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